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Building/ Structure Quick Reference Guide for Caesar III for
PC==============
Author: Jim
Chamberlin=======================================================
Last Time Updated:
07/29/99==================================================
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====================
I'm not going to write a single Strategy Guide or Walkthrough for Caesar
III.  Instead, I'm going to write several smaller guides for the game.  
Each will be about a certain aspect of the game.  For example, this one
is about the buildings and structures of the game.  Other guides to
follow will contain, once again, different things.  You may notice that
I'm not containing any tips in the aspect- specific guides.  I am going
to write a guide containing nothing but tips, with references to the
guides, so you'll understand what I'm talking about.  There is already a
great Walkthrough at GameFaqs, so you should check it out as well.  It's
done by Adar.

====================================
Table of Contents
------------------------------------

  I. Industry Buildings and Structures
 II. Water Structures
III. Education Buildings
 IV. Entertainment Buildings
  V. Security Buildings and Structures
 VI. Engineering Buildings and Structures
VII. Administration Buildings and Structures
VIII. Religion Structures
 IX. Health Buildings
  X. Residence Buildings
 XI. Credits
XII. Farewell!

Any questions, e- mail me at: jjchamber4@aol.com.

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I. Industry Buildings and Structures
=====================================

NAME OF STRUCTURE: VINE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE WINE WORKSHOP

NAME OF STRUCTURE: FRUIT FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: OLIVE FARM
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE OIL WORKSHOP

NAME OF STRUCTURE: PIG FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOR SOURCE

NAME OF STRUCTURE: VEGETABLE FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: FOOD SOURCE

NAME OF STRUCTURE: WHEAT FARM
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: THE MOST EFFICIENT FOOD SOURCE AVAILABLE

NAME OF BUILDING: GRANARY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 6
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: STORES THE FOOD

NAME OF BUILDING: MARKET
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 5
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: DISTRIBUTES COMMODITIES AMONG THE HOUSING

NAME OF STRUCTURE: WAREHOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 6
ROAD ACCESS: YES
COST: 70 DN
OTHER INFORMATION: STORES AND ACCEPTS GOODS INVOLVING EXPORTS

NAME OF STRUCTURE: CLAY PIT
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR THE POTTERY WORKSHOP

NAME OF STRUCTURE: IRON MINE
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: RAW MATERIALS FOR WEAPONS WORKSHOP

NAME OF BUILDING: FURNITURE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40
OTHER INFORMATION: TURNS TIMBER INTO FURNITURE

NAME OF BUILDING: POTTERY WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: TURNS CLAY INTO POTTERY

NAME OF BUILDING: WINE WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 45 DN
OTHER INFORMATION: TURNS GRAPES FROM THE VINE FARM INTO WINE

NAME OF BUILDING: WEAPONS WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS IRON INTO WEAPONS

NAME OF BUILDING: OIL WORKSHOP
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: TURNS OLIVES INTO OIL

NAME OF STRUCTURE: MARBLE QUARRY
SIZE: 2X2
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: DIGS FOR MARBLE (USED IN ORACLES AND LARGE TEMPLES)

NAME OF STRUCTURE: TIMBER YARD
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: RAW MATERIALS FOR FURNITURE WORKSHOP

===================================
II. Water Structures
===================================

NAME OF STRUCTURE: RESERVOIR
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: CREATES PIPE NETWORK

NAME OF STRUCTURE: AQUEDUCT
SIZE: 1X1
DESIRABILITY EFFECT: NONE
LABOR: 0
ROAD ACCESS: NO
COST: 8 DN
OTHER INFORMATION: LINKS RESERVOIRS TOGETHER


NAME OF STRUCTURE: FOUNTAIN
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 4
ROAD ACCESS: NO
COST: 15 DN
OTHER INFORMATION: THE MORE DESIRABLE WATER FOR HOUSING

NAME OF STRUCTURE: WELL
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 0
ROAD ACCESS: NO
COST: 5 DN
OTHER INFORMATION: THE LESS DESIRABLE WATER FOR HOUSING

