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                      EYE OF THE BEHOLDER III  WALKTHU


 Q-  What needs to be accomplished here ?
 A=  Simply find an axe to cut through the trees.  Your characters will
     warn you if the trees are weak.  The axe makes a good weapon for
     now as its an "Axe +2".
     In the trees are also hidden some nifty goodies: weapons and armor.
     Try finding the "Two-Handed Sword +3".  It makes a great weapon.
     Keep chopping the trees until you find a gate.  Go through that
     gate and you will be in the next are of the game.

 Q-  I found a mausoleum.  Its pretty darned difficult, what do I do here ?
 A=  Nothing.  The mausoleum is an optional part of the game.
     You get an Amulet of Friendship for completeing it.  The Amulet will
     allow you to move through some of the trees without cutting them.
     However, its faster  and easier to just go on and skip it.


 Q-  I walked through the I in the right place?
 A=  If you have been prompted for a password by the copy-protection
     routine, you're on the right track.

 Q-  As soon as I walk through the gate, I get the way back blocked behind
     me.  Also the way ahead is blocked.  The only place to go has weird
     looking holes in the bottom.  What am I supposed to do here ?
 A=  Each of the holes represents a different way to go.  Click on the hole
     that you wish to enter.  This is quite confusing maze.  However in this
     one, you only need to get the "Everburning Torch".  Wander around until
     you come across the torch.  Once you get it, get back to the main
     corridor ( the one you came from ) and use the torch ( like you'd use a
     weapon ) on the trees that block your way.  You will meet an elven
     ranger, who offers to join your party.  Let him.  He is a were-tiger
     and a good fighter.  You're onto the next part of the forest.

 Q-  The Elven Ranger "Demirier" mentions something about a sword able to
     slay undead with one shot.  I could use that.  Where is it ?
 A=  You don't get it until MUCH later on.

 Q-  Now what ?
 A=  Be careful here.  Many of the trees can now be burned with the torch.
     Keep trying everywhere you go.  There are many hidden goodies inside
     like "Gauntlets of Fire Giant Strenght".  The way you must go is also
     hidden, so burn away.

 Q-  I was walking along, and I am attacked by weird looking things
     that are invisible most of the time.  What do I do ?
 A=  Kill them.  When they are invisible, they can still be hit.  Also,
     it means you are in the right part of the forest.

 Q-  I am at an entrance to another one of those mazes with holes at the
     bottom....should I go in ?
 A=  Yes.  By all means, go in.  There will be some tough encounters, and
     eventually, you should make your way to a large clearing.  In the back
     of the clearing ( explore every square ) there is an old man...he will
     whine about you cutting his trees down, and give you a book to read.
     I got passed that part by reading the "Book of Daring Deeds" with the
     were-tiger character.  I am sure there are other ways of doing it.

 Q-  Ok, I read the right book.  Now what ?
 A=  Reading of the right book should open a passage to Myth Drannor.
     Go to the left ( when facing the place where the old man was ) and
     on your right, an entrance to Myth Drannor should open.  Enter.


 Q-  What do I do here ?
 A=  There is some goodies lying around.  In the manticore area you should
     find a "Helm of Underwater Breathing" it will come in handy.
     In the troll area you will find a "Polearm +3 called Zymoks".  It
     is a good weapon.  Walk around.  This place is easy to explore, has
     lots of fighting room, and a lot of goodies.

 Q-  If found a niche full of items, but it has some sort of a forcefield.
     How do I get the items ?
 A=  Cast Dispel Magic on it.  Also in front of the niche should lie a
     "Short Sword +3 called Frostbite".  Good weapon.  Within the niche
     you should find a crystal key, as well.

 Q-  I got a Crystal Key. Where does it go ?
 A=  You have two choices with the crystal key.  You can use it at a door
     in the Myth Drannor troll area,  the "ICE CAVES"....or you can save it,
     and use it in the Mage Guild or the Temple...altought both of those
     locations have a sufficient number of crystal keys hidden about, it
     would help to have an extra one to cut down on the searching time.
     If you decide to go to the "ICE CAVES", the answers to the riddles are:

     "Ice, coveted Ice" - put a diamond in the niche ( diamond is found
                          around Myth Drannor somewhere.
     "Do you fear for   - put in a fear wand, found around Myth Drannor.
      your child"

     "Choose Wisely"    - means nothing.  Grab the items and go ( you have
                          to cast Dispel Magic on some of the niches.

