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GAMESURGE HOME l STRATEGY HOME l

edited and uploaded To compuserve By John Newton dynacom@dircon.co.uk

               1. Complete Solution

1. Complete Solution:
====================
 Run down to the bar (avoid the werewolf), approach the man fighting the winged
beast - the beast will fly away, and the man will give you a lift to the shops.
Take the vegetables, run past the church, turn left at the entrance to the barn,
go down the street, enter the fourth barn on the left, try to run past the large
drunken beast on the floor, run halfway up the stairs and let him have it. Go to
the bedroom, take a look at the diary and the spell recipe, and stick the object
you pocketed in the shop into the apparatus. Get back to the church, bag the
twig near the hanging monk, and return to the spell house.
 Next you'll be needing the flower. Exit the building, turn right and follow
the path to the outskirts of the town. Take care of the piglet, escape up the
ladder, bear right out of town, pick the flower and stick it in the pot in the
spellhouse to turn it into a small cat/ferret. Run to the church, take the
passage to the left, follow the smaller low passage to the right and you'll be
returned to your normal self. Go up the steps, have it away with the knight's
sword, exit back out of town and across the small lake. Stand on the stone slab
and throw the sword into the water. You will now be knighted. Enter the castle
through the right entrance (not through the portcullis), and introduce yourself
to the wizard and small elf. The spell recipe, at the top of the tower through
the passageway to the right of the wizard's chair, is your next port of call.
 Run back past the statue (saving beforehand in case you mistime your duck and
get it in the head with his sword). Kill the shield and sword monsters in the
next room, and follow the path to the right. Run past the dragon, watch out for
the steps because the squares at the top and bottom conceal hidden spikes, run
forward to the wall, turn left, walk and enter the room guarded by the two stone
monsters, swipe the magic book and return to the Wizard's room. Make your way
back to the church, pick up the bible and go to the monastery on the outskirts
of the village - the building with the two large red doors. Having bluffed your
way in, drop the bible and approach the Jesus statue. Take the bone on display,
run to the library and fall down the hole. This will then lead back to the room
with the knight, and in turn back to the village. You now need to make your way
back to the stone circle near the castle area. If you get attacked by the
Minotaur, get out of the cross, return to the place of attack and pick up your
items. Once at the stone circles, stand in the middle of the stone plate.
 You should now have a magical flame-throwing relic. Head back to the room with
the bed and diary in the village, drop the book, pick up the teddy and throw the
latter at the girl in the barn. Follow her when she disappears down the small
passage beneath the church. Enter the dungeons, tackle the skeletons and exit
through the other door. Follow the path around until you find the Sorceress. The
flaming ball turns out to be the Devil himself. Follow his instructions, but
categorically refuse to hand over the bone, and then let him have it when he
turns into the dragon.
*EOF*

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