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-= C H I P ' S C H A L L E N G E =-
-= Version 0.315 =-
| Guide by Michael Gonzalez |
| http://www.angelfire.com/mi/mgonzalez |
1) Basic Information
4) Tips and secrets
5) Credits & Info
| 1) Basic Information |
Basic information is all the stuff found in the Chip's Challenge help
file. You must have read this if you're a REAL Chip's Challenge player.
But if you stole this game from a friend without getting the help file,
you've come to the right place! Read on...
<<<<<<<<<<<<<<<<<< STORY >>>>>>>>>>>>>>>>>>
[NOTE: This is the exact same story you'll find in the Chip's Challenge
help file. I only copied it for the sole purpose of having a story
section. The story doesn't make any difference in the gameplay and it
will just confuse you. Actually, the Chip's Challenge story sucks.
Anyway, on with the story...]
Chip is willing to do anything for Melinda the Mental Marvel, more than
anything, because he wants to join Melinda's exclusive computer club,
the Bit Busters. Finally Melinda has offered him membership, but on one
condition! Chip must find his way from one end of Melinda's magical
clubhouse to the other, picking up cosmic computer chips along the way.
If that sounds easy, then you've never been to Melinda's magical
clubhouse. It's awesome inside, but tricky, and a little scary too.
There are teleports, invisible walls, force floors, water traps, locked
doors, and plenty of monsters. There's magic, mystery, and behind the
scenes there is Melinda, keeping score on your progress and providing
As you succeed in helping Chip move through each level of the clubhouse,
Melinda gives you a secret password that allows you to return. And
Melinda rewards perseverance. If she thinks Chip has tried long enough
and hard enough on a level, she'll let him sneak through to the next
level. But it takes a lot of perseverance to impress her. How big is the
clubhouse? 144 levels is the rumor. But some claim that Melinda is still
building. In any case, it defies dimensions so don't get lost.
<<<<<<<<<<<<<<<<< HOW TO PLAY >>>>>>>>>>>>>>>>
[NOTE: The "How to Play" section of this guide is very extensive. I will
not only tell you basic information here, but I will cover every other
facet of playing you will ever need to know in Chip's Challenge. If you
are knew to the game and just want to start playing, read only the first
three or four paragraphs. Reading the rest of this section will only
confuse you... you will learn everything else as you continue playing.]
Like in most games, you beat the game by passing through all of the
levels. And in this game, there are a total of 149 levels! To pass
through a level you must find the exit square. This exit square is
usually blocked by a chip socket which you cannot pass through without
getting all of the chips. So in most stages, the objective is to find
all the chips, pass through the chip socket, and go in the exit square.
However, several levels do not have any chips-- and the only objective
is to get to the exit square. Although this sounds easy, it can be very
Oh yes, the very basic basic information: To control Chip, use the arrow
keys on you keyboard (at least that's what I use). You can also use the
numeric keys at the left of your key board. Another way of playing which
feels extremely awkward, is to control Chip with the mouse. To use the
mouse in controlling Chip, click on the square you want him to go to.
Unfortunately, you cannot control the path Chip takes in getting to
that square. He will attempt to get there in a strait line. If there is
an obstacle in Chip's way, he will smash right into it (whether it is a
wall, monster, or whatever). I prefer to use the arrow keys.
As you play, there are two windows for you to pay attention to: The
Action Window and the Information Window. The Action window shows you
all the action, it shows Chip in his surroundings. The information
window shows you other important stuff. This window is divided into four
sections: The level, time, chips left, and inventory. The level is the
number of the level that Chip is currently on (out of 149 levels). The
time display shows you the seconds remaining that Chip has to complete
the level (sometimes you have unlimited time). If the time runs out
before you can finish the level, you will restart. The "chips left"
display shows you the remaining number of chips you need to collect in
order to pass through the chip socket (sometimes you don't need any
chips... and other times there are more chips than you actually need).
And finally, the inventory box at the bottom displays the items you have
collected in that stage (these items are not passed on to the next
stage). Sometimes, you may find a question mark symbol on a square. If
you step on this square, a hint box will appear in the information
window, covering the chips remaining display and inventory box. This
appears in the 8 lesson stages (level 001-008). After that, the
question mark square appear only very rarely.
There are several items you'll find that Chip can use to pass through
the different levels. There are the keys... and the boots. There are
four different kinds of key: Red key, green key, yellow key and blue
key. The key allows you to pass through the lock of the same color (ex:
red key lets you pass through the red lock). You can only use the key
once, and you can NEVER use a key for a lock of a different color.
Just like the keys, you will find four different types of footwear: the
flippers, the fire boots, the ice skates, and the suction boots. The
flippers allow you to swim through the water without drowning. The fire
boots let you walk through the fire without getting burned. Ice skates
let you walk on the ice without sliding. The suction boots let you walk
on a force floor without getting "forced" in a direction. Not all of
these items are found in every stage.
Also on this hellish clubhouse, you will encounter obstacles and traps
along your way. Here is a table presenting the different obstacles:
Walls - They are dark gray squares. They form the boundaries
of the level. Chip cannot go through them.
Thin walls - These are thin walls that block the passage between
Blue walls - These walls take up one block and are colored green-
blue. When you touch it, it may or may not be real.
Invisible walls- This kind of wall cannot be seen or noticed until you
bump into it. It may or may not become visible.
Recessed walls- Recessed walls look like a large gray dot. They pop up
when you step on it... but they do not kill you.
Colored doors - Colored doors require a key of the same color for Chip
to pass through. I usually refer to them as "locks".
Toggle doors - Toggle doors look like walls with a green border. They
open and close when a green button is pushed.
Bear traps - This will trap anything that steps on it. You can open
the bear trap by holding down the brown button.
Bombs - Bombs will kill anything that touches it. To get rid of
these bombs, use a monster or a block on it.
Force floors - Force floors will push Chip in the direction it is
pointing unless Chip has suction boots.