 Q-  Ok, so where do I go ?
 A=  The Mage Guild.  Its the building around the place with the apple trees,
     and the manticore statue.  Get in that guild.


 Q- Ok, I am in a place with 3 teleportals.  Where do I go ?
 A= First of all, cast the True Seeing spell...there is a *lot* of
    illusionary walls in this place.
    Now, explore each of the teleportals, but you need to make your way
    towards the top of the tower.  I do believe its the telportal opposite
    to the entrance.

 Q- I am at a place that has inscriptions on the walls, and a whole bunch
    of telportals...what do I do ?
 A= Get out of need to get something from the top of the tower

 Q- I am at the top of the tower.  What do I do here ?
 A= Find "Torbridam's Ring".  Its a VITAL item to the quest.  It should be
    on the top level of the tower, in a niche together with some potions
    and such.

 Q- Where to now ?
 A= Ok, now it is time to go to the place with 4 criptic inscriptions and
    four telportals.
    The inscriptions are of the form:
    So, to solve this puzzle, you must first go through the telportal near
    summer inscription, and then once you get teleported, you must choose
    the teleportal back with the pictures of the sun/heat/fire.
    Then, go through the spring teleportal, and come back through the one
    near the pictures of water.  Then go through the autum telportal and
    come back through the one near the tapestry with a wind vortex.
    Then go into the winter one, and come back through the one with pictures
    of mountains.  Once you do all that, go through the central telportal
    while holding "Torbridam's Ring" (I am not sure if this ring wielding
    is necessary, but I did it this way) .

 Q- Where am I ?
 A= Next part of the maze....advance forward until you meet the NPC Bug...
    He sucks, reject his now you should have picked up a
    couple of good NPC's in Myth Drannor.

 Q- There is all sorts of monsters around, where do I go ?
 A= Go either left or right of Bug...either way, you will make it to a
    place with a plaque "INSERT THE LURE OF BEASTS HERE".  This is where
    you place the "Torbridam's Ring".
    Note: The monsters ( scorpions ) will not attack you frontally as long
    as the ring is in your possession.  Once the ring is inserted, a way
    opens up.

 Q- Ok, so now what ?
 A= You should be at the part of the maze, where there is two grates locked,
    with a pull string in front of them.  Pull the string.  The doors are
    now open.  While facing the string, the door on the left is useless...
    there is nothing of value there.  The door on the right, however, is
    where you should be heading.

 Q- What's this "WEAPONS LAB" ?
 A= Seems to be useless...there is just a bunch of weird items there.
    Things like "Rock +4".

 Q- Ok, where to now ?
 A= You should be near a part with a whole bunch of grates, with monsters
    in-between....step on the grate and keep moving quickly through the
    passage.  This will minimize the damage.  After you get to the other
    side, there is a button on your left.  This is the only way to get back.

 Q- So many traps! How do I get through them.
 A= Somewhere in this area there should be a brick.  Push it, and all the
    traps will be disarmed.  Go to where the traps blocked the way, and
    pull a string that should be somewhere around there.  This will reveal
    a hidden staircase down.

 Q- I am in a passage after the staircase.  Something keeps teleporting me
 A= Ok, look at the plaque it says "THE KEY IS IN THE LEARNED ONES HAND".
    There is also two gems in the niches below the plaques.
    Take at least one of them and wield it with someone to get through
    the forcefield..  One gem is to go one way, and the other to go back.
    Make sure you pick up the grappling hook.

 Q- Where now ? I can't seem to get anywhere ?
 A= There is a brick at the end of the teleporting passage way.   Push it.
    Once the T intersection is formed, take the left fork.  To the right
    is just a bunch of items and a grate with a silver key, but the whole
    place below that grate is quite useless.

 Q- What am I supposed to get from the left fork ?
 A= You will need to find:

    -a brass key
    -a silver key
    -a green gem
    There is also a part where a brick is blocked by a trap.  You can
    throw an item at the brick to switch it, without having to disarm
    the trap.

 Q- I am at a large field full of traps, what do I do ?
 A= First of all, pull the string that's close by.  You should also make
    sure that you have the silver key, brass key, and one green gem.
    Now, find a safe path through the traps, and head to the passage
    way from which the Stone creatures appeared..  Don't go into the
    doorway yet.  Now, find the place with two bricks.  They will open
    a two grates once pushed.  Go through those grates, and recover another
    green gem and a copper key.  Once you have two green gems, find a place
    with the plaque that reads "ONE EMERALD FOR EACH WILL YIELD THE KEY".
    Insert the green gems into the far niches.
    This will produce a crystal key for the green locks.

