Article: 11968 of rec.games.misc
From: Wyvern@cup.portal.com (Jeanne Wyvern Harlan-Marriott)
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DRAGON WARS by Interplay, IBM version 9/18/90
Dragon Wars from Interplay is a fun game! It is a large computer
fantasy game of similar scale as Magic Candle and the Ultima
series . Nice graphics, ease of play, good documentation all play
their parts in making this an enjoyable game. Of particular delight to me,
given the games I have been playing of late, was the fact that Dragon Wars
is bug free! Frankly I admire a game company that takes the time to give
their market a quality product and Interplay has certainly done so with
Dragon Wars!
Installing the game is a simple process. I played on a PC 386 clone
with VGA and harddisk. After making a directory for the game, I just copied
the files and ran a quick install to set the game for my graphic
capabilities. That done, you fire up the game. The game provides pre-built
characters but also supports characters from Bard's Tale I, II, and III.
Since I had saved characters from a Bard's Tale game, I decided to use them
to play Dragon Wars. Word of advise on using Bard's Tale characters: first
examine the pre-built characters that come with Dragon Wars and write down
their stats and skills, create characters from your Bard's Tale game and do
the same. Compare the two sets of characters closely paying particular
attention to Magic skill/knowledge. There are five types of magic in Dragon
Wars: Low, High, Sun, Druid and Misc. Ideally you will want your party to
have knowledge of low, high, sun and druid magic types or as many as
possible. Choose which ever character group has the best representation of
knowledge in magic.
AUTOMAPPING:
Dragon Wars includes an automapping feature which can be viewed by
pressing "?". While this is intended to remove the need of the players to
map the game areas on graph paper and is wonderfully useful, I still mapped
the game out on paper. The deficiency of automaps is that you can take no
notes on them, nor mark spots that have a particular importance. While it
was time consuming for me to draw out the maps it was time well spent. I
advise you to do the same. If nothing else, the automap feature will ensure
that your drawn maps are accurate.
NOTES ON THIS FILE:
Except for the beginning of the game, where you go and when is
completely up to you. My notes are arranged after discussion of PURGATORY and the MAGAN UNDERWORLD in alphabetical
order and ending with SALVATION and DEPTHS OF NISIR which are the end game
areas. The notes listed in alphabetical order are by NO means a
recommendation of when you should do what. It is merely an effort on my
part to make this file easier for you to use.
SAVING YOUR GAME:
Dragon Wars has a simple and fast save feature. To protect yourself,
though, you should exit the game from time to time and copy the file data1
to another
save>. These files are HUGE being close to 300K in size but potentially
worth their weight in gold!
PURGATORY - start game
Upon starting the game, you find your characters in the city of
Purgatory with absolutely no
equipment, money or clothes. Fortunately this sad condition is easily
remedied. In the middle of the north end of Purgatory there is an arena
anxious for new victims for their gladiators. "Fight gladiators barefisted
and barebottomed" you think.... not to worry, the arena will offer to equip
your characters. They offer a range of low end equipment, leather armor,
maces, swords and all of it free for the fighting. You're going to lose the
fight, I might as well tell you that now, but in most cases you are not
going to die so while you'll get thrown out of the arena a little worse for
the wear, you will have equipment.
before entering the arena just in case one of your characters should bite
the dust>
Now that your characters have basic equipment, its time to explore
your new prison, I mean home. There are such lovely things to do in
Purgatory. You can sell yourself as a slave in the slave market, join the
thieves guild, listen for rumors in the tavern and even ask for a
volunteer! Seriously, do ask for a volunteer in the tavern which is in the
north-east portion of the city. You'll pick up a volunteer named Ulrik who
has skills in Cave Lore and Axes. He's not a great character, but he's nice
to have along. Don't join the thieves' guild which is located in the south-
west portion of the city. Here you should stoutly maintain your honor.
Doing so will give you a mini-quest to defeat the Humbaba monster in the
north-east corner of the city. When you do defeat the Humbaba, return to
the guild and you will be given 1000 gold pieces for your efforts! The
slave market is one way out of Purgatory but there are others and there is
nothing of great importance to find there.
