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Sid Meier's Colonization
The Single Colony Strategy
ver 1.0 (5-25-99)

by Dan Simpson (

- - - - - - - - - - - - - - N  O  T  E  S - - - - - - - - - - - - - - - - -
There are many good ways to play Colonization, many different ways to beat it,
but this way is probably the quickest and the easiest.  Why?  It is very very

There is an update to Colonization if you don't already have it:
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The Core of this strategy is simplicity.  We are only going to build ONE colony,
rather than building an entire empire.  As such we don't have to constantly
support an entire Colonial Empire.  This makes for a quick and easy victory,
but not a lot of Money, People, and POINTS.  But it is kinda fun.  By the way,
this is easiest to do as Dutch or English.

Step One:  Building your Colony:
 This is the most important step, in that if you do this poorly, it makes the
 rest of the strategy very difficult.  We want to build on the ocean (if you
 only have one colony and it ISN'T by the ocean, then you automatically LOSE
 the revolutionary war!) in a well defensible location.  That is, you have
 mountains/hills/swamps immediately by your colony.  Also try to be well away
 from Native settlements, maybe by at least 6 squares.  (not that important)
 Remember that you need ORE PRODUCTION (hills, mountains, swamps w/minerals)
 AND you also need LUMBER PRODUCTION in your colony.

 Here are some good places to build your colony: (build on the X)
 Note on the Scale:  4 dashes across and 2 dashes up/down is ONE SQUARE of land

       On a "Corner"        This is probably the best place to build.  Try to
                 |          get 2 Fish if you can.  Also if you can find a
                 |          corner with a mountain above and to the side of
         Land    |  Ocean   your colony, you will be sitting pretty.  Your
               X |          Mother Country will only be able to land in 2
       ----------           places, which should both be at least swamps.
                            5 Sq. Ocean  4 Sq. Land

       On an "Inlet"
                 |          This works as well as the first idea, if only the
          X      |          area shown is touching water.  Again get the land
        Land ----           by your colony and touching the water (where the
            |               Europeans will land) to be the Most defensible.
            |  Ocean        1 Sq. Ocean  8 Sq. Land

       On a Small Island
         ----------         A 2 square island with a swamp/hill/mountain has
        |   Land   |        a great defensibility, but lacks easy access to
        |          |        food and cash crops making it more difficult.
         ----------         7 Sq. Ocean  2 Sq. Land

Step Two:  Creating a well rounded Colony
 This step isn't so hard.  First you need to build Docks.  If you have a good
 forest around you, get someone to log it, and someone to build the docks.  If
 not then buy the wood from Europe.  Then get trained fisherman onto every
 ocean square that you have.  If you are doing an Inlet, you won't be able to
 do that and will need some farmers.  You don't want to use any of your land
 for food, if you have water for that purpose.  While you are stocking up your
 ocean production you need to develop one cash crop to sell.  Only one mind
 you.  If you can you should also manufacture it into something more expensive,
 like Cigars or Coats.  Get one Elder Statesman working in your town hall, and
 if you can, build a Printing Press/Newspaper.  Get a stockade through Sieur de
 la Salle (founding father) if you can, if not, build it as well as a Fort.
 Finally build your Fortress.
 Note: This is sort of a "Minimum" that you have to do, you can feel free to
       do as much as you want, however.

 As soon as you start getting money from your CASH CROP you will want to start
 hiring soldiers from Europe.  Expensive but better than your untrained troops.

 Slight Alternative: If your colony turns out well enough in production, you
    may want to build a college and train your own troops, build your own
    guns, and raise your own horses (buy 2 from europe and let them breed.

Step Three:  Fighting the War
 Before you declare your independence be sure to have these things ready:
    At least 50% rebel sentiment in your colony
    At least 6 Veteran Dragoons in your colony
    At least 3 Artillery in your colony
 And of course, the more you have, the better off you will be.  Artillery are
 for defensive purposes ONLY.  Never attack with them.
 Note: The higher your difficulty level the more of those 3 things you will
       want to have!

 The Expeditionary Force will land, and hopefully destroy itself attacking your
 well defended Colony.  (if they are winning, you may want to start attacking
 them a little early)  Once one of their troops has been reduced to a colonist
 attack them.  Also attack if they start to "give up" and wander away from your

 It shouldn't take all that long to wear down their forces and win the war!

Shameless Self Promotion:
 I have also written faq's for:
   The Legend of Zelda (NES)
   Ultima 7
   Ultima 4
   Ultima 7 Part 2: Serpent Isle
   Sid Meier's Alpha Centauri
   Ultima Underworld (keyboard commands)
   Rollercoaster Tycoon
 All can be found at:

Questions?  Comments?  Mistakes?  Email me about it!

Original Version (5-25-99, 6k)

Copyright 1999 by Dan Simpson

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