 Q- Whew, that was where ?
 A= Go to the doorway opposite to where you are at now.  You will notice a
    grate locked with green key there.  Use all your keys to open it.
    Use the grappling hook on the open grate to enter it.

 Q- There were also other locked grates which I saw around ?
 A= Yes, but they are all useless.

 Q- Ok, I am underwater.  Now what ?
 A= Explore.  You should be wary, as there are some areas where your
    Breathe Underwater spell will expire, and you won't be able to
    cast another one.  Be sure to move quickly through that.
    You will need to find another copper key underwater.

 Q- There is a bunch of pipes here, they keep throwing me around.
 A= No need to panic.  The pipes come in 2's there is one lever to control
    each pair of pipes.  If one is spewing water, the other one isn't.
    Use this fact to manipulate the pipes to push you into new areas.
    Keep in mind that a wall of force spell blocks the water stream.

 Q- I got the second copper key, and I am stuck at a place with a plaque
    that talks about force and a red gem.
 A= Cast a wall of force in front of the pipe, to block the water flow.
    And use the red gem in the niche to open the way.

 Q- Ok, I found a way up....different than the way I came in.  I get
    constantly teleported.  What do I do?
 A= Every step you take, you should search the walls for a secret button.
    Once you find it, you can easily get out of the trap.  Once you're out
    there you will make your way to a column with all sorts of locks on it.
    Use your keys on it.

 Q- I opened the column, used the keys, killed the Stone things, now I am
    at a place where there is a whole bunch of rings of protection stowed
    in niches, and there is some ancient scale, too.  What to do ?
 A= Ok, collect all the rings of protection.  Now, while facing the scale,
    insert them into the tiny niches so the rings are arranged in such

    Left      Right
    +3        -3
    +1        -1
    -2        +2
    -2        +2
    ( the numbers are the pluses of the rings )

 Q- Ok, I am confronted by the Lich...he whines and complains...should
    I kill him ?
 A= Yes...He is a easy.  Kill him.  He will teleport you near the next
    stop on your journey.


 Q- First level, what's here ?
 A= Watch those black puddings...they eat your weapons, but are
    vunerable to fireballs/magic.
    There is a number of things to do on this level.  First of all,
    you have to fill up the altars with the proper offerings.
    You will need:
    "Drought is dispelled by drink of clear water"
    -a cup of water
    "Famine is driven away by generous"
    -a food ration
    "Pestilence is subdued by waft of fresh air"
    -a bag of incense
    "War is averted by forsaking the sword"
    -a sword
    You will know if you got the right item on an altar when the eyes
    of the sun open up.
    You have to bring your own food and sword, but water and incense are
    somewhere close by, as is a fire key.
    Once these altars are filled, go to the statue of the god, and attach
    the arm to it ( the arm can also be found on the first level ).
    You will get a little story, and that's it.
    Also, you may wish to attach the water spout to the fountain in the
    centre.  This will give you free prayer spells.
    Now, you may also go downstairs to the morgues...but unfortunately,
    there is nothing there, and the drawers contain nothing.
    There is also an NPC there, but she is quite should have
    some better NPC's by now.

    Q- I went down on the first level, and I am by a place that says
       "MORNINGLORDS SHIELD YOU FROM THE NIGHT".  What do I do there ?
    A= Just place items ( preferably shields ) on the pressure pads.
       The shields can be found behind another staircase down from the
       first level, behind a door locked with a fire key.
       This puzzle will yield you a holy symbol.

    Q- I see a door locked with a fire it important ?
    A= No, but there is some useful items.  The key is on the entance

    Q- I got the altars filled, now what ?
    A= Go through the centre door.  You should see a sign "SURELY
       This means that you have to replace each of the unholy symbols
       from the altars with a holy symbol.  You can get some holy symbols
       from Myth Drannor itself, or from the Morninglord's Shields puzzle.

    Q- Am I finished ?
    A= Yes, go on.  Don't forget to pick up any incense you see, and burn it
       in any of the holders you see.  I am not sure how important it is,
       but hey...a God tells you to do it, right ?
       ( there is two incense burners/holders in one of the morgues )

    Q- Ok, I went up the stairs, and now I can't get anywhere ?
    A= That's because there are spinners.  Simply pay attention to your
       compass, and when you see it change the direction all on its own,
       adjust yourself.

    Q- Ok, I am at a set of three golden doors...where do they lead ?
    A= Well, you need to find a golden key.  This is accomplished by
       taking the centre door...and then a staircase down.
       Then you're in the right area.

    Q- While looking for the golden key, I stumbled onto a room where
       there is two doors, but I am unable to get through them.  I am
       stuck ?
    A= the walls for a button.

    Q- I got the golden key.  Now what do I need ?
    A= Ok, you'll also need to find the frost key.  Don't worry its
       somewhere on the second level.  Look for it.

    Q- Ok, now what ?
    A= Yes, there is another place where there only seems to be
       two doors, and a wall where a third was in another section.
       Just face the wall, turn around, and you will see a button.
       Push it to reveal the way through.

    Q- Ok, I am at a place that says "BLESSED BE THE PURE OF HEART FOR
       THEY SHALL FIND THE WAY" do I get through this ?
    A= Easy...its just another bunch of spinners with a fancy name.
       You will need your frost key here.

    Q- I am at a place with 4 holes that shoot stuff at me, and 4 plates.
       Am I stuck ? I can't get out ?
    A= No, place items on all plates to get out.

    Q- I am at a golden door ?
    A= Yes, use your key, enter, and grab the Morning Light.  Lathander will
       appear and give you a +5 Golden Sword....the only weapon capable of
       seriously harming the Dark God.
       Now go up the stairs.

    Q- What do I do here ? This place is huge ?
    A= Ok...there is a few things to do here:
       You need to find some copper keys.
       You need to find 4 embers of Hope.
       You need to find beacons of Hope.

       The copper keys lie strewn all over the place.  A notable exception
       is a place where you have to touch Lathanders statue for the key
       to appear in the neighbouring niche.
       The Embers are also all over the place.  One is in a room with two
       pressure pads and fireballs.  Throw an item on the pressure pads to
       weigh them down.  Then you can grab the items in the niches in the
       corridors protected by fireballs.
       Another is behind a place "HAVE FAITH IN WHAT YOU SEE"...this is
       simply fake pits.
       All of the beacons of hope can be found from the central point of
       the feasting hall.  In order to receive free healing from the feasting
       hall, replace the cups of cheer ( 4 ) into their niches.  They are
       found close to the feasting hall.
       After each of the beacons had an Ember placed into it, go to the
       Altar of Devotion ( just an empty niche ) and pick up the key of
       Now, find the place where a door closes every time you step on the
       pressure pad in front of it.  Just throw an item through the door,
       and it will weigh down a pressure pad beyond the door ( which will
       keep the door open ).

    Q- What do I do now ? I keep getting sent back by the teleportal.
       Toss the key of faith into the teleportal.  Step through it.

    Q- How do I open these %$%$ doors ?
    A= Just cast Dipel Magic on one of the doors.

    Q- OK, what do I do now ?
    A= Go trough one of the doors, and you will come to a double-doors
       locked with a crystal key ( Pick up the crystal key on the way ).
       Explore the ways to the left and right of those double doors.  You
       should find another crystal key, and a coin.

    Q- What do I do with the coin ?
    A= Go to another of the three doors (The ones that needed Dispel Magic).
       Use the coin on the fountain, and a third crystal key should appear.

    Q- Now what ?
    A= Go back to the double doors, open them....go straight, and pick up the
       Shield Sun, drink from one of the blessed fountains.  Your
       characters should comment that its the little spirit of Lathander
       left in this place. The water in the basin can be restored by resting.

    Q- I opened another crystal locked door, there is a shadow on the wall,
       but I can't do anything to it !
    A= You need to open the other door first.

    Q- I opened the other door farther in the maze.....I see a staff,
       but something keeps teleporting me back a square.  What gives ?
    A= You must have the effects of the blessed water of Lathander to get
       past that teleportation trap.

    Q- So what do I do to the shadow on the wall ?
    A= Use the staff from the other room ( the one with the teleportation
       trap ) on this apparition of the Evil God.

    Q- So what happened ?
    A= Go will see a door with a black hole in the
       the Sun Mask Shield in the hole.

    Q- ??!?!?
    A= Ok, that's it for the puzzles.  Just kill the God and his goons to
       win the game.

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