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     Gangsters Strategy Guide
     by "Madd" Matt Jedrych
     Version 0.69 - 2/24/99

What all is in here?

   I. Intro
  II. Getting Started
      a) First Orders
      b) The Hoods
 III. Moving On In The Game
      a) Buying Businesses
      b) Illegal Businesses
      c) Accountants & Lawyers
      d) The Election
  IV. Your Opposition
      a) Other Gangs
      b) Those Damn Cops


I. Intro
  Gangsters is a game of city wide domination. It varies from giving
  orders, running business, dealing with other gangs and cops,
  committing crimes, and doing whatever it takes to gain income. It
  may sound hard trying to all this, but it's not... well, it won't be
  if you read this damn strategy guide I wrote up. Mainly, I learned
  these things either by myself, or by flipping through the Gangsters
  manual. Heck, a lot of it was taken from the manual.. but that's
  how I learned how to play the game. Everything else is original,
  nothing was stolen.. hell, to my knowledge, this is the first
  Gangsters FAQ out there.

  I haven't been playing the game that long, so I'm sure there are
  some things I haven't figured out yet. Look for an update of this
  strategy guide in about two weeks or so.. if I feel like it =)

  Go on, and let me teach you now.

II. Getting Started

   a) First Orders
   You first orders should be to extort and recruit. Those two things
   should be all you're doing in the first week. In the second, you
   should add Money Collection to your priorities. Hence, the main
   three things to think of at start are: collecting money, getting
   more territory (by extorting) and recruiting new hoods. Protecting
   your area is something you could consider, but it isn't necessary
   since in the first weeks nobody will be starting a war.. not yet.

   b) The Hoods
   Your boys, your gang, your men. You need to use these guys in the
   right way, or your orders will fail time and time again. The gang
   leaders are called Lieutenants, and should always be high in two
   things: intelligence and organization. Along with that should be
   a high rating in the skill needed for his team's task (ex. the
   Lieutenant of an extortion team should have a high intimidation
   factor).

   At start, you should build four teams. One for protection,
   extortion, money collection and another for recruiting. The
   protection is the team that will guard businesses and patrol your
   territory. The hoods in this group should have high rating in
   firearms (at least four stars), and a good rating in fists would
   help as well. The extortion team will get more territory, and each
   hood in it should have at least four stars in intimidation. The
   recruiting team should include gangsters with high ratings in
   intelligence. As for the collectors team, it doesn't really matter
   since anyone can collect cash.

   Equipping your Lieutenants is important, and you should consider
   whether they actually need guns or vehicles. Give weapons to those
   who really might need it- patrol teams and gangs that are going in
   to commit a crime. Give guns to the people who have a rating in
   firearms of at least four stars- they'll know how to use it best.
   As for vehicles, give them only to the people who you are sending
   far away. Cars don't come cheap- use them wisely.

III. Moving On In The Game

    a) Buying Businesses
    Once you have some dough, think about buying a business. This
    brings in legal money. Since the business are legal, the FBI
    won't raid them as they would your illegal businesses. Legal
    cash will hide the amount of illegal money you have, somewhat.
    If you're making too much illegal money, the FBI will get
    suspicious- not something you want. However, if you have a good
    accountant, you don't have to worry about this- a good accountant
    can cover up the amount of illegal money you pull in.

    Buying a legal business it pretty simple, and you don't need to
    worry about sending someone to run it- it's automatically done
    for you.

    b) Illegal Businesses
    Once you feel like it, set up some of these. However, as with
    normal businesses, you have to place them correctly (ex. a casino
    would go in a wealthy area, prizefights go in poor areas). Want
    to know more? Hell, I'm a nice guy...

       Card Games: put these only in the poor areas. Best location for
card games is a pool hall or a book store.

       Counterfeit: these won't bring in any profit, but will be
       spread out throughout your legal businesses. The best location
       for this is the Printer, however the Bank is fine as well.

Casinos: put these in wealthy areas and you'll get tons of
cash. The Main Bank is the best location.

       Gambling Den: let's just call this "the casino for the poor."
       The best location is the pool hall.