Fire - Fire burns Chip (of course). Chip will not get hurt if
he steps on fire with fire boots.
Water - Water drowns anything that steps into it. You won't
get hurt if you are wearing the flippers.
Ice - When Chip steps on ice, he will slide wildly out of
control... unless you have the ice skates.
Teleport - A teleport looks like a large blue dot. It will warp
Chip to another teleport if he steps on it.
Clone machines- This will create a clone of a monster or a block. It
is activated by pushing a small red dot.
Blocks - You can use these blocks to make a bridge on water,
detonate bombs, hold open bear traps, and other stuff.
Dirt - Dirt is like normal floor... but monsters cannot step
on it. It turns to normal floor when you step on it.
Gravel - Gravel serves the same purpose as dirt: monsters can't
step on it. But it doesn't turn back to normal floor.
Also in this clubhouse of death, you will find several monsters of
different types. These monsters have different movement patterns and
abilities. But all of them will kill you if you touch them. Here's the
table of all the kinds of monsters:
Blobs - Blobs have a completely random movements. They go
around and are unpredictable. See level 023 :)
Pink balls - Pink balls go back and forth and bounce back when they
hit a wall.
Bugs - Bugs follow the wall on their left side. They often
appear in large groups.
Fireballs - Fireballs turn right when they hit a wall or any
object. You are not protected by the fire boots!
Gliders - Gliders have a pattern similar to the fireballs-- but
they turn LEFT when they hit a wall or object.
Paramecia - These little guys follow the wall at their right
side. It amazing that they can hurt Chip (paramecium)
Tanks - Tanks can be controlled by stepping on a blue dot. At
other times, they remain stagnant.
Teeth - These are deadly! They try to follow you when ever
you go in a straight line. You can out run them.
Walkers - Walkers turn in a random direction whenever they hit
a wall or object. Very unpredictable.
Spies - These do not kill you. Instead, they take your items
from the inventory box.
No, you don't have to keep your own score in this game (geez, that would
be a $%^&ing pain in the ass!), this section is intended to help you
understand the score showed to you at the end of each level...
At the end of each level, the score for that level is displayed to you.
It consists of four parts: The time bonus, the level bonus, the level
score, and the total score.
The time bonus is the bonus points you get for the time you have
remaining. The seconds remaining is multiplied by 10 for this score. For
example: If you have 50 seconds left, the time bonus would be 500. Some
levels are not timed, and therefore you will not get any time bonus for
The level bonus is the score you get for defeating this level at all! To
get this score, you multiply the level number by 500. So if you just
beat level 6, your score would be 3000. If you had to restart this
level, this score is subtracted by 20 each time you restart. To prevent
losing points after you die, choose "Best Times" from the Game menu...
then double click on the level you are now on.
The level score is the total score of adding both the time bonus and the
level bonus. This is what is displayed beside the level number in the
"Best Times" window.
The total score is the ultimate score for your game. It is the total of
adding all of the level scores from every stage you have completed so
This is the fastest route I've tried. First, go right and get the chip
and two red keys. Go into the red lock on the upper right and get the
yellow key and the chip. Go out and get the chip and two blue keys on
the left side. Go through the blue lock on the upper left and get the
chip and yellow keys inside. Next, go through the red lock on the
bottom left and get the chip inside. Now go through the two yellow
locks at the bottom and get the keys and chips there (also get the chip
between the two yellow locks). Go through the blue lock at the bottom
right at get the chip. And finally, go through the two green locks at
the top to get the final chips. Of course, go through the socket and
into the exit square.
LEVEL 002 - LESSON 2
First get the easy two chips at your right. Then push those two brown
blocks to form a bridge across the water. Remember that you need to
pound the blocks into the water to make them become solid. Cross your
bridge. Avoid the bugs going around the area and get the chips at the
top and bottom. Great, now you have all the chips. Pass through the
socket and into the exit square.
LEVEL 003 - LESSON 3
This is the stage where you get to try on your boots! First, pick up the
flippers. The flippers let you swim in water without drowning, so get
the chip and the ice skates from the island in the middle of the water.
The ice skates let you stand on ice without slipping, so get the fire
boots and the chip from the ice at the left. The fire boots let you step
in fire without getting burned, so get the suction boots and the chip
from the fire at the right. The suction boots let you step on force
floors without getting pulled, so get the chip from the force floor at
the bottom (the green floor) and go around to pass through the socket
and into the exit square.
LEVEL 004 - LESSON 4
First, go into the passage at the bottom that leads to a room with five
blocks forming an "X". The four blocks on the outside have chips under
them. But the center block has fire under it! So push the four outside
blocks to get the chips. When you're done with that, go back to where
you started and into the place at the left. Stepping on the green dots
in this place open or close the "toggle walls" (the walls with a green
border). Get the four chips from this toggle wall maze (I don't think
this requires a detailed walkthrough). When you got all 4 chips from
that place, go to the left of where you started. Stepping on the blue
dots makes the tanks change position. So step on the blue dot, then on
the other one, and the other one and get the chip. Do the same process
to get out of the tank maze. Go through the socket and into the exit
LEVEL 005 - LESSON 5
First, go up the passage at the right and step on the green dot to open
the toggle wall. Step on the green dot again when the pink ball in on
the left side of the toggle wall, now he's trapped there. The use of
this is to prevent him from making fireball clones. Now go back down to
where you started and get the red key at the left side of the fire. Go
up again and go through the red lock. Step on the brown dots to release
the glider. Step on the other brown dot to release the glider again and
make him get rid of the bomb. Go into the exit square.
LEVEL 006 - LESSON 6
See the green walls on your left and right? Those are called "blue
walls". When you push yourself against the wall, it will either
disappear or turn into a gray (permanent) wall. There are also some
invisible walls that appear only when you bump into them. And there are
some invisible walls that don't appear at all! Okay, enough with the
lessons. First, go through the second blue block to the bottom on your
left side. Now an invisible wall is there between you and the chips. Go
through a blue block above you and again go through a blue block above
the chips. Get the four chips and backtrack to the place where you
started. Go through the socket and into the exit square.
