GameSurge Strategy Page

Broken Sword

The shadow of the templars

Solution provided by Elena Kopanou and Dionisis Kopanos

Important Notes

  Broken Sword is very well designed and rich in plot graphic adventure

game which will give you more than 20 pleasant  hours of playing. However

before reading the solution make sure you read this paragraph. During the

game I encountered a lot of software problems: autoplay would not start the

game, a vesa compatible was not always found and every time a switch between

the first and the second cd-rom was needed the cd player would open so

abruptly that windows 95 aborted the game and some times even the whole

system stopped  responding and I had to reboot. The gameplay is very easy

and enjoyable: a magnifying glass will appear everytime you can talk  to

somebody or examine something. The right mouse button examines everything:

from Nico's appearance to how a machine operates. Finally  the image of

two gears  will appear everytime you can operate something .

  When you are talking to someone  the screen will be divided in three

zones. In the upper zone your inventory will be open all the time in order

to offer,show or combine items. The middle zone is your usual interactive

window and finally the bottom zone is where the topics available for

discussion appear. Click every topic as many times are needed  for it to

disappear completely or you may loose important piece of information. When I

mention a topic for discussion that is not active yet in your screen don't

panic. It will certainly appear after some time while you are talking about

something relevant. Sometimes an answer from you is needed : fist up means

yes and fist down no. Don't forget to save often not only because of the

software problems I mentioned before but for the fear of getting  yourself

killed due to a wrong answer or approach to a puzzle as well.

  Playing the game for a second and third time I decided to approach some

topics, riddles and discussions differently. I was surprised to find out

that there were many alternatives provided  by Revolution making the game

fun to play again and again. So if you get stuck at some point and what I

suggest cannot apply to your situation (due to a different approach you made

before) don't get discouraged. Hints are available all the time. Nicole

always makes a suggestion as what to do next provided you ask her(try

calling her). The other characters are as willing to help you on

every single thing available in your screen ,relevant or not.You may not

find out anything useful but it will make the game more enjoyable.Have fun.


  An explosion leaves you outside the cafe.Look at the bottom of the lamp

and you'll find a newspaper.Pick it up and go inside the cafe. Examine the

dead man and then the girl. It doesn't matter how you respond to her

questions (fist down for no and fist up for yes). If you want to give her

a drink (it's not necessary though) use the bottle on the bar. Interrogate

her about every single topic active at the bottom of your screen. Leave and

go outside. Try to go left (in the direction of the telephone booth). A

policeman will draw a gun at you. Answer their questions any way you like.

If you mention the clown the waitress will deny any knowledge of him. If you

don't, she will inform them  about the clown's suspicious behaviour. Go

outside again and introduce yourself to Nicole Collard, the young

photographer who is taking pictures.(You may skip this part for now and

follow a different approach : later on the game when you are all done with

the cafe site you can go and ask sergeant Moue about her .He will be very

happy to provide you  with her telephone number). Go towards the worker

again. Talk to him and before starting to ask questions show him Rosso's

card. He will mistake you for a policeman and be a little more cooperative.

Ask him about the active topics. Give him the newspaper and he will leave

his site to place a horse race bet. Go by his tent and search inside his

tool box. You'll get yourself a seward tool.Go back to the cafe and then

across the square right where you saw the clown heading. Use the seward tool

on the seward lid and go down. Pick up the red thing in front of you. It's

a clown's false nose which indicates that you are on the right trail. Go

straight ahead and in the next screen  pick up the tissue and the cloth. Go

up the ladder. You'll find an ex-military man  yelling at you. Show Rosso's

card once more to deceive him. Interrogate him about every subject available.

Show him the cloth you found and he will mention a suit he found. A similar

discussion topic will appear. Ask him about it and he will give you a new  

lead.When you are done talking to him you'll find yourself outside in the

street again.( If you didn't introduce yourself  to Nicole before now is the

time to talk to Moue about her). Use the box next to where the worker used

to stand. It's a telephone. You must have two telephone numbers available

by now : Nicole Collard and Totryx .Call Nicole and she will give you her

address. A new site will appear on your map called Rue Jarry. Go there.  