       Dice Games: these go in the real poor areas of town. The best
       location is either a pool hall or a hotel.

       Insider Trading: these belong in the commercial centre. Good
       locations are finance companies, banks and real estate.

       Loan Sharks: these can be anywhere in the city, but do best
       in banks, real estate and finance companies.

Grifters: also known as pickpockets. They belong in the poor
areas of the city, and the best locations are poll halls.

       Moonshine Stills: no profit comes from these, but they are
       essential for your speakeasies. Best places to put them are
       drug stores.

       Speakeasy: probably the best illegal businesses. It gets
       its liquor either from the moonshine stills, or you can steal
       it from other places. These can be easily hid in breakfast
       bars, cafes, milk bars and restaurants.

       Teamsters: can only be set up behind the Union Building. This
       will let you control the strike of the industrial area and
       can also call on the block vote during an election.

       Prizefights: boxing and gambling make a good couple. Doesn't
       matter what part of town they go in, as long as they are
       located in a gym or pool hall.

       Numbers Racket: the lottery with one catch- it's fixed so that
       nobody ever wins. They do best in poorer areas and should be
       located in general stores, cafes or printers.

       Whorehouses: these can go anywhere in the city, since everyone
       wants to get laid =) Good locations are dance studios, massage
       parlors and hotels.

Offices: no profit here, but they are important. Your hoods
will depart for their jobs from the local office, so having
more then one can improve your gang efficiency.

    To set up an illegal business, you'll need a front and an empty
    lot in the center of a block. Pretty simple.

    c) Accountants and Lawyers
    You should get both of these early in the game. The accountant
    covers up your illegal money, preventing an FBI raid. The more
    stars an accountant has, the better he is at this.

    A good lawyer is also a necessity. He helps keep your men out of
    prison and bribe officials.

    d) The Election
    If you decide to enter an election once it comes around, you'll
    need three things: an excellent lawyer, lots of cash and lots of
    land. Something to try is reducing the protection money, which
    will make the people happy and get more votes for you. As said
    before, the Teamster building helps you in the election. It will
    automatically give you at most 10% of the votes.

IV. Your Opposition

   a) Other Gangs
   If they're bothering you, you'll have to take care of them- at one
   point or another. First off, try locating their office. Explore,
   and do it often. Try exploring areas in which you often see the
   opposing hoods, and sends a lot of people at once. Kidnapping
   is another way of finding the enemy base. To do this, you must
   find a building in which you often see the opposing hoods. Pulling
   this off will require a group of hoods that have high ratings in
   intelligence, intimidation, stealth, firearms, and organization.
   Succeed, and you will gain a list of businesses owned by the enemy.
   Investigate these buildings.

   Once you find the office, decide what you really want to do. You
   can try to get the leader arrested. Destroying that gang's legal
   business will increase the suspicion of the police towards that
   gang. If the suspicion gets real high, the leader will get
   arrested. You can also take the hard way to it- kill the leader.
   If you decide to do just that, make sure you send a lot of hoods,
   make sure they have vehicles and guns, and make sure you have a lot
   of cash to get new hoods since many of yours will get killed. Send
   every hood that you can, and hit 'em with all you got.

   b) Those Damn Cops
   There's no way around this- the cops will be after you. They patrol
   the city every week looking for crimes, or those who are accused
   of it.

   Watch out for FBI agents near your businesses. If you see a group
   of them, you better get ready 'cause they're about to raid your
   illegal business. You can either attack them, or let them go forth
   with their actions if you have enough money to bribe the Judge to
   get yourself out of trouble. If you see an agent who is solo, it
   means that the FBI has some suspicion towards you. Either kill him,
   or close down the illegal business.

   If one of your men gets arrested, bribe the judge. OR, you can
   bribe the District Attorney. By doing this, you'll get the names
   of the witnesses and jurors. You can either bribe them, or
   intimidate them... and if they don't work with you, you can kill
   them.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
E-mail me... SimFreak@aol.com

If you copy this strategy guide and try to take credit for it, I will
rip your heart out, and feed it to a mad goat who will then proceed to
wildly rape you. Got it? Good.

Copyright 1999 Mathew Jedrych / Asylum Productions


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