======================================
III. Education Buildings
======================================

NAME OF BUILDING: ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 30
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: HELPS CULTURE RATING; 100 STUDENTS

NAME OF BUILDING: LIBRARY
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 20
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: HELPS CULTURE RATING; 800 PEOPLE

NAME OF BUILDING: SCHOOL
SIZE: 2X2
DESIRABILITY EFFECT: -
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: 75 CHILDREN

NAME OF BUILDING: MISSION POST
SIZE:
DESIRABILITY EFFECT: --
LABOR: 20????
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: TEACHES NATIVES LATIN, THUS HOPEFULLY REMAINING
PEACEFUL

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IV. Entertainment Buildings
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NAME OF BUILDING: ACTOR COLONY
SIZE: 3X3
DESIRABILITY EFFECT: +
LABOR: 5
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: SUPPLIES THE THEATER AND AMPHITHEATER WITH ACTORS

NAME OF BUILDING: AMPHITHEATER
SIZE: 3X3
DESIRABILITY EFFECT: ++
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: NEEDS ACTORS AND GLADIATORS

NAME OF BUILDING: CHARIOT MAKER
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 10
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: SUPPLIES THE HIPPODRONE WITH CHARIOTEERS

NAME OF BUILDING: COLOSSEUM
SIZE: 6X6
DESIRABILITY EFFECT: --
LABOR: 25
ROAD ACCESS: YES
COST: 500 DN
OTHER INFORMATION: NEEDS GLADIATORS AND LION TAMERS

NAME OF BUILDING: GLADIATOR SCHOOL
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75
OTHER INFORMATION: SUPPLIES THE AMPHITHEATER AND COLOSSEUM WITH
GLADIATORS

NAME OF BUILDING: HIPPODROME
SIZE: 5X15
DESIRABILITY EFFECT: --
LABOR: 150
ROAD ACCESS: YES
COST: 2500 DN
OTHER INFORMATION: NEEDS CHARIOTEERS

NAME OF BUILDING: LION PIT
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 8
ROAD ACCESS: YES
COST: 75
OTHER INFORMATION: SUPPLIES THE COLOSSEUM WITH LION TAMERS

NAME OF BUILDING: THEATER
SIZE: 2X2
DESIRABILITY EFFECT: +
LABOR: 8
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS ACTORS; HELPS CULTURE RATING

======================================
V. Security Buildings and Structures
======================================

NAME OF BUILDING: BARRACKS
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 10
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: ALLOWS FORTS TO RECRUIT SOLDIERS

NAME OF BUILDING: FORT
SIZE:
DESIRABILITY EFFECT: ----
LABOR: 16
ROAD ACCESS: NO
COST: 1000 DN
OTHER INFORMATION: BASE FOR COHORT

NAME OF STRUCTURE: GATEHOUSE
SIZE: 2X2
DESIRABILITY EFFECT: --
LABOR: 0
ROAD ACCESS: NO
COST: 100 DN
OTHER INFORMATION: PROVIDES PASSAGE THROUGH WALLS

NAME OF BUILDING: MILITARY ACADEMY
SIZE: 3X3
DESIRABILITY EFFECT: --
LABOR: 20
ROAD ACCESS: YES
COST: 1000 DN
OTHER INFORMATION: IMPROVES SOLDIER QUALITY

NAME OF BUILDING: PREFECTURE
SIZE: 1X1
DESIRABILITY EFFECT: -
LABOR: 6
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: POLICE AND FIREFIGHTING

NAME OF STRUCTURE: TOWER
SIZE:
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: SUPPLIES GUARDS AND BALLISTAS

NAME OF STRUCTURE: WALL
SIZE:
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPEDES INVADERS

=========================================
VI. Engineering Buildings and Structures
=========================================

NAME OF STRUCTURE: LOW BRIDGE
SIZE:
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: YES
COST: 40 DN
OTHER INFORMATION: BLOCKS SHIP PASSAGE

NAME OF STRUCTURE: SHIP BRIDGE
SIZE:
DESIRABILITY EFFECT:
LABOR: 0
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS SHIPS TO PASS

NAME OF BUILDING: ENGINEER'S POST
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: MAINTAINS BUILDINGS

NAME OF STRUCTURE: GARDEN
SIZE: 1X1
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: NO
COST 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: PLAZA
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: IT'S BUILD ON THE ROAD!
COST: 15 DN
OTHER INFORMATION: IMPROVES LOCAL DESIRABILITY

NAME OF BUILDING: WHARF
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 6
ROAD ACCESS: YES
COST: 60 DN
OTHER INFORMATION: SERVICES FISHING BOATS

NAME OF BUILDING: SHIPYARD
SIZE: 2X2
DESIRABILITY EFFECT: ----
LABOR: 10
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: SUPPLIES WHARFS WITH FISHING BOATS

NAME OF STRUCTURE: DOCK
SIZE: 3X3
DESIRABILITY EFFECT: ---
LABOR: 12
ROAD ACCESS: YES
COST: 100 DN
OTHER INFORMATION: ALLOWS TRADE BY SEA

=============================================
VII. Administration Buildings and Structures
=============================================

NAME OF BUILDING: FORUM
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 6
ROAD ACCESS: YES
COST: 75 DN
OTHER INFORMATION: COLLECTS TAXES

NAME OF BUILDING: GOVERNOR'S HOUSE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 150 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S VILLA
SIZE: 4X4
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: GOVERNOR'S PALACE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: YES
COST: 700 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: SENATE
SIZE: 5X5
DESIRABILITY EFFECT: ++++
LABOR: 30
ROAD ACCESS: YES
COST: 400 DN
OTHER INFORMATION: NONE

NAME OF STRUCTURE: SMALL STATUE
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 0
ROAD ACCESS: NO
COST: 12 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: MEDIUM STATUE
SIZE: 2X2
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 80 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

NAME OF STRUCTURE: LARGE STATUE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 0
ROAD ACCESS: NO
COST: 150 DN
OTHER INFORMATION: IMPROVES AREA'S DESIRABILITY

====================================
VIII. Religion Structures
====================================

NAME OF STRUCTURE: ORACLE
SIZE: 2X2
DESIRABILITY EFFECT: +++
LABOR: 0
ROAD ACCESS: YES
COST: 200 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATON: HELPS CULTURE RATING; ALL GODS

NAME OF STRUCTURE: SMALL TEMPLE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

NAME OF STRUCTURE: LARGE TEMPLE
SIZE: 3X3
DESIRABILITY EFFECT: ++++
LABOR: 5
ROAD ACCESS: YES
COST: 150 DN + 2 CARTLOADS OF MARBLE
OTHER INFORMATION: HELPS CULTURE RATING; 1 GOD

======================================
IX. Health Buildings
======================================

NAME OF BUILDING: BARBER SHOP
SIZE: 1X1
DESIRABILITY EFFECT: ++
LABOR: 2
ROAD ACCESS: YES
COST: 25 DN
OTHER INFORMATION: NONE

NAME OF BUILDING: BATH- HOUSE
SIZE: 2X2
DESIRABILITY EFFECT: ++
LABOR: 10
ROAD ACCESS: YES
COST: 50 DN
OTHER INFORMATION: NEEDS PIPE ACCESS TO RESERVOIR

NAME OF BUILDING: DOCTOR'S CLINIC
SIZE: 1X1
DESIRABILITY EFFECT:
LABOR: 5
ROAD ACCESS: YES
COST: 30 DN
OTHER INFORMATION: HELPS PREVENT DISEASE

NAME OF BUILDING: HOSPITAL
SIZE: 3X3
DESIRABILITY EFFECT: -
LABOR: 30
ROAD ACCESS: YES
COST: 300 DN
OTHER INFORMATION: HELPS COMBAT DISEASE

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X. RESIDENCE BUILDINGS
========================================