Rue Jarry : Nico's  apartment

  You'll find yourself talking to Nico. Show her the cloth you found in the

sewards. She will give you a photo of the killer. Ask her about it. Show her

the clown's false nose. She will notice something inside it. A new site will

be added to your map. Try all the conversation topics available. You will

find out that the dead man's name was Plantard and the background story of

two similar killings. Use her phone by clicking on the telephone topic and

call Todryx. He is not very coopoerative but after talking to him he will

offer to help you if you tell him the killer's name. Leave Nico's apartment

and go to La Risee Du Mond.

La Rissee Du Monde

  This is the costume shop where the false nose was bought by the killer

clown.Talk to the shop owner. Ask him about the clown : too many clown

costumes were hired.Try showing him the photo Nico gave you. It sure helped.

Show the photo once more: you just got the killer's name 'Khan'. You also

found out that he will be killing again dressed as a pixie. Show him the

tissue. Leave the place. The shop owner will give you a hand buzzer.Go back

to Nico's apartment.

Rue Jarry : Nico's  apartment

  Talk about the clown, Khan. Use Nico's phone and call Todryx. He will

help you and give you a new clue . Hotel Ubu  is added to your map. Leave

the apartment and visit the Hotel.

Hotel Ubu

  You won't find out anything from the guys outside so there's no need to

talk to them. Go inside. Talk to the receptionist. Ask him about the clown,

Plantard and Khan. Show him the picture. No matter how hard you try he won't

tell Khan's real name. Notice the keys on the board on the wall. Try to pick

them up.Talk to the man reading the paper. Ask about Plantard and the clown.

Show him Khan's picture. Ask about Khan.Talk to the woman playing the piano.

Ask about Khan, herself (keep repeating this topic 3 or 4 times and she will

tell you about Moerlin). Show her Khan's photo. Bingo: Khan's real name is

Moerlin. Ask her again about Khan and you 'll find out that he put documents

in the hotel's safe. Try now the keys topic. She will offer to help you get

the keys.While the receptionist is retrieving  her jewellery from the safe

get the keys from the board and go upstairs. Try the doors.You have the keys

for the first room and Khan is staying next door as Todryx told you. Use the

keys on the first door to get inside. You won't find anything in the closet.

Open the window and step outside on the ledge. Walk to the right to get into

Khan's room. Open the drawer: there is nothing inside it. Pick up the

briefcase by the bed: it's empty. Now you know that the documents in the

safe are probably what you are after of. Search the bed :once more you find

nothing. Leave the room using the door. Moerlin is coming. You'll hide

inside the closet and after Moerlin leaves go search the pair of trousers

he left on the bed. You'll find an id pass with his name on it and a

matchbook. Leave the room using the door. Go down to the receptionist and

talk to him. He will refuse to give you the documents Moerlin put in the

safe even though you have his id pass. Perhaps the Lady playing the piano

can prove herself useful once more. Show her Moerlin's pass and she will

take over. If you show her the manuscript she will advice you to hide it.if

you try to leave the Hotel the two gangsters outside will search you, take

the manuscript and then kill you. Go upstairs again. Open room 21 using the

keys on the door.Step on the ledge again and throw the manuscript to the

alley. Go inside the room , leave through the door, go downstairs and leave

the hotel. Those two gangsters will search you but won't find anything on

you. Go to the left side of the Hotel where the alley is and pick up the

manuscript. Go to Nicole's apartment.

Rue Jarry : Nico's  apartment

   You will examine the manuscript and find out the story behind the

Templars. Show Nicole the Matchbook. Ask her about the briefcase and the

manuscript. Nicole will advice you to visit her friend Andre Lobinau who is

able to help you.The museum he is working in will be added to your map. Ask

her about the four figures. Each one is a clue which will prove itself

useful in time. Leave the apartment and go to the museum.

Musee Crune

   Talk to the guard. He will tell you Lobinau is not there at the moment.

