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Here's the first edition of a Discworld hint file I am building.. rather than

being a straight solution, it deals with various problems, and gives hints,
and finally spoilers. Let me know what you think, and if you have a place that
you are stuck at, or a problem you are stuck with, I will help you, and
include that prob in the next revision. I wonder if this will work :)

Chris McMullen
sccmcmul@ucsalf.ac.uk
SPOILER/HINT SPACE














































DISCWORLD HINTS + SOLVES V1.0 (Half decent Ascii art pic on the way)
---------------------------------------------------------------

Discworld is an excellent game, marred only by the numerous bugs, on
the CD version at least. I hope that Pysgnosis fix these soon....


I know that there's already a walkthrough floating about, but a lot of
people have asked for specific hints, not spoilers. What I have done with
this hint file is to go through most of the common problems in the game,
ACTS I-IV, 3 times, first providing general hints, nudging the player in the
right direction, then the second time, I have provided more direct hints,
then finally, solutions to the problems. And in some cases, appalling puns.
You have been warned. You can also find hints on alt.fan.pterry,
sorry, alt.fan.pratchett , and sometimes comp.sys.ibm.games.adventure
but these sometimes tend to be spoilers rather than hints (Just watch the
flames fly when someone forgets to put a spoiler space :) )


GENERAL GAME HINTS
------------------

Pick up every object that isn't nailed down. Not generally a good philosophy
in real life, but in the game, it will save you having to go back for things
you have forgotten.

Like most adventure games these days, you can't be killed, so don't be afraid
to try anything at all.

Persistence often helps. Doing things twice, may produce results, as may
talking to a character again later, when a new topic may be available.

Talk to every character. You should do this anyway, just to get the funny
responses, but you may also gain more information about what to do later.
You may also be given an object, under certain circumstances...

*WARNING* These hints generally follow the order that you should do things
in the game, although generally the objects can be collected in any order.
I have tried to reduce the spoiler potential of these hints, but I advise
only reading the hint you need... reading other parts may spoil some of the
game for you..


1: BASIC HINTS
--------------

ACT I: Here be Dragons

Problem: How do I get started in the game?
Once Rincewind wakes up, you should familiarize yourself with the
surroundings. Have a good nose around, but don't forget lose sight of
what is important.

Problem: How do I find out what objects I need?
The Head wiz should be able to help you out there....




Problem: I can't get out of the university....
Are you sure you're ready to head outside?





Problem: I can't get the luggage to wake up..
Perhaps a friendly nudge would help?





Problem: The Librarian is less than helpful..
Perhaps if you were friendlier...







Problem: I can't get into the palace.......
The guards seem the best of friends.. or are they?






Problem: I can't get/find the first ingredient.....
Have a good look around.. the solution could be close to home..






Problem: I can't get/find the second ingredient.....  
Be prepared to improvize with this one... be on the look out for
a suitable substitute...





Problem: I can't get/find the third ingredient.....  
Just keep an eye out for little creatures... have you ever seen a
moving picture?





Problem: I can't get/find the fourth ingredient.....  
The dragon is hanging around.. have you ever tried climbing?





Problem: I can't get/find the fifth ingredient.....  
Where would you find one of these?




Problem: What do I do with the dragon detector?
Do you know how a metal detector works?





ACT II: Monky Business

Problem: How do I find out who the monks are?
Perhaps you should drop in on them...





Problem: How do I unlock L-Space?
A (mon)key?




Problem: How do I get a monks robe?
Off your local monk, perhaps?





Problem: Where do I get a password?
Off someone who knows it? Have you tried eavesdropping?




Problem: Who are the monks?
The summoning ceremony should shed a little light on that one..




Problem: Where do I get a gate pass?
Do you know anyone who has one? Or had one.....











Problem: How do I get the item from the fool?
A fool and his hat are soon parted..



Problem: How do I get the item from the dunnyman?
A sticky problem... aint that the tooth.





Problem: How do I get the item from the chimney sweep?
Perhaps you could bring him a little closer?






Problem: How do I get the item from the fishmonger?
How would you make him lose his trousers?







Problem: How do I get the item from the mason?
What kind of mason is he?







Problem: How do I get the item from the thief?
Tread quietly...







Problem: I've got all the items, and given them to the dragon. He got quite
nasty.. what now?
That's all in the past now.....



Problem: How do I prove Rincewind's a man?
The answer to this problem is negotiable...





Problem: What do I do with Nanny Ogg?
Why not appeal to her better side?





ACT III: Heros inc...


Problem: What does a hero need?
Why not ask around?





Problem: How can the gate guard help?
Bit of an odd problem.. it all depends upon what you have....






Problem: How can the bogeyman help?
He needs to loosen up...







Problem: Where do I find a sword that goes ting?
You'll have to rack your brains for this one... even then, it might need a
little fine tuning...







Problem: Where do I find camelflage?
You'll have to think dirty on this one...









Problem: Where do I get a moustache?
You'll have to improvise on this one again.. but it has to be black...









Problem: How do I get a tattoo?
What kind of people wear tattoos?









Problem: How do I get a magic spell?
Where would you look?








Problem: How do I get a talisman?
Ask around....






ACT IV: Grand(ish) Finale

Problem: How do I dispose of the dragon?
Who's the love interest in this game?

2: More obvious hints... and more poor quality puns (sorry)


ACT I: Here be Dragons(again)

Problem: How do I get started in the game?
Search Rincewind's room, to see what you find, then keep your appointment....

Problem: How do I find out what objects I need?
A chinwag with the Arch-Chancellor is in order.....




Problem: I can't get out of the university....
Have you seen the Arch-Chancellor? And do you know the hand wiggles?






Problem: I can't get the luggage to wake up..
A poke in the lid with a blunt stick should do it...





Problem: The Librarian is less than helpful..
What does a monkey (BAM! Owww!) ok, Orangutang like?









Problem: I can't get into the palace.......
Guard: Are you calling my wife ugly?







Problem: I can't get/find the first ingredient.....
Who in UU has a magic staff? And can you think of a suitable replacement
for it?







Problem: I can't get/find the second ingredient.....  
A hair roller is a spiral.. but how are you going to pick it out?







Problem: I can't get/find the third ingredient.....  
Movie cameras come with an imp as standard.. if only you could get that
Alchemist out of the way...




Problem: I can't get/find the fourth ingredient.....  
The tower holds the key... you'll need to get onto the rooftops to reflect
on it, though.





Problem: I can't get/find the fifth ingredient.....  
Some pans are made of iron... only they're usually in use...





Problem: What do I do with the dragon detector?
Bleep!........... Bleep!............ Bleep!.....Bleep!....Bleep!..Bleep!Bleep!
Getting warmer....






ACT II: Monky Business

Problem: How do I find out who the monks are?
If you could get into their hide out... a disguise might help....




Problem: How do I unlock L-Space?
What's that the sleazy guy has behind his ear?




Problem: How do I get a monks robe?
Have you heard about Chaos Theory? Something to do with butterflies and
rainstorms, or something.... that might shed some light on things... but
remember to allow yourself plenty of time...





Problem: Where do I get a password?
Try hanging around the hideout... sooner or later, the thief will have
to show up....




Problem: Who are the monks?
If you can get into the hideout, you should be able to recognize them...




Problem: Where do I get a gate pass?
What was the scared guy on about? He sounded like he was inn trouble the
other night....










Problem: How do I get the item from the fool?
A fool and his hat are soon dirtied.... what a wash out..



Problem: How do I get the item from the dunnyman?
Doughnut despair (these puns get worse, you know)





Problem: How do I get the item from the chimney sweep?
Do you know a chimney that could be blocked? And shaken up?






Problem: How do I get the item from the fishmonger?
He doesn't seem to be bothered what he eats... and octopuses can be very
determined....







Problem: How do I get the item from the mason?
If he's that kind of mason, he must have some sort of secret handshake...







Problem: How do I get the item from the thief?
The ladder makes quite a racket.. perhaps it needs padding...







Problem: I've got all the items, and given them to the dragon. He got quite
nasty.. what now?
Looks like you were too late.... nothing could be done once they had the
dragon book.. now, if you were to replace it....



Problem: How do I prove Rincewind's a man?
Reading can prove useful.... what's special about the Ladies of Negotiable
Affection?





Problem: What do I do with Nanny Ogg?
Have you noticed, she closes her eyes when she puckers up?





ACT III: Heros inc...


Problem: What does a hero need?
Everyone has their own idea of what you need....





Problem: How can the gate guard help?
You won't need all the items.. just a combination.. what would Rincewind look
really silly wearing?







Problem: How can the bogeyman help?
That door looks a bit tight....







Problem: Where do I find a sword that goes ting?
Chucky is hiding something in the dungeons.. once you've turned that one
over, maybe Carrot can help...








Problem: Where do I find camelflage?
Ash is quite dark.....








Problem: Where do I get a moustache?
Cutting off a donkey's tail? But that's cruel! Besides, he'd never let you..








Problem: How do I get a tattoo?
The inn is open for business.. maybe the patrons could help you....
but the parrot thing could drive you over the edge...








Problem: How do I get a magic spell?
Where are magic books stored?








Problem: How do I get a talisman?
The old timers might be able to help... as will the braggart.. but you'll
have to get the truth out of him....






ACT IV: Grand(ish) Finale

Problem: How do I dispose of the dragon?
Dragon meets Dragon?

3: Spoilers....


ACT I: Here be Dragons(again)

Problem: How do I get started in the game?
Open the wardrobe, get the pouch, then head down the wooden stairs, and left,
into the arch-chancellor's room...


Problem: How do I find out what objects I need?
The Arch-Chancellor will tell you to get a book from the library. Once you
have brought this back to him, he will tell you what the objects are...
unfortunately, there is no way of getting him to repeat this list, so
save the game here, to refer back to them.




Problem: I can't get out of the university....
Once the Arch-Chancellor has told you to get the objects, you can ask the
apprentice near the gates for the new hand wiggles, using the (?) sign...


Problem: I can't get the luggage to wake up..
Head downstairs, and grab the broom from inside the closet. Take it upstairs,
and use it to wake up the luggage. You must wake the luggage before you can
get the book from the library.




Problem: The Librarian is less than helpful..
Give him the banana from the luggage, and he will find the book you need.








Problem: I can't get into the palace.......
Talk to the guards, and ask them each a q.. this will get them fighting each
other. In act II you will need to use ink blots on them. And on Act III you
will need to use the leeches from Dibbler.






Problem: I can't get/find the first ingredient.....
Use the broom on Windle Poons' staff...









Problem: I can't get/find the second ingredient.....  
Look at the hair roller in the woman's hair, in the Barbers. Then, talk to
her. She will tell the barber to take it out. You can then distract the
barber by talking to him, then using pickpocket skill on him (from the
urchin) on his pocket.





Problem: I can't get/find the third ingredient.....  
Go to the alchemist's shop, after getting some corn from the stables. Use the
corn in the flask, to make him duck. Look at the camera, use the cable
release to release the imp, then try to grab him. The imp will leap down
the sink, and into the hole outside. You will need a worm on a string
to lure him out.





Problem: I can't get/find the fourth ingredient.....  
Head up to the tower, with the mirror from the jester's dressing room. Use
it on the end of the flagpole to attract the dragon, who will breath on it.




Problem: I can't get/find the fifth ingredient.....  
Use a ladder to get through the window at the back of the University, and use
a net to steal a pancake. The chef will storm off in a huff, and you can
nip in and pinch his frying pan.





Problem: What do I do with the dragon detector?
The bleeping will become more frequent, as you get nearer to the dragon's
lair. What you are actually looking for is the small orange building in
the bottom left of the map, so you can go straight there.







ACT II: Monky Business

Problem: How do I find out who the monks are?
You will need the monks robe, and the password.



Problem: How do I unlock L-Space?
Give the sleazy guy all the gold you have, and he will give you a golden
banana. You can give this to the librarian who will open l-space for you.





Problem: How do I get a monks robe?
Go to the park in the past, and use the frog on the sleeping Rincewind.
You can then use the net to catch the butterfly. Take it to the corner in
the past, where the monk will eventually stand, and use it on the lamp.
Then, in the future, you can grab the robe from the washing line in the
alley.






Problem: Where do I get a password?
Order a drink during the day, and take the glass. Go to the hideout in the
night, turn the drainpipe, then use the glass on the drainpipe behind the
fence when the thief arrives..



