GameSurge Strategy Page


For ease of reference, I will number the loose turtle bones as they appear
at the opening turtle bone screen (before being moved) with a short
description of each -- then describe how to place them.  The "right-hand
side" and "left-hand side" designations refer to your view on the screen,
not to whether the leg is the turtle's right leg or left leg (which is
the opposite).

Moving counterclockwise from the top left-hand corner:

1.   triangular-shaped solid bone (tail club)
2.   double-boned leg piece attached to vertebrae (left-hand side leg,
    shoulder and spine)
3.   rib cage
4.   long, single bone (left-hand side leg)
5.   traditional "dog gnaw toy"-shaped bone (tail bone)
6.   long, single bone (left-hand side leg)
7.   long bone attached to small vertebrae (right-hand side leg and spine)
8.   "pelvic" shaped bone
9.   short, straight, single bone (neck and spine)
10.  3-part bone with curved short piece, round piece and short,
    stick-like piece  (right-hand side shoulder and upper part of leg)
11.  long bone attached to large vertebrae (right-hand side leg and spine)
12.  short double bone (lower part of right-hand side leg)
13.  oval-shaped bone with holes (head)

I will call the left hand side of the screen the head end.  There has been
some debate here in the GAMERS forum over whether bone #1 or bone #13 is
the turtle's skull, with most votes being cast for bone #1.  However, having
just replayed this part several times and having watched the turtle closely
while it was alive, I am now even more convinced than ever that bone #13 is
the skull.  If you don't believe me , watch the turtle before it gets
eaten, and even more closely after you put it back together and do some other
things to it -- when it turns around, you can see that the tip of the
tail is shaped EXACTLY like bone #1.  If that isn't enough for you, then the
following probably won't convince you either : (a) when the monster spits
out the turtle, its head end falls toward the left side of the screen, (b)
while it is alive, the turtle has a small oval head, not a large triangular
one, (c) the oval bone appears to have holes for sensory organs, like
any other skull, (d) while it is alive, the turtle's first set of legs
is positioned very close to its head, not a smaller shell's length away,
(e) the ribs are placed in the larger portion of the shell and the "pelvis"
in the lower, so the larger portion of the shell should have the head
connected to it, and (f) the fossil, which is layed out exactly like the
turtle bone puzzle and is the map to the puzzle, appears to have an opened
beak-like jaw at the head end (which is what the turtle has).

Anyway, let's put it together without further efforts on my part to
convert you to the oval head camp .

Starting at the head end, do the following:

1.  Click bone #13 and drag it without turning it to the upper left of the
screen.  Align the jagged bottom edge evenly with the space in the large
shell for the spinal column (the center indentation).  Leave some space
for the neck.

2.  Click bone #9 and drag it to just beneath bone #13.  Turn it so that
the small end aligns with the center of the bottom edge of bone #13 and
the large end sticks through the neck hole of the shell (it will go a bit
below the neck hole as it also forms part of the spinal column).

3.  Click bone #2 and turn it so that the vertebrae part is aligned with
the base of bone #9, and the double "leg" part has the "toes" pointing
downward.  Place it in the shell directly below bone #9.

4.  Click bone #10 and place it on the opposite side of the shell from
bone #2, so that the round (what I call the shoulder) projection is pointing
downward into the shell, and the curved part is pointing upward out over
the edge of the shell.  You should see a certain symmetry with the non-double
part of bone #2.

5.  Click bone #12 and turn it so that the "toes" are pointing down
similarly to the toe part of bone #2.  Place it in this position at the
curved end of bone #10.

6.  Click bone #7 and turn it so that the long part is facing toward
the top of the screen and the vertebrae are toward the center of the shell.
Place it in this position next on the spinal column under bones #2 and #10.

7.  Click bone #11 and turn it to the same position as you turned bone #7.
Place it in this position beneath bone #7.

8.  Click bone #6 and turn it so that the hook shaped end is pointing toward
the top of the screen.  Place it in this position so that it connects to
the vertebrae in bone #7.

9.  Click bone #4 and turn it to the same position as you turned bone #6.
Place it in this position so that it connects to the vertebrae in bone #11.

Almost done -- hang in there.  You've just finished the front end of the
turtle and a full set of legs.  Just make sure that the two lower legs that
don't have vertebrae attached to them are aligned so that they are exactly
opposite the legs attached to the vertebrae along the same part of the spine.

10.  Click bone #3 and turn it so that the longer rib bones are toward
the top of the screen and the other bones you've placed.  The curvy part
at the end of the shorter ribs will just intrude slightly into the lower
shell when you've placed it below bones #4 and #11.

11.  Click bone #8.  Don't turn it.  Place it in the lower shell below
bone #3.

12.  Click bone #5.  Don't turn it.  Place it below bone #8.  (The end
that curves slightly inward is facing the bottom of the screen and the
end that curves slightly outward is toward bone #8.)

13.  Click bone #1.  Turn it so that the pointy part of the triangle
is pointing toward the bottom right corner of the screen.  Place it below
bone #5.

Congratulations.  You now have a "dead creature" instead of "loose bones!"
Now figure out what to do with it.  Heh heh .

Author unknown, found somewhere on the net.

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