Ask about the manuscript and the Templars. Check all the exhibits one by one

and check frequently with the guard.He is no good in history. Finally check

the tripod. You'll find out it was discovered in Ireland. Ireland is added

to your map. Leave the museum and go back to Nicole's apartment.

Rue Jarry : Nico's  apartment

   Nicole will tell you more about Lobinau and Ireland. You will also learn

about professor Peagram who is conducting a dig in the castle connected to

the Templars. Ask about Peagram and then leave. Choose the airport site from

your map and then Ireland.


   Talk to the boy outside the pub. Introduce yourself either way you want.

Ask about the clown, Peagram, the Castle and after that ask about the ghost

and  the dig. Go inside the pub. Talk to the man wearing glasses. Offer him

a drink and ask about the dig, Peagram and the castle. Ask about the gem.

Show him the photo. Go talk to the old man in the right side of the screen.

Offer him a drink and ask about the castle, Peagram and the ghost. Abort the

conversation. Notice that everytime he takes a sip from his drink he leaves

something on the table in front of him. Pick it up. It's a string and you

never know when it may come handy. Go talk to the fat man at the left corner

of the bar stool. He is Mr O'Brien. Ask him about the Castle and Peagram.

Ask him about the tripod. Ask about the ghost,the gem and the owner of the

pub. Tell him you are not a reporter (they don't seem to like them). Talk to

the man who has his back turned to you.  Ask him about the Castle, Peagram

and the dig. Ask about the gem. Offer him a drink  and then ask about Sean

Fitzerald. You will now know for sure that Sean Fitzerald (the man wearing

the glasses) worked at the dig although he denied it. Talk to Fitz again and

ask him about the dig. Talk to the landlord. Tell him you need a vacancy.

Ask about the Castle, the clown, Peagram (it doesn't matter what your answer

will be) and finally ask about Fitz. Go outside and talk to Maguire. Ask

about the gem and the dig (you'll find out that Fitz was given a box by

Peagram). Ask about Fitz. Go once more inside the pub and talk to Fitz. Ask

about the dig, Peagram,the package and then Marquet. You really pulled his

leg cause he will rush outside and a few seconds later Maguire  will  burst

in to inform you about a car accident. Go outside to check it out. Maguire

will tell you what happened and you should notice that the lid was broken by

the car.The pixie hit as expected. Ask Maguire about Fitz. It's only

logical to assume that the box fell down the grate. You must gain access to

the pub's cellar. Use the fuse box  that is now uncovered. You just messed

up with the beer pump. Go inside and ask the landlord to fetch you a drink.

Show him Moerlin's card. Use the wire on the washing machine plug. The

machine will start operating again and the pub owner will ask you to fix the

pump in the cellar as well. Go downstairs and you'll find a lever. Use it

once. It probably released the lock that gave you a hard time outside the

pub. Go again outside the pub and Moerlin will make his appearance. Lift the

trapdoor. Go inside the pub and then down to the cellar. Look around you.You

will find a torch and a package containing the gem. Go upstairs ,pass

Maguire and follow the trail to the castle. You'll find Fitz's uncle sitting

in front of a heystack. Talk to him. Ask about his book, the castle. Ask

about the Templars, Peagram , the Ferrari and then Fitz. He will leave to

seek out for Fitz and ask you to guard the heystack.Use the haystack to

climb up the castle's wall and the seward tool in the hole to your left. Now

you can climb further up and go inside the castle. You'll find a nasty goat.

It took me about an hour of trying to get past it. You must head towards the

ladder. Billy will knock you down and just as he is retrieving to his

original position use the pole in the left side of the screen. You'll jump

there and use the pole trapping  Billy.Go down the ladder now. On the desk

you'll find some plaster of Paris. Pick it up. In front of the altar a

little statue is standing. Try to pick it up and it will fall on the ground.