LEVEL 007 - LESSON 7
Some things to remember before you get started here: The spies take all
your items, and the blue dots transport you to another blue dot. Okay?
First, go through the blue dot. Go through the spy and get the chip. Go
back through the spy again and go UP into the blue dot. Get the
flippers. Go into the blue dot from the LEFT, and again from the RIGHT,
and once more from the LEFT. Do not get the fire boots! Just go straight
into the water and ride the force floor to a chip and the spy. Now you
are back in the room where you started. Enter the blue dot from the
LEFT, and again from the RIGHT to bring you to the fire boot room. Get
the fire boots and enter the blue dot from the BOTTOM. Go through the
fire and ride the force floor to the final chip and the spy. You are
in the beginning room again. Go through the blue dot and through the
socket... into the exit square.
LEVEL 008 - LESSON 8
Okay, you start this level on the left side of the gravel and dirt. The
gravel and the dirt is separating you from the teeth on the hard
concrete. You need to get only one chip... and that chip in on the
cement that the teeth is standing on. You need to trick the teeth: move
up to lure him upwards, then quickly move down and run past him. Hurry
and get the lone chip at the center of the cement and continue to the
exit square at the right side.
LEVEL 009 - NUTS AND BOLTS
This is the first "challenging" level. First, go down and get the yellow
key (watch out for the fireballs!). Go back up, get the chip and go past
the yellow lock. Go to the top square at the left of the force floors
and hold right to go through a blue block and into a place with four
brown blocks. Use the four brown blocks to make a bridge across the
water (remember to step on the blocks to make them solid) and get the
red key. Go through the red lock and take this path on the ice: Right,
down, left, up, left, down, right, up, left, down, right, right, down,
left, up, left, up. If you followed the path correctly, you must have
gotten the chip and arrived at the next place. Now cross the green dot
and go up to the blue key. Step on the green dot to open/close the
toggle walls, and use the blue key to get the yellow key. Continue this
process to get the green and red key. Before taking the ice path behind
the red key, be sure that you won't bump into any fireballs. The ice
path leads you to a place where bugs are moving along a path. Wait until
there are no nearby bugs before you get the two chips on this path. Take
the path on the left and go through the blue block at the bottom to get
the chip. Go back to the bug room and take the path at the bottom. Move
the four blocks so that they destroy the four bombs. Get the chip where
the four blocks where, get two more chips in the place with a bunch of
other bombs, and get the chip hiding under the remaining brown block.
Backtrack to the "bug room" and go through the socket on the right.
You're in a whole new room! Move the brown block over the small brown
block to open the beartrap and release the fireball. Quickly move over
the beartrap and enter the exit square (before the fireball gets back).
LEVEL 010 - BRUSHFIRE
This level doesn't have any chips. It's all about action! Well, not too
much action really. You need to navigate yourself through a maze of fire
and avoid any bugs you might encounter here. The method I usually use
is to follow the wall on Chip's left-hand side. Eventually, I am able to
see the exit and get there. But if you really need the shortest way to
get there, here's the shortest path to the exit square: 4D-4R-4U-12R-3D-
-7U-5R. For the above path, D means DOWN, U means up, L means LEFT, and
R means RIGHT. A number before the letter means that's how many steps to
take (ex: 8R means eight steps to the right).
LEVEL 011 - TRINITY
Trinity means "three". And there are three parts to this stage! First,
get the three keys. The red key is in the upper-left part of the stage
with a fireball. The yellow key is at the bottom part of the stage with
a bug. The blue key is at the upper-right part of the stage with a
glider. Once you have all three keys, return to the center part of the
stage and use the three keys on the three locks to get the three boots.
Get the chip from the water. Get the chip from the fire. And get the
chip from the left part of the ice. Then go to the right part of the ice
to pass through the socket and into the exit square.
LEVEL 012 - HUNT
This stage is probably called "Hunt" because you're "Hunting" for chips.
In this stage you will need to find 652 of them in 400 seconds (don't
worry too much about the time, it's enough for you). You will also need
to worry about the two teeth in here. It's best to work your way around
the outside edges first before going inside with the teeth. When you
finally need to go inside, go fast! Be sure to check the chip meter
because there's more than 652 chips in this place. When you've collected
everything you need, enter the exit square in the center.
LEVEL 013 - SOUTHPOLE
I was stuck in this stage for about a week until a found out a clue from
the name "SOUTHPOLE". Its not just called "SOUTHPOLE" because it's cold
all around, but also it tells you the directions to take in this
monolith maze of ice. There's no need to worry about the time because
it's unlimited! Anyway, here's the 6-step path to take: Down, down,
down, down, down, down.
LEVEL 014 - TELEBLOCK
First, get the red key and go through the teleport. Now you're in a room
with four red locks around you. Go into the bottom lock and push one
brown block into the teleport without going in yourself. Now enter the
teleport through a DIFFERENT direction (ex: if you pushed the block in
the teleport from the bottom, enter from the left, right, or top). Now
you are in a "water room". Push the brown block into the water and step
on it to make it hard. Go into the teleport and go in again to transport
to the room with the red locks. Go into the bottom, get the key, and
push the block into the teleport. Go in through a different direction
and complete the bridge you started earlier with the other block. Go
back to the lock room and continue the process. [NOTE: Be sure to go
through the lock on the right LAST because there is no red key inside.]
LEVEL 015 - ELEMENTARY
First, go left and get the red key. Go through the lock directly below
you a push the brown block to the bomb to destroy it. While you were
pushing that brown block, you got the flippers that was hidden under it!
