PgUp - pick up / drop
PgDn - talk
Enter - action
CTRL - run
Alt - bend down
TAB - inventory
You begin in school. Ask twins about your quest. Go out, talk to the
guy sitting in the chair. Go to the pier. On your way pick up the brush
from the alcove under the stairs. At the start of the pier pick up the
metal bar from on top of the bales. Go to the to the lighthouse.
Throw metal bar into control panel. After the light goes down, go and bend
down to hide behind the barrels near the lighthouse. When the watchman
enters the lighthouse, run back to his office. Unlock door and enter.
Switch on the light. Open the cash register and put the brush in the tray.
Turn around and take money from the safe. Exit.
Back in school. Ask twin witches about your second quest. Take bag of
marbles from the shelf at the back of the classroom. Go out. Enter the
kitchen (door to the right). Talk to boy. Exchange bag of marbles
for potion and get chicken leg. Pick up marrow bone and empty bottle
in alley way. Go to the hungry guy give him chicken leg when he
mentions that he wants food and then fill empty bottle with wine.
Go back to alley way. Give potion to the guy sitting in chair.
Turn the knob to lower the basket. Take the sausage and handle.
Go upstairs and enter the hut. Search the room and pick up the key.
Go out and down. Give marrow bone to dog and then open door next to
the kennel. Enter and walk downstairs. Talk to guard. Go right along
the waterfront. Talk to man fixing the truck. Pick up the tool when he
is looking into the engine space. Use the tool to get the bell from the
wall. Return to the guard. Use bell on guard, use bell on stairs. Go
upstairs and enter the door. Take small safe from the table and put it onto
the spare plate on the scales. Take the jewel from the safe. Go out.
You find yourself in a room. Pick up the chock of wood. Find the handles
on the wall. Pull down left one, block with wood and pull down right one.
Take the key from the shelf. Climb on the crate, look through periscope.
Open door and go outside. Take the lighter from behind the post which is
under the hut. Follow the walkway and find a place to cross the wall by
climbing crates. Take scissors from table. Take candle from the ground
next to the wall. Put the candle under the rope. Light the candle.
Go to man painting the boat and talk to him. Climb the stairs and find the
tin can on the window sill. Go back to the guy painting the boat.
Pick up brush. Take some paint with the brush. Go back up stairs and
follow walkway to the alley way and pick up the atomiser and then go and
talk to the Chinese tattooist. Go downstairs and follow the street.
Go to the next pier. Use painted brush on guard. Go to fisherman.
Talk to him, give empty can. Go to other pier and take stick. Talk to
boatman. Go to third pier and talk to Marcello. Push the killer flea circus
with the stick. Turn the handle and play music. Use spray on Marcello.
Take watch. Go to Chinese tattooist. Pull a screw on the left of his stand
Take map. Go to boatman, give a map and a watch.
What is the sausage for and what is the bottle of wine for??
(email me if you find out)