Move it once more and you will notice five holes. Use them. Use the plaster

on them. Now you need some water. Go back to the pub cellar. As you enter

the pub you should notice a towel in front of the man sitting with his back

turned to you. Pick it up when he lifts his hand to drink his beer. Go

downstairs and use the faucet.Use the towel twice on the running water. Go

back to the altar and use the towel on the plaster. Pick up the plaster and

fit it at the left of the altar. Go inside. You'll see a tapestry writing

Montfaucon on it. Next thing you know you'll find yourself in Nico's

apartment. Leave her apartment and visit Andre.

Musee Crune

   Talk to Andre. Ask him about Montfaucon, Peagram (you''ll learn he was

connected to the other victims) and the Templars. Talk to him about Nicole

and then leave. Go to the police station.

Poste de Police

   Talk to Moue. Ask him about Plantard, Marquet (he will provide you with

a new lead and a new site on your map) and then about the two gangsters. Ask

about Khan and Rosso. Ask Rosso about his Psyco-investigating methods,

Marquet, the Templars, Khan Peagram, gangsters and Plantard. Leave the

police station and head for the hospital.


   Go inside. Talk to the receptionist and ask about Marquet (answer no).

Show her Moerlin's id pass.Ask about the clown, the gangsters and the nurse.

Go down the corridor. Talk to the man with the vacuum cleaner. Pull out the

plug by the water cooler and then open the red door. Go down the ward in

front of you dressed as a doctor.Talk to the patients as the nurse instructs

you. When you are done with them head for Marquet's room. The patient in the

first bed won't let you anywhere near it unless you take his blood pressure.

However as hard as you may try you don't qualify to do it. Go back to the

reception desk and talk to the old doctor. He will mistake you for another

doctor he's been expecting and assign you to take care of his nephew Bunny.

Go back to Marquet's room. Bunny will follow you. Hand him the pressure

gauge and talk to him. Instruct him to the first patient and he will take

over. You may now visit Marquet. Watch the video.

Rue Jarry : Nico's  apartment

   Talk to Nicole about the Templars, Marquet and the Hashashasin. Go to


Musee Crune

   Ask Andre about Lui de Bele, the Hashashasin and the Templars. Next to

the window you can see a window mechanism. When the guard is not paying any

attention to you,use the mechanism. He will go there to close the window

again. Just then hurry to operate the sarcophagus. You will hide inside it

and the museum will close. When the night falls the two gangsters will come

to steal the tripod. Use the totem when the two goons appear. The totem will

fall breaking the glass case protecting the tripod and setting off the

alarm. At the same time you will fall unconscious and a pantomime cat will

enter the room from the roof and steal the tripod. Next day you will find

yourself at Nico's apartment explaining her what happened the night before.

Guess who was the cat woman. She will hand you the tripod, inform you about

Andre and  the manuscript. Hurry there.At the museum talk to Andre and ask

him about the manuscript until the topic disappears. You have a new clue. Go

to the airport and then choose Villa de Vasconcellos.

Villa de Vasconcellos

    Talk to the gardener. He is determined not to let you see the Countess

de Vasconcellos. Tell him that she didn't won the lottery. You should try to

distract him. Since he seems so occupied in watering the garden go mess up

with his hose. At the left hand side of the house you can see a window where

the hose comes out. Attach the pressure gauge on it. When he leaves go

inside the house. In front of you by the armour you can see an iron gate. Go

there to upset the dogs to and right after that use the armour to hide behind

it. It worked. Time to go upstairs to visit the Countess. Talk to her about

the Templars. Ask about the chess. Examine the altar. On removing the Bible

you find something interesting. Examine the pattern. Talk to the Countess.

Ask again about the Templars and then the chess board. Ask about the chess

figures. Ask about the Templars again(it will help you understand the

background story if you haven't read the game manual). When Lopez arrives

you will find yourself facing a chess puzzle. A piece of cake for those of

you who know how to play chess. For the rest of you here is what you have to

do: the middle column of the chess board is moveable and you can see three

white figures in the following order the horse (up),the king(middle) and the

officer(down). You must move those three figures in the middle column and

put them in such an order that the red won't threaten you. Put your king

between the two red horses(square no4 counting from the top) and place your

officer on the first square(up). Finally place your horse on the 3rd square.