Okay, get the blue key there. Get out to the main area and go straight
up to enter the blue lock. Push the brown block into the bomb again and
get the red key there. This time, you got the suction boots that were
hidden under the block. Go back to the central area and go to the RIGHT
side. Get the blue key there and enter the red and blue lock and do the
same thing you did at the other side (getting the fire boots and ice
skates along the way). Now there are four section for you to finish: the
ice, the fire, the water, and the force floors. Go into each section one
at a time and get THREE CHIPS and ONE KEY from each one. You need to be
fast because your time here is very limited. When you are done with
these areas, go back to the central area. Unlock the blue and red lock.
Now, get rid of the socket and push the brown block over the small brown
block to keep the bear trap open. Yay, you can walk over the bear trap
to the exit square.
LEVEL 016 - CELLBLOCKED
This stage is completely composed of recessed walls (walls that pop out
of the ground as soon as Chip steps on them). This means that is Chip
makes a single mistake, he will have to start the level all over again.
This level isn't timed so you have all the time in the world to make
mistakes. To find the exit square: Go right four steps, go down twelve
steps, go four steps right. Now you should change direction at every
chance you get unless you are obviously going to hit a dead end. That
should help you find the exit. The highest score possible on this level
is 8000 (if you didn't restart the level).
LEVEL 017 - NICE DAY
This level is shaped like a HUGE happy face. There are six chips each
composing the eyes, and the other 36 chips are composing the mouth.
While getting these chips, be very careful to avoid the pink balls and
the walkers (there's a lot of them!). When you have all the chips you
need, go into any of the exit squares at the four corners of the level.
LEVEL 018 - CASTLE MOAT
This stage is much easier than it seems to be. Although it looks like to
need to build a bridge of brown blocks over the water, all you need to
do is find the flippers and use them to swim over the water! First,
follow the obvious path around until you reach the part with all the
brown blocks. Now try to find a path to the brown block near the top-
left corner of this brown block maze. Push away the block and you'll
recieve the flippers! Now retrace you steps back to the water place.
Swim across the water (avoiding the fire) to the castle. Go through the
sockets and into the exit square. [NOTE: You went through the sockets
without getting a single chip! Actually, there are no chips in this
stage. Therefore you don't need to get any (obviously).]
LEVEL 019 - DIGGER
This stage is full of teeth and chips. You need to collect all 146 of
them! First, try getting all of the chips but DON'T get the chips that
would allow the teeth to get free. Also remember not the free the teeth
by digging a path in the dirt for them (the teeth can't go on the dirt).
After getting all of the chips except the ones that would free the
teeth, carefully trick the teeth into going one way-- then quickly run
to get the chip. You need to be very quick in this part. Get all of the
remaining chips while avoiding the teeth. When all the chips are
collected, go through the socket and into the exit square (as usual :)
LEVEL 020 - TOSSED SALAD
There's something very strange about this stage that you should know
about: Even though it says "15 chips left", there is NO socket that you
need to go through. That means you don't need to collect any chips!
Okay, take the path around to the bottom right where you cross some
gravel. Cross it and step into the blue dot to transport yourself to the
other side of the room. Now go downward carefully and avoid the blue
tanks going back and forth. At the end of the path you will find a red
key. Get that key and slowly take the same path back to the red lock.
After passing through the red lock, you will go across a force floor
path and see four chips surrounded by fire. Don't worry about that
(remember: you don't need to get any chips!). Cross the path of ice, get
the fire boots, and cross another force floor path. Go to the place
where the pink ball is crossing and wait. When it is on your right side,
quickly move down and left and up to safety. Follow the path across a
tile of force floor and another tile of fire. Take the force floor path
at the left to arrive near some blue tanks going back and forth. Right
after the tanks move, go down and get the yellow key. Run back up to the
part above the tanks... then cross the part where the pink balls are
going back and forth to reach the yellow lock. Go through the yellow
lock and enter the exit square.
LEVEL 021 - ICEBURG
See the small red dot at the left side? Stepping on that dot causes a
brown block to appear. Okay, make a block and push it into the bridge of
ice. Follow it and pound it into the ground to make it permanent. Do
this two more times to form a *complete* bridge going all the way to the
chip socket. But the only problem is that we don't have the chips yet :(
Go back to the beginning. If you stand beside the water at the top part
of the land, you can see an incomplete ice bridge located two blocks to
the right of the bridge you just completed. So use three brown blocks to
complete that bridge. At the end of the bridge is a new island with the
chips! Get all nine of the chips and go back to the beginning. Take the
original bridge you made to the socket and the exit square.
LEVEL 022 - FORCED ENTRY
The name says it all for this level. The entire floor is composed of a
huge jumble of force floor that will try to pull you all around this
place like crazy. You start this level in the upper left corner. The
exit square is at the complete opposite end of the room: the lower right
corner. Of course, there is a socket blocking the exit square and you
need to collect the chips from all around the mess of force floors.
There is a blue teleport block near the start that will bring you to the
socket blocking the exit square (but you don't have the chips). You need
to "force your way through". The frustration can be very intense. Just
keep cool and be patient-- you have lots of time.
LEVEL 023 - BLOBNET
This level take a lot of time-- and a lot of patience. There are chips
scattered around the level and they are protected by an army of blobs.
Remember that you are safe from them on the black gravel and they can't
get to you there. To make sure you don't get hurt by the blobs while
getting the chips, wait until there are no blobs on the squares
surrounding the chip you want to get. Then quickly get the chip and move
back on the gravel. You need to get a total of 88 chips in this level.
Be very patient and be sure to follow the tip above for every time you
get a chip or each time you pass on the cement. This level isn't really
hard, the only problem is that you'll get impatient easily and get
killed by the blobs. When you've collected all 88 chips, go to the exit
square in the middle.
LEVEL 024 - OORTO GELD
Oorto Geld is an anagram for "Toggle Door". This place is full of toggle
doors that must be operated by the gliders. You start the stage in the
center of the level. First go to the third brown block from the left at
the top wall (the one over the first exit square). Push the brown block
up so that it touches the wall at the upper left corner of the green
switch. Soon the gliders will come and start going around in a loop,
automatically hitting the green switch. Now the toggle doors are opening
and closing in a pattern: long open and quick close.. or long close and
quick open. In any case, enter each of the rooms and get the chips from
their chambers. If you want the pattern of opening and closing to
switch, simply hit one of the green switches. Watch out for the gliders
patrolling the individual rooms. When you're done collecting the chips,
go to the exit square in the center (where you started).