NAME OF BUILDING: FOR RENT SIGN
SIZE: 1X1
NUMBER OF PEOPLE: 0
RESIDENTS: NONE
NEED: ROAD ACCESS

NAME OF BUILDING: SMALL TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 5
RESIDENTS: WORKERS
NEED: NOTHING

NAME OF BUILDING: LARGE TENT
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 7, 28
RESIDENTS: WORKERS
NEED: WATER SOURCE

NAME OF BUILDING: SMALL SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 9, 36
RESIDENTS: WORKERS
NEED: 1 FOOD TYPE

NAME OF BUILDING: LARGE SHACK
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 44, 52
RESIDENTS: WORKERS
NEED: 1 GOD ACCESS

NAME OF BUILDING: SMALL HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 11, 13
RESIDENTS: WORKERS
NEED: FOUNTAIN

NAME OF BUILDING: LARGE HOVEL
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 52, 60, 70
RESIDENTS: WORKERS
NEED: 1 ENTERTAINMENT

NAME OF BUILDING: SMALL CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 15, 17, 64, 68
RESIDENTS: WORKERS
NEED: BASIC EDUCATION

NAME OF BUILDING: LARGE CASA
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76
RESIDENTS: WORKERS
NEED: BATH- HOUSE, POTTERY

NAME OF BUILDING: SMALL INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 19, 76, 78
RESIDENTS: WORKERS
NEED: 2ND ENTERTAINMENT

NAME OF BUILDING: MEDIUM INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 20, 80
RESIDENTS: WORKERS
NEED: DOCTOR, FURNITURE

NAME OF BUILDING: LARGE INSULAE
SIZE: 1X1, 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: SCHOOL, LIBRARY

NAME OF BUILDING: GRAND INSULAE
SIZE: 2X2
NUMBER OF PEOPLE: 84
RESIDENTS: WORKERS
NEED: 3RD ENTERTAINMENT

NAME OF BUILDING: SMALL VILLA
SIZE: 2X2
NUMBER OF PEOPLE: 40
RESIDENTS: PATRICIANS
NEED: WINE, 2 GODS

NAME OF BUILDING: MEDIUM VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 42
RESIDENTS: PATRICIANS
NEED: BATH- HOUSE, DOCTOR, HOSPITAL

NAME OF BUILDING: LARGE VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: ACADEMY

NAME OF BUILDING: GRAND VILLA
SIZE: 3X3
NUMBER OF PEOPLE: 90
RESIDENTS: PATRICIANS
NEED: 3 FOOD TYPES, 3 GODS

NAME OF BUILDING: SMALL PALACE
SIZE: 2X2
NUMBER OF PEOPLE: 106
RESIDENTS: PATRICIANS
NEED: 2ND WINE

NAME OF BUILDING: MEDIUM PALACE
SIZE: 3X3
NUMBER OF PEOPLE: 108
RESIDENTS: PATRICIANS
NEED: 4 GODS

NAME OF BUILDING: LARGE PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: 4TH ENTERTAINMENT

NAME OF BUILDING: LUXURY PALACE
SIZE: 4X4
NUMBER OF PEOPLE: 200
RESIDENTS: PATRICIANS
NEED: MORE DESIRABILITY

======================================
XI. Credits
======================================

- Sierra Studios
- Impressions
- GameFaqs and CJayC
- Adar

======================================
XII. Farewell!
======================================

This document is Copyright 1999 Jim Chamberlin.  Facts can't be
copyrighted, only style.  There will be several other strategy guides or
reference guides for Caesar III to come.  It may take a while, since I
have about a dozen other guides in the making, not all pertaining to
Caesar III.  At the beginning of the guide, I entered my e- mail
address; I don't just want questions, but I would like any suggestions
about changing the guide in any way.  Also, there are blanks in some of
the statistics within the guide, and I need people to help me with that
unknown information.  Most of the blanks are because I don't always pay
attention when I'm playing the game.  Until Next
Time...=================================================================
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