Check mate on the red. This way you will recover a grail and find yourself

once more in Nico's apartment. It looks like Nico is jealous. Leave and go

to Montfaucon.  



   You can find there a policeman, a crowd and a joggler.Ask about himself.

It's obvious that you don't qualify for a joggler.Talk to the policeman. Ask

about the joggler,the red nose. What he tells you should give you an idea

what to do next. Go talk again to the joggler and try to joggle once more.

The joggler seems raged. You got rid of the crowd and the officer. You can

now lift up the seward lid and go downstairs. On the right wall, by the boat,

there are three inscriptions. Examine all three of them and then use the

seward key on them. The first one is hollow. Examine it once more. Go on the

boat and use the handle (a friend of mine was unable to use the handle so he

demolished the door by using once more the seward tool on it). Pick up the

chain and attach it on the wall you demolished. Use again the handle of the

mechanism on the boat. There goes the door. Enter now the passage you

revealed. If you go down the stairs you simply get killed since you bumped

into the conspirators. Try instead to spy on them by using the small shiny

crack on the rock. They seem to have problems of their own. When the first

part of the conversation is over spy them once more. This time you will see

them leaving and by then you'll know for sure you have to follow Klausner's

trail in Syria,but where exactly should you go? Since they left you can go

down the stairs. Examine  the circle. Use the stump in the centre. Put the

tripod on the stump and after that the gem on top of it. Marib is what you

get and Nico will enlighten you on that. Leave and go to the airport.

Destination Marib.


   Talk to the boy who looks like aladin. You're in for a surprise. Ask him

about the stand and then the Templars and himself. Ask about the knight.

When you're done talking show him the red bell you got from the joggler.Show

the ball to him once more since he got so excited the first time. He offers

to do something for you as a trade for the ball. Keep this in mind cause it

might prove useful in the process.Talk to the tourist man. His name is

Duane Henderson and ask him about himself, his wife Pearl, the bull, the

woman with the mirror, the Templars, the knight with the crystal ball and

finally Nejo. Talk to Pearl now. Ask about herself and to her poem, Duane,

the Templars, Nejo and the medieval wieving. You are aware of her desire to

find some artefact really old. Go on the right of the screen all the way to

the end up into the door by the kebab stand. There is a man selling carpets.

One carpet in the middle looks familiar. It's the pattern on the matchbook.

Show it to the man who sells the carpets and you'll gain access to club

Alamut. You'll find a rather untalkative bartender and a taxi driver. Talk

to Ultar the taxi driver. Ask  him about the bartender, Nejo ,the Templars

and Duane and Pearl. Try the door in the right. It's locked and examine the

spit bucket and read the note on the door. Talk to Ultar again. Show him the

photo of Khan. Ask about bulls head hill. Answer yes(you definitely want to

visit the place). Ask about the note on the door. It's time you discovered

the brush. Use the door once more. Go down to the market. Examine the kebab

stand. You'll out find out that he is using the toilet brush for brushing

his kebabs . It's time you asked Nejo a favour. Ask about Duane  and Pearl,

Ultar,the man selling the kebabs and offer him again the ball. Ask what the

phrase he told you means. Go try it with Arthur. Talk to him and tell him

what Nejo told you to. I think you saw that coming. Go again down the market

and directly to Nejo. He used you as a diversion to steal the brush. Go to

the Alamut club and offer the brush to the bartender. He will give you the

toilet keys. It's only logical to explore the toilet. Use the keys on the

locked door. Use the toilet booth and the flush. Use the roller toilet

dispenser and get the towel. Leave the toilet. Go to the market again.

Nejo's playing with the ball. Did you notice the cat in the stand before?

It's not what you call cute. Try to pet her and when it jumps on the self

hurry and ring the bell. Nejo's father will appear. Pick up from the ground

the broken statue. Didn't Pearl mention that she wanted something old? Use

the tissue with the greasepaint on it and then offer it to Pearl. She will

tell you to talk to Duane. By doing so you'll sell him the statue and gain

50 bucks. Go to Alamut Club and just talk to Ultar about Bull's head then

pay Ultar to get you there. You may even find out what you said to Arthur

means. Bad luck seems to be your middle name. The taxi (if you can call it

that way) needs repair. Offer the towel to Ultar.