LEVEL 025 - BLINK
This is really a bad ass level. You need to go around this stage
collecting chips by going through the teleports a bunch of times. It's
almost impossible to tell where you're going and that's what makes this
level so hard. To do this level, you either do it alone... or follow my
instructions step by step from the beginning to the end. Okay? So here
goes: Go up through the teleport and continue up to get the chip. Go
back down through the teleport and get another chip. Go up through the
teleport and follow the path to another chip. Go back down through the
teleport and get the chip there (don't go through the new teleport). Go
up through the teleport and get a chip. Go down through the teleport and
get the chip at the left (ignore the new teleport again). Go up through
the teleport and get a chip... this time go right through the new
teleport. Get the chip, ignore the new teleport, and go left through the
old teleport. Get the chip and go back. Get the two chips. Now go in the
teleport and go back in again. Get the chip and go back. Get the chip
and go back. Get the chip and go back. Now you are back at the part
where you switched teleports. Go in the teleport and go in the new
teleport. Get the chip. Go in the teleport and go in again. Get the chip
and go back (only 12 chips left!). Go back in the teleport. Get the two
chips and go back in (vertically). Get the two chips and go back. Get
another two chips and go back................ Oh damn I'm lost! Well,
I'm sure you can do the rest by yourself, right? You only have 6 chips
left to find. Good luck!
LEVEL 026 - CHCHCHIPS
First, get the 11 chips along the left wall. Then get the 9 chips along
the top wall (watch out for the pink ball!). Now you may notice that
there is a group of chips in the middle with a paramecium crawling all
over it. Remember that he crawls along the wall at his right side. So
get as much chips as you can while keeping at a safe distance away from
him. Then get all but one of the chips. Then carefully get the last one,
avoiding the paramecia. If you die, start over and try again. Now get
the chips around the pink ball at the bottom left part of the level...
but DO NOT get the one blocking the pink ball from the clone switch.
That switch controls the cloning of teeth. Now get the chips along the
bottom floor. Follow the path and continue to get all of the chips at
the bottom right of the level. You should now have about 34 chips left.
Next, get the chips along the right wall and follow the path of chips
and get all of them until you only have 1 chip left. Remember the chip
between the pink ball and the clone switch? Get that one and run up to
the upper left corner to the exit square.
LEVEL 027 - GO WITH THE FLOW
See that force floor path right below you? Take that path and turn left
where there is a chip and a blue switch. Get the chip and hit the blue
switch ONCE. Continue on the force floor path an immediately turn left at
your next chance to get a chip. Continue on the force floor path and
ride it until you reach solid ground. Now you should see a line of water
below you. Push the four blocks to form a bridge to the other side of
that water to get the flippers. Go back to near the beginning of the
force floors. There is some fire boots at your left? Watch out for the
tank and get them. Now get on the force floors and turn left at the
first chance you get. Go past the recessed wall and go down passed the
water (you have the flippers) to the chip. Go up the water and out the
other recessed wall. Get back on the force floors and turn left at your
second chance to hit the blue switch. Get back on the force floors and
turn left at the parts where there are three chips to get them. Zero
chips left! Go to the place with the blue tanks. Watch out for them and
enter the exit square.
LEVEL 028 - PING PONG
The first thing you should do here is do the only thing you can: Ride
the force floors around. While you go around, try pushing against the
blue blocks to make them solid. When you're getting close to the place
where you first started, push down on the second to the last block to go
through. Now you're in the main area. Go down and get the Chip on the
left wall (watch out for the pink ball). Now go right and get the two
chips there. Continue and go to the right side and get the two chips
there. Go back to the left where the brown blocks are. You need to make
a bridge across the water with these blocks. Be sure not to waste any
because you will still need two blocks for later. When you're done with
that bridge, cross it to go to the next area. Get the Chip at the left
side and go right to get two more chips. There are pink balls all over
now, be careful. Continue to the right side for another Chip. Now cross
the ice and get the four chips on this strip of land. Now you need to
make another bridge across the water. Go back up to the place with the
brown blocks, you should have two blocks left. Bring them down to the
next body of water and build a bridge over it. Get the four chips from
this area, then go down across the ice for the final four chips. Now you
have all the chips! Go up to the top and enter the exit square.
LEVEL 029 - ARTICFLOW
You start this level on a land with five brown blocks. Use those five
blocks to build a bridge across the water. Now you have arrived at
ANOTHER piece of land with five brown blocks. Again, use those blocks to
build a bridge across the water. Now you only have three brown blocks.
Build another bridge ALONG THE UPPER WALL. If you build it anywhere else
it won't reach the land. Follow the narrow path to three blocks with a
paramecia going around them. Push the middle block two spaces to the
left. The push another block to continue the bridge you just started.
Now the paramecia going around one block. Push that block once to the
left so that is beside the water... the paramecia will drown there. Now
use the final block to complete the bridge. There is another paramecia
crawling around the new set of blocks now. Be careful and push the
middle block into the water at the left. Pound it down and put another
block in the water there to complete the bridge. Cross that bridge and
take the ice path all the way to the flippers. You can't take the ice
path going back since you crossed a force floor on your way here. Just
find a path to swim back. When you get back to the place where the
blocks are, swim down into the water and get all the chips there. Take
the path back to the socket and swim to the exit square.
LEVEL 030 - MISHMESH
This level is a maze of blue blocks. Some of them are real blocks, some
of them are not. To get through this maze you need to go around pushing
yourself again these blocks trying to get to the chips. I won't tell you
the EXACT directions on how to beat this level (that would be too long
and hard to follow). Instead, you should just try to clear everything
you can (push yourself against all the blue blocks to see if they're real
or not). When most of them are done, you should be able to find a path
to each of the 36 chips in this level. This level isn't really as hard
as it seems, as long as you have patience in doing it. When you have
collected all the chips, go to the exit square (as usual).
LEVEL 031 - KNOT
This is a hard level because of the extremely limited time you are given.
You only have 29 seconds to get all 118 chips! Here's the path to take:
Go forward to the first chip, then turn up to the force floor, right to
another force floor, down to a place between four fires, then left to
the first chip. Now move down to the force floor, left to the place
between four fires, down to a force floor (go around it), left to
another force floor (go around again), up to the place between four
fires, then left until there are no more chips. Now go up and left to
another place between four fires. Next go up six steps, right six steps,
down six steps, left six steps, down six steps, right six steps, and
up six steps. By now you only have 2 or 3 seconds left so hurry to the
exit square to finish the level.
LEVEL 032 - SCAVENGER HUNT
This level is a large maze with thin walls. There are only three chips
that you need to get, but these chips are guarded by fire, water, or a
force floor. To get past these barriers, you must find the appropriate
boots for the barrier (the flippers, the fire boots, or the suction
boots). The fire boots are found at the bottom left, the suction boots
are near the top, and the flippers can be found at the upper right
corner of the level. After getting these, you can now go find the three
chips! The chip guarded by the force floor is at the left side, the chip
guarded by the fire is near the middle, and the chip guarded by the
water is at the right side. When you got all these, go to the exit
square at the center.
LEVEL 033 - ON THE ROCKS
Like so many other levels, patience is the key for this level. You start
on this little island with a block cloning machine. Most of the level is
water, so you need to start using the blocks to build a path to the
different chips and eventually the exit square (located at the upper
right corner). It's a good thing that this level isn't timed, cause it's
going to take you a looooong time. Along the way you'll find other block
cloning machines to help you. Good luck!
LEVEL 034 - CYPHER
Ha! This level is so easy that is seems like a bonus! Anyway, you can
easily follow the path of letters and collect the needed chips along the
way. Avoid the bugs and eventually you will reach the exit square. By
the way, do you know the secret meaning of those letters? If you make a
map of the level and view it from far, you will see that there are three
rows of four letters each. Each row tells you a different password for
another level in Chip's Challenge. The first row tells the password for
level 082: LLIO. The second row tells the password for level 137: HPPX.
And finally, the third row shows the password for level 146: JHEN.
LEVEL 035 - LEMMINGS
There are two parts of this level: The outside, which really has nothing
but a few blocks in the lower right corner, and the inside, which has a
bunch of fireballs guarding the chips. Go to the inside and stay beside
the entrance to the fireball part. The trick to getting the chips there
without being damaged by the fireballs is the first lead them out of
their pattern and make them go into the pool of water. So get a brown
block from outside and put in on the third block from the right side at
the place where the fireballs are. Then push it one step to the right so
that it is over the other gray block. After a while, they will start
going into the water... but there are still some others left. Disrupt
their pattern by pushing a block in their way. Hopefully, they'll find
their way to the water and not hurt you. When most of them are gone, you
should be able to get all the chips... and when you are finished doing
that, go to the lower left corner of the inner area. Get the chip socket
and quickly move away, allowing the fireball to pass through. Go into the
LEVEL 036 - LADDER
First, go left and get the blue chip, but don't go past the recessed
wall. Go right and down until you reach the first recessed wall at the
left. Pass by there and get the two chips, then go down through another
recessed wall and get two more chips. Continue doing this until you
reach the bottom (you should have only 12 chips remaining). Exit through
the right and go down until you reach the second recessed wall at your
left. Take that path and collect the chips and the blue key. When you
reach the end, take the top path of recessed walls to go back. Now go
up and turn left (at the place without recessed walls) into a long
passage. Go passed the blue lock at the end. There's a brown button
there-- push it and quickly step down to avoid getting hit by the tank.
Go around and pass by the bear trap that the tank was on. Ignore that
second tank (for now) and go left to a place with lots of bear traps.
The switch to open each bear trap is at its left. So be sure not to
step on any open bear traps and push the brown block over the brown
button to hold the bear trap open. Then step on the green button and go
down to open the next bear trap (remember not to step on any). Continue
doing this until you reach the bottom and get the chip. Now go back to
the top where the second blue tank is. Hit the brown switch and step
away to avoid him. Go up past the bear trap and go left where there's a
lot of other bear traps. This is the same thing as before, except this
time it's going up. Do the same thing you did in the other place until
you reach the chip at the top. Then go back down and right to the third
tank. Again, step on the brown switch and step away. Do this again to
the next one. On the last one, take two steps up to get the chip, and
quickly take two steps down to avoid the tank. Pass through the blue
lock and get the red key (DO NOT go through the recessed wall!). Go down
to the very bottom to the path where you got a lot of chips. Take the
bottom path of recessed walls, through the red lock, through the chip
socket, and into the exit square.
LEVEL 037 - SEEING STARS
In this stage, there are 56 chips you need to collect. Each of these
chips are in groups of two... and each group of two chips is behind a
"barrier" of water. In order to collect these chips, you must use the
blocks to form a land bridge over the water. But make sure you use only
ONE block for each barrier of water, because you will need all the
blocks you have! Try to be careful not to push the block into a corner
or any position where it would get stuck. You have plenty of time on
this level, 800 seconds. When you are done collecting all the chips, you
might have as many as two extra blocks that you didn't use to cover the
water. The exit square is at the place where you started.
LEVEL 038 - SAMPLER
In this level, you must go through the teleporter and collect different
items in order. Follow these directions: First, get the green key. Then
go through the teleporter *vertically* four times. Now there is a green
lock at the bottom right corner-- go through it and get the suction
boots. Enter the teleporter once to return to the beginning. Now, go
through the teleporter four times through the *side*. Cross the force
floor at the bottom right corner to get the chip. Enter the teleporter
once to return to the beginning. Go through the teleporter twice
vertically. Go through the socket at the corner and get the red key. Go
through the teleporter four times vertically. Get the blue key from
behind the red lock (at the bottom corner). Go through the teleporter
four times to return to the beginning. Now go through the teleporter
twice through the *side*. Get the fire boots at the bottom right corner
behind the blue lock. Enter the teleporter again (once) and get the
flippers from behind the fire. Go through the teleporter twice to return
to the beginning. Go through the teleporter three times *vertically*.
Hit the green button behind the water. Go through the teleporter two
times vertically... then once from the side. Get the yellow key at the
bottom right corner. Enter the teleporter four more times... and go into
the exit square at the bottom right corner (behind the yellow lock).
LEVEL 039 - GLUT
This is a very easy level... when you realize that there is another exit
besides the one blocked by the monsters. You need to get only 29 chips
in this level. And you only have 29 seconds, but it's still very easy.
The other exit is lower and more to the right of the exit squares
blocked by monsters. You should be able to get most of the chips while
just getting to the exit square.
LEVEL 040 - FLOORGASBORG
This level has all the traps and obstacles you can think of: fire,
water, force floors, ice, spies. You need to collect the items in the
correct order so that they will help you get to the exit and not get
stolen by the spies. First, go up into the force floors and HOLD the up
button. Can you see the spy and the fire boots there? Press down so that
you would go to the spy beside the fire boots (you won't lose anything
because you don't *have* anything). Get the fire boots and walk across
the fire to go back to the beginning of the stage (you also need to
slide across the ice). When you reach the beginning, take the same path
up through the force floors and move LEFT so that you take a narrow path
of force floors to get to the flippers. Now go down into the fire, and
follow the path of fire left until the path ends by the suction boots.
Get those suction boots (don't touch that spy!). If you take one step
up, you should be able to see the exit square at the upper left corner.
Go swim across the water, slide across the ice, walk through the fire,
past the force floors and finally into the exit square.
LEVEL 041 - I.C. YOU
There are a bunch of bugs going around the edges of the course in a
line. Wait for a break in their pattern and get in and join them. Get
the four chips at very corner for a total of 16 chips. Then go to the
hint block at the left side of the exit square. When you step of it, a
clue about how to travel trough the teleports (1st:rdul - 2nd:lulu). So
enter the 1st teleport (the one at the left, near the hint) by traveling
right (meaning you enter from the left side). Move the block upwards and
get the four chips there. Now go back and enter the teleport by
traveling down (enter from the top). Push the block away and get four
more chips. Go back and enter by traveling up (enter from the bottom).
Move the block away and get the four chips. Go back and enter the
teleport by traveling left (enter from the right). Move the block away
and get four more chips. Enter the teleport one more time vertically to
return to the main room. Now follow the second sequence of directions at
THE SAME teleport. Enter by travelling left, move the block, get the
chips. Enter by travelling up, move the block, get the chips. Enter by
travelling left, move the block, get ALL of the chips. And enter by
travelling up, move the block, and get the final 4 chips. Enter once
more through the side to return to the main area where you can enter the
LEVEL 042 - BEWARE OF BUG
This level is made of a big spiral with a block of water at the outside
end. Several enemies are in this spiral an they're moving in their
regular pattern. On your way from the outside to the inside, you must
collect the chips and avoid the bugs at the same time by hiding in
either the outside corner or inside corner. It all depends on the
movement patterns of these enemies. All of the enemies here EXCEPT the
bug with drown in the water when they reach it. The bug will turn around
and try to get you from behind (hence the name "Beware of bug"). Here's
the solution: Go left to the upper left corner and get the chip. Stay in
the outside corner until a paramecium passes by you. Continue down to
the next corner and get the chip. This time, stay in the place when the
chip was and wait for a fireball to go by. Continue going really fast to
the upper right corner (getting the chip along the way) and wait in the
place where the chip is. Soon a bug will go past you. This is the bug to
beware of because he won't drown in the water. Instead, he will turn
around and try to get you from behind. Run to the next corner and wait
in the place where the chip is for a glider to pass by. Continue to the
next corner and get the chip... wait in the outside (not where the chip
was) for a paramecium to pass you. Now as fast as you can to the center
of the spiral (collecting chips along the way). Go into the exit square
at the center of the spiral.
LEVEL 043 - LOCK BLOCK
First, go down and right until the second block to the end. There is a
pink ball going up and down in this area. When it's safe, run up into
the "safe spot" at the right. When the pink ball is below, run higher
up to get the red key. Retrace your steps back to the bottom. Continue
going right until you reach a block. Push the block upwards into the ice
and quickly move right. Go in front of the line of three brown blocks.
The left block and the middle block have fire under them. Push the right
block into the water and use it to get the fire boots and the blue key.
Go right and use the red key to open the lock. Push the three brown
blocks into the water, forming a bridge. Cross the bridge and take the
path at the left. Go over the recessed walls and get the red key. Take
the path of force floors back to the red lock. Open that lock and use
the blocks to form another bridge across the water. Cross the bridge and
go to the force floors. When it's safe, cross the force floor path and
go down to get a key. Go over the recessed wall and go around to the red
lock. Use the key on the lock and push the blocks over the water like
before. Cross your newly-formed bridge and get the red key at the other
side of the fire (you have the fire boots). Use the blue key on the lock
and push the blocks over the water. At the other side, use the red key
on the lock and push the blocks over the water one last time. Go over to
the other side of the water and into the exit square.
LEVEL 044 - REFRACTION
This level is divided into four sections. And each of those sections is
divided into four smaller rooms with two chips each. There is a tank in
each of these rooms which prevents you from getting all the chips. You
must push the blue button and move the tanks to get all of the chips.
Here's how to beat this level: Go down, left, and down into the lower
left section. Get all the chips possible in the four rooms. Press the
blue button found in this section to move the tanks. Now get the
remaining four chips in this section. Leave this section. Push the green
button (found in the long hallway) to open/close the toggle doors. Enter
the upper left section. Get all the chips possible here and exit. Now
go to the upper right section. Get all possible chips, press the blue
button to move the tanks, and get the remaining chips. Exit this section
and go back to the upper left section. Get the remaining chips here.
Exit and go to the lower right section (you'll need to toggle the doors
again). Get all the possible chips here, go to the upper right section
and hit the blue switch, come back to the lower right section and get
the rest of the chips. You have all the chips! Go to the exit square at
the bottom of the level.
LEVEL 045 - MONSTER LAB
In this level, monsters are being manufactured everywhere. To get to the
exit square, you need to stop all of the cloning machines from making
monsters. First, go to where the bugs are being cloned. To stop them, go
into the room at the right and get a block. Push the block to the space
right in front of the cloning button. Now the bugs are stuck there. Do
you see the fire boots and suction boots in the water? Get more blocks
and build a bridge to get them. Go up until you see the tanks and the
blue button. Put some block in the water going to the blue button. Push
the blue button and the tanks will all get stuck. Go down and to the
right of where you started. Go down into the fire. There's a bunch of
fire balls there! Place a block in front of the cloning button to stop
the fireballs from being cloned. Go upwards and past the force floors to
get to the place where the pink balls are being cloned. Put a block
there to stop them. Return to the beginning of the stage and down past
the spy (don't worry about losing your equipment). Use more blocks in
the water to build a path to the exit square.
LEVEL 046 - THREE DOORS
Get the red key and go down from there (don't open the red lock beside
you). You'll arrive at the fire boots. Go one step up to get the green
key and go left. You'll get the flippers. Get the blue key and the chip
and go up from where the chip was. You'll use the key on the red lock.
Press LEFT to return to the previous land and LEFT once more and UP.
You'll gou up and pick up a red key (you'll also step on the bear trap
switch to free the pink ball. Back track your steps to return to the
place where you opened the red lock and go UP again to go in the fire.
Go UP again from there. Get the chip and the yellow key. Take the UP
path and the RIGHT path to get two chips. Now return down to the fire.
Follow this path: L,L,L,L,U,R,D,L,L,R,D. You'll follow a force floor
path into the water. Go through the yellow door and get the chips and
yellow key (DO NOT step on the green switch or step on the recessed
wall). Return to the water and go through the blue lock. Get all the
stuff you find there and return. Go back on the force floor path (you
have the suction boots) and up on the ice. Go through the four colored
locks, passed the recessed wall, through the chip socket, and into the
teleport. Go through the LEFT recessed wall and into the exit suqare.
LEVEL 047 - PIER SEVEN
The objective of this level is to build a bridge to the center of the
lake where the four chips are. You only have seven blocks and there's
only one place where you can build this bridge: From the bottom left
corner, count 14 steps to the right (so the block is the 15th block to
the left). Build a bridge starting from here up to the center using all
seven blocks. You also need to use the gray square of floor there as
part of the bridge. After getting the four chips from the center island,
go to the exit square at the bottom right corner.
Here's a list of all the passwords for each stage. I know all of these
are included in the stage-by-stage walkthrough but it's nice to have
them arranged like this in case you want to make a print-out of all the
passwords without the solutions for each level. So here's the list:
|4) Tips and Secrets |
- Here's a trick that would make the entire above section worthless: If
you press CTRL-T, there will be an "Ignore passwords" command under the
game menu of Chip's Challenge. When this is activated, you won't need to
enter a password when you go to a level. You can go to any level you
want using the "Goto" command under the level menu without entering a
- The name of level 145 is "Thanks to...". And the password is "TONY".
When it is viewed at the beginning of the stage, is says
"Thanks to...TONY". This is probably referring to Tony Krueger who you
can see when you look at "About Chip's Challenge" under the Help menu.
- The passwords of level 095 and level 096 are exactly the same. I
really don't know what's up with this. Was it intentional? Was that an
accident? The passwords obviously supposed to be different for each
level, but I was surprised to see this when I made the password
- Level 034 is called 'Cypher'. And 'Cypher' means code. If you make a
map of the level and view it from far, you will see that there are three
rows of four letters each. Each row tells you a different password for
another level in Chip's Challenge. The first row tells the password for
level 082: LLIO. The second row tells the password for level 137: HPPX.
And finally, the third row shows the password for level 146: JHEN.
- The is a file that stores the settings for Chip's Challenge and the
other Windows Entertainment Pack games. This file is usually in the
Windows directory and called entpack.ini. The firest settings you'll see
belong to Chip's Challenge. The first settings here are the settings for
the sound effects. You can change these to different .wav or .mid files
that you may have on your hard drive. If you want, you can also change
the current level, the highest level, and the current score.
- Many of the levels in Chip's Challenge have hidden meanings behind
their names. For example: Level 034 - CYPHER means Code. Level 013 -
SOUTHPOLE tells you the direction to the exit square. Level 017 - NICE
DAY comes from the giant happy face which can be see from afar. Level
024 - OORTO GELD is an anagram for toggle door. I could have put all
these secret meanings into a new section if a wanted to.
|5) Credits & Info |
Special thanks to...
- Microsoft - Tony Krueger - Ed Halley - Leslie Swan
- Gamefaqs.com - PC Ideas - SPEED Online - Will Wright
- MidniteBlossom - Oscar Orbos - Mr. Face - Cool Aid Man
- Calvin - Hobbes - Garfeild - Snoopy
This guide is protected by international copyright laws as far as I
know. It may not be copied or distributed as a means of profit. No
animals were hurt in the making of this guide. All stunts performed in
this guide were done by trained professionals and should not be
Wait a minute, I got an idea... this guide CAN be sold for profit as
long as you keep my name on it and give me ALL of the money you earn.
Err... then you wouldn't be actually selling it for "profit" anymore.
Hahahahaha! How DO you sell a guide for profit anyway? Never mind...
I must be really bored to be writing garbage like this.