There is a magic shop in the west side of Purgatory. For any
characters who have Low Magic, this is a great place to pick up the spells
for that magic and they are FREE. Along the north wall
is the Black Market, a good place to buy some better equipment with the
1000 gold you obtained from the thieves. Probably the best use of your
money at this stage is in better armor.
point. They are expensive and within Purgatory, unnecessary. On the south
side of the city there is a magic pool which will restore magic energy.>
BLACK MARKET OF PURGATORY:
Hand Axe 60g Bow 60g
Small Pick 50g Long Bow 90g
Pick 60g Crossbow 60g
Battle Axe 70g Arrow <20> 50g
Flail 40g Bolt<20> 60g
Mace 40g Javelin 40g
Dagger 30g
Short Sword 50g Cloth 25g
Broadsword 60g Leather 50g
Greatsword 80g Brigadine 80g
Scale 250g
Dragon Stone 250g restores 20 magic
There is a secret passage in the northwest corner of the city that
will gain you access to the outer wall. There are many encounters in this
wall area with guards which can generate additional cash slowly. In the
southeast corner of the outer wall there is a gap in the stones leading to
the waters below. Try using SWIM if you decide to use this exit from
Purgatory, but I recommend using the Magan Underworld instead. You can also
exit Purgatory in the the southwest corner of the outer wall. Again, I
suggest the Magan Underworld as the best choice.
SKILLS, POWER REGENERATION and INVENTORY in DRAGON WARS:
Logic might dictate that this paragraph belongs before actually
getting into the game itself. I choose to include it after basic notes
about Purgatory because you need to have a rudimentary understanding of how
the game works to appreciate/understand the advise I will give here. Dragon
Wars is a skill based system which means that any time your characters
advance a level you have to decide from three menu pages where you're going
to put your "two cents worth". The documentation that comes with the game
advises that you spread the knowledge/skills around among your characters.
This is good advise. There are so many options, there is no way within this
game that you can make one character completely skilled so DON'T TRY.
Decide which character will specialize in what skills. You might want to
make one concentrate on Lore and another on
the thiefly skills . Get all the skills covered
one way or another, but spread the "workload" over all your characters.
Perhaps my only great complaint with Dragon Wars concerns the skill
based system. When a character advances a level you only get 2 points to
apply to the skills/attributes. It is very difficult to know how to spend
these 2 points wisely. Many skills and attributes cost 2 points to increase
1 point. Obtaining a new magic knowledge costs 10 points! To give you an
example of the significant cost that reflects, my characters at end game
were around 14th level and they did not begin the game at 1st level . That represents a lot
of level advancements in which I could make no improvements on characters I
wished or needed to obtain a new magic knowledge.
To cast spells you have to have magic power. Every time you cast a
spell some magic power is drained. There are two ways to regenerate magic
power. One is the use of Dragon Stones or Eyes and the other is to find a
magic pool that restores energy. Dragon Stones restore 20 points of power
and Dragon Eyes restore 30 points. Magic pools restore all magic points and
have the added advantage of being free! Dragon Stones can be purchased in
many locations throughout Dragon Wars for 250 gold. Dragon Eyes can only be
found as treasure. Magic pools are far and few between, but fortunately
there are a few in some excellent locations that you can take full
advantage of during the game. There is a magic pool in PURGATORY in the
south-east corner
could call south-east, the magic pool is located in the southern most one
of the two>. Make good use of this pool to restore your magician's power
and allow you to heal your characters as you explore this city.
Inventory is the other area where I experienced frustration with
Dragon Wars. Your characters can only carry so much which in and of itself
is acceptable. The problem arises when you run out of space. Dragon Wars
does not provide any means of storing items in a location for use later. To
further complicate matters some treasure chests that you find will
disappear after you have opened them so if you were unable to take all the
treasure, it will not be there when you return. This is not true of ALL
treasure chests, but being true at all can cause problems. Some treasures
are unique and needed to solve the game. It is not always clear which items
are important and which are not. Some locations have numerous treasures
available and your characters are soon out of space. I managed to avoid
problem related to inventory in my own game, but it is worth noting so that
you manage your own character's inventory with care. You will find lots of
weapons in this game. Examination of an item tells you what strength or
dexterity or skill is needed to use it. Examination does not tell you the
kind of damage the weapon is capable of inflicting. To get a rough idea of
the power of a weapon, look at its value on the SELL menu. The more
valuable an item is the better it is. Some weapons/items have spells on
them. Some of these are worth keeping in your inventory, but in general
don't carry around a lot of items for which you have no real use. Sell them
for the money. Now back to the game!
STILL IN PURGATORY:
Paragraph notes to be found in Purgatory: 14, 5, 9, 10, 67, 3, 94, 77