Bull's Head Hill

     Go to the tree and pick up a branch. Attach the half towel you have on

it and use what you just created on the hole in the ground in the right side

of the screen. Use this handmade ladder to go down to Bull's head. In the

upper left corner you'll find a hole. Stick your hand in it and then use the

metal ring. Go inside the cave. Walk to the left and you'll find Klausner's

body and you'll get trapped inside the cave. Search Klausner and you'll get

hold of the lens mentioned before . Examine the idol in Klausner's right

side. Now the picture on the left. It must be Britain. By then you must hear

the door mechanism operate. You won't give Khan the lens play it no matter

which way you choose to respond (bad or good). IN NO CASE choose to die like

a dog cause you'll die. Tell Khan you'll die like a man and shake hands with

him using the hand buzzer. While he is lying down don't hesitate to jump

from cliff. It will save your life. Don't go for his gun or you'll get


Rue Jarry : Nico's  apartment

   Show her the lens and then pay a visit to Montfaucon site.


   Go inside the church. You'll see a priest there. Talk to him about

himself, the Templars and the stained glass window. Show him the grail and

when he offers to polish it accept his offer. While he is doing so check the

statue and operate the script it is holding. You'll see a frame from the

stained window. Use now the lens on the scroll only this time you'll see the

image of a Knight Templar burning at the stake and a date. Talk to the

priest again. He will tell you that the coat of armour on the grail matches

one on the tombs. Ask about the stained window again. Examine the second

tomb in front of the rear wall. You have discovered the resting place of Don

Carlos and in addition to that you have something new to go on investigating

about.Go visit Andre.

Musee Crune

   You'll learn more about Ceasar's Latin phrase you read on the cave wall

by talking to Andre.Ask about Baphomet. He will tell you about a digging site

in Paris. Visit the Site de Baphomet

Site de Baphomet

    Talk to the worker. You can talk about himself, the Templars and the

dig but he won't be of great help. On your right you can see an open iron

gate. Go in there and talk to the man guarding the door. Ask about himself

and the Templars. You know for sure he won't let you in. This means that you

must obtain the key to the dig and send the guard away for a while.Try the

locked toilet door and then talk to the guard. Ask him about the toilet and

he will give you the keys. Use the keys on the door to get in. On the sink

there is a bar of soap. Pick it up after examining the sink. Use the keys on

the soap to make an impression of the key. Use the plaster on the soap. Use

the soap on the sink. You now have a substitute key to the real one however

it looks and feels like plaster. The greasepaint won't help you this time.

Go to the guard and give him the keys. Go outside to use the paint in the

bucket by the painter. He won't let you to. Go downstairs again and use the

phone to call Nicole. She will agree to distract the painter so go and fetch

him. Talk to him and tell him he has a phone call. While he is away use the

key on the bucket. It looks like the real one but it still feels like

plaster.Go to the guard downstairs. On his left there is a thermostat.

Examine it and talk to the guard about it. Ask for the toilet keys again.

Use the thermostat to turn the heating off and the guard will have to wear

his gloves. Use the keys on the locked toilet door and when you get inside

use your key on his keys. Go outside, give the keys to the guard and then

call Nicole once more, only this time she will offer to distract the guard.

You will go outside and when the guard and the painter start fighting rush

downstairs. Use the key on the excavation door. Examine the pattern in front

of the Baphomet's idol. Do you remember the icon of a woman looking inside a

mirror but saw the reflection of three hideous faces? Try the chalice on the

pattern. You'll see the image of a church. Leave Nico's apartment and go to

the airport. Choose Spain.

Villa de Vasconcellos

   This time Lopez will be a lot friendlier. With Lopez on your side go

upstairs to se the Countess. Talk to her about the chalice and herself. She

can help you with the biblical references but you must first obtain a Bible.