Problem: Who are the monks?
The monks are:
The fool
The fishmonger
The dunnyman
The mason
The thief
The chimneysweep



Problem: Where do I get a gate pass?
Grab the sheet from the inn during the day, and in the night, go to the
inn where the scared guy sleeps. Wear the sheet, and open the jewelery box.
Rincewind will take over from there, till he finds a hammer, and rather
bemused by this, puts it down. Go back to the day, and ask the scared guy
what the ghost did with the hammer. Go back to the night, and try again.
Rincewind will smash the box, and get the pass.









Problem: How do I get the item from the fool?
Use the garbage can from the back of the university, and ram it on the fool's
head. He will go to wash, so head into his room, and try to sneak get the
hat. You will get it eventually.




Problem: How do I get the item from the dunnyman?
Get a doughnut from Dibbler, and give it to the dunnyman. Then, talk to the
milkmaid in the psychiatrickerists, and take the letter she gives you, and
show it to the barber. Then, use the machine to grab the tooth..





Problem: How do I get the item from the chimney sweep?
Get a hogfather doll from the bargain bin in the toyshop, and stick it down
a chimney on the rooftops, near where you stand. Get a keg of gunpowder from
the crate at the city gate, and put it in the fireplace of the alchemists
shop. Use the string on the keg, and head outside to light it. The brush
will fall into the luggage.






Problem: How do I get the item from the fishmonger?
Use octopus and love custard on the toilet, then use the prunes on the
caviar. Go to the toilet, and collect the belt.






Problem: How do I get the item from the mason?
The street starfish will teach you it if you can prove you are a man.






Problem: How do I get the item from the thief?
After getting the handshake, and trying it on the old timers, you will
get a bra. Use it on the ladder, to pad it. You will then be able to get
into the thief's hovel without waking him.







Problem: I've got all the items, and given them to the dragon. He got quite
nasty.. what now?
Use the custard book from Nanny Ogg on the dragon book in the past, then
put the book in the empty place and wait for the thief to steal it. End
of Act II



Problem: How do I prove Rincewind's a man?
Read the grafitti at night in the toilet in the lavatory, and ask the Ladies
of Negotiable affection for a special.





Problem: What do I do with Nanny Ogg?
Talk to her, and when she puckers up, grab the custard book.




ACT III: Heros inc...


Problem: What does a hero need?
Talk to absolutely everyone you can find. You will be given suggestions of
what you need to be a hero, eight in total.




Problem: How can the gate guard help?
You should have a total of eight suggestions of what to use. You will need to
put all of them on Rincewind except the mask and pouch. The chances should
then be a million to one.






Problem: How can the bogeyman help?
Loosen the door with the screwdriver, and after talking to the barman about
the wine that the dwarves want, talk to the bogeyman...








Problem: Where do I find a sword that goes ting?
Use the crank from the wishing well in the woods on Chucky's rack in the
dungeons. Then, get the sword, and chat to Carrot, who will tell you of
a dwarf mine, where you can get it tuned.







Problem: Where do I find camelflage?
Get the spatula from the kitchen, and use it to scrape the ash off the burnt
wall in the shades.







Problem: Where do I get a moustache?
Clean the mud off the Donkey Cart bar,note the number, then use the knife on
the ladder on the Rooftops. When the assassin falls, tell him the number of
the donkey cart. The donkey will be be put in the stocks, so you can cut
his brush off.







Problem: How do I get a tattoo?
Talk to the sailor at the inn. You will need to retrieve his parrot and
whistle from the edge of the world, but first you must silence Gaspode with
a glue covered bone (poor thing)...








Problem: How do I get a magic spell?
There is a magic book in the bottom right corner of the library.









Problem: How do I get a talisman?
You'll need to ask the old timers about the talisman. Then, get the truth
potion from Nanny Ogg, and use it on the braggart (although you might need
an extra picture)





ACT IV: Grand(ish) Finale

Problem: How do I dispose of the dragon?
Get the gold dragon from the sanctuary, try using the firecrackers (not
sure if this is nessecary) on him, and take him to the square, then use the
custard tart on the big dragon. Voila! Finished....


Mail me if you have any specific problems, or ones that you would like to
see included in this text file... I can also help with a few other adventures,
Kyrandia 3, LBA/Relentless, Companions of Xanth, Alone in the Dark 1, 2,
and 3, Gabriel Knight, and a few others.

Chris McMullen
sccmcmul@ucsalf.ac.uk

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