There was one inside the tomb in the garden. Before going to the garden look

inside the utility room for something useful. You'll find a mirror there.

Pick it up and go to the tomb. Get the Bible. While you are still inside the

tomb get the rod and use it to close the window. In the centre of the

ceiling a yellow candle is hanging. To lit it get the rod, use the

greasepainted tissue on it and then use the rod on the candles by the altar.

Lit the candle now by using the rod on it. It will burn for a few minutes

revealing some sort of key. Go back to the Countess and talk to her. Give

her the Bible and she will match the quotations you memorised with the

religious references inside the Bible. Show her the key you found by burning

down the candle. Go talk to Lopez. Ask him about the well and then how to

find it. He will point at a hazel tree but if you examine it you won't find

any Y shaped branches on it. Go to the left side of the house where you

messed up with the watering hose the last time you visited Spain. By the

window you can see a hazel tree. Use it to get the Y shaped stick you where

looking for. Go back to Lopez and give him the stick. Watch what happens.

In the right side of the well there is a lion's head. Examine it, then use

it twice but hurry away from the door or you'll get killed. Examine what was

behind the lion door. It's too dark. If you go upstairs and talk to Lopez he

will tell you that he doesn't have batteries for the torch but he will give

you a hint as well:"light spreads in straight lines". Go down the well again

and use the mirror on the well's wall by the rope. Use the key on the door

and then go in. You just found the kids and the missing chess figure. You'll

return to Nico's apartment.

Rue Jarry: Nicole's apartment

   Andre is there as well. It's your turn to get jealous. After a short

discussion with Nico and Andre you will decide to visit Bannockburn in

Britain. You will travel by train and Nico will escort you this time.      


Inside The Train

   You are sitting by Nicole and an old lady is sitting oppÔsed to you. Talk

to Nicole since the Discussion zone is available. Talk to her once more when

you are done for the first time and you will flirt with her (since I didn't

try to skip this part to see what happens in the end the second time I played

the game, I suggest that you don't either). Talk to the old woman if you

want. You won't find out anything useful. Leave your compartment (you'll

have to try it twice since the ticket collector will appear on your first

attempt to do so) and walk left all the way. Keep walking until One of the

gangsters appear and blocks your way. Head back to your compartment to inform

Nicole about their presence but you'll see she is missing. So is the old

lady. Get inside the compartment in the middle where the two drunk guys are.

Talk to the one that is not sleeping but he won't be of much help. Mention

Nicole and then Operate their window. This time he will help you to climb

outside and then onto the roof. Don't go left or you'll get electrocuted. Go

right instead and when you reach the next vagon use the ladder to climb

inside it. The situation looks nasty. Someone is pointing a gun at Nicole and

Khan. Use the emergency break to make him loose his balance and then you'll

find yourself talking to Khan. You'll find out the truth about the neo-

Templars. Hurry outside in the same way you came in. Nicole will ask you to

help her and you'll take advantage of her situation in a way. Don't worry she

won't mind. Walk inside the ruins of the church. It's the same one you saw in

the reflection of the pattern that stood in front of the Baphomet idol.

Search the ground by the left wall in front of the window and you'll find a

lot of useless things: a plastic pen top, a clay-pipe,an old coin and a cog.

Use the wooden machine on your right hand side. It's divided in two operable

parts. Use the one which is closer to Nicole . You now have a handle in your

inventory and use the same machine part to get a second cog. Put the cog in

the eyes of the statue which is just behind Nicole. Put the second cog in the

other eye as well. Now put the handle in it's mouth. Enter the door you just

opened. I won't describe to you what happens from now on afraid that you may

read this part by mistake and spoil you all the fun. go down the door on your

right. You'll see a video and realise what I meant about spoiling the fun.

Use the torch. Watch the final video. I hope that you won't mind if I tell

you that the good guys always get the girl in THE END.

I hope I helped you enjoy this game. For questions, suggestions or

alternative solution to riddles send email to me at

Built by Text2Html

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).

» Contact Us » Top » Homepage

All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite