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Baldur's Gate & The Tales of the Sword Coast
The Complete Guide
ver 0.1 (8-17-99)

by Dan Simpson (manymoose@hotmail.com)

- - - - - - - - - - - - - - N  O  T  E  S - - - - - - - - - - - - - - - - -
The most recent version of this FAQ can be found at:
  http://www.gamefaqs.com/

This is a preliminary release, which means that I am not finished yet.  Why
release this FAQ early then?  Because if I don't, I might not ever finish it!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Contents:
---------
 i.   Introduction
 ii.  The Sword Coast
 iii. Items
 iv.  Spells
 v.   NPC's
 vi.  General Strategies

 Walkthrough

 1.   Candlekeep
      a.  The Crossroads
 2.   Friendly Arm Inn
      a.  Area North of Friendly Arm Inn
 3.   Beregost
 4.   Nashkel
 5.   Nashkel Mines

 Tales of the Sword Coast

 X.   Durlag's Tower

 Appendices

 A.   Monsters & Monster Strategies
 B.   The Gods of the Realm
 C.   Utilities & Editors
 D.   Cheats
 E.   Online Resources

i. Introduction
---------------

ii. The Sword Coast
-------------------

iii. Items
----------
Note: Prices are all based on an average reputation, where they neither give you
     the "Hero's Discount" or the "Villain's Markup".

 Shops (a * indicates that this item is only found in the Expansion Pack)
 -----
 Candlekeep:
 - Candlekeep Inn -- Buys/sells, Drinks, Rest
     Battle Axe            5gp         Quarter Staff           1gp
     Throwing Axe (5)      5           Bastard Sword          28
     Club                  1           Long Sword             16
     Flail                16           Short Sword            11
     Mace                  8           2-Hnd Sword            56
     Morningstar          11           Scimitar*              61
     Composite Long Bow  112           Bullet (20)             1
     Long Bow             84           Heavy Crossbow         56
     Short Bow            33           Light Crossbow         39
     Dagger                2           Bolt (20)               1
     Throwing Dagger (5)   5           Arrows (20)             1
     Darts (10)            1           Chain Mail             84
     Halberd              11           Splint Mail            89
     War Hammer            2           Leather Armor           5
     Sling                 1           Studded Leather        22
     Spear                 1           Small Shield            3
     Buckler               1           Medium Shield           7
     Large Shield         11           Helmet                  1
 - Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies
   Cures:
     Cure Light Wounds    50gp         Cure Serious Wounds   100gp
     Dispel Magic        200           Slow Poison           150
     Remove Curse        500           Raise Dead          10000
   Sells:
     Potion of Healing    84gp         Antidote              112gp
     Elixer of Health    560           Stone to Flesh Scroll 168

 Friendly Arm Inn:
 - Innkeeper -- Buys/sells, Drinks, Rest
     Battle Axe            6gp         Long Sword             19gp
     Throwing Axe (5)      6           Short Sword            12
     Club                  1           2-Hnd Sword            63
     Flail                19           Heavy Crossbow         63
     Mace                 10           Light Crossbow         44
     Morningstar          12           Arrows (20)             1
     Composite Long Bow  127           Bolts (20)              1
     Long Bow             95           Bullet (20)             1
     Short Bow            38           Chain Mail             95
     Dagger                2           Splint Mail           101
     Dart (10)             1           Leather Armor           6
     Halberd              12           Plate Mail            762
     War Hammer            2           Small Shield            6
     Sling                 1           Medium Shield           8
     Spear                 1           Large Shield + 1     2540
     Quarter Staff         1           History/Fateful Coin    2
     Bastard Sword        31           History/Unicorn Run     2
 - Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies
   Cures:
     Cure Light Wounds    50gp         Cure Serious Wounds   100gp
     Dispel Magic        200           Slow Poison           150
     Remove Curse        500           Raise Dead           2000
   Sells:
     Potion of Healing    84gp         Antidote              112gp
     .. of Genius        336           Elixer of Health      280
     .. of Mind Focusing 560           Stone to Flesh Scroll 168
     .. of Insight       336

 Wands
 -----
 Wands last for 20 uses, and then fizzle away.  Although no way exists to
 directly check how many charges are left in a wand, you can try to sell it at
 a shop.  The more the shopkeeper will pay, the more charges you have left.

 Jewels, Gems, and Other Valuables
 ---------------------------------
 Gems:          selling price
 Andar            15gp
 Bloodstone       25
 Diamond         500
 Fire Agate        5
 Garnet          175
 Iol              20
 Jaspar           17
 Lynx Eye          7
 Moonbar         187
 Moonstone        25
 Shandon          45
 Skydrop          20
 Sphene          112
 Star Diopside    47
 Sunstone         12
 Tchazar          17
 Water Opal      175
 Waterstar        40
 Ziose            30
 Zircon           45

 Necklaces:
 Agni Mani        20gp
 Bluestone        15
 Gold             30
 Laeral's Tear  3000
 Pearl           500
 Rainbow Obsidian 25
 Silver            5
 Studded w/Zios   75
 Tiger Cowrie     27

 Rings:
 Angel Skin       50gp
 Bloodstone       30
 Fire Opal       250
 Gold             20
 Greenstone        5
 Jade             40
 Silver            2


 Misc Items
 ----------

 Wyvern Heads -- give the first to XXXX (priest at temple) for 2000 gp, then
   sell any others to XXXX (mage at high hedge, or elsewhere) for 500 gp each.
 Winter Wolf Pelts -- sell these in the shop in Nashkal for 500gp each, no
   limit to how many you can sell.

iv. Spells
----------

v. NPC's
--------
Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them.  To see the X,Y coordinate of where you are,
press "L".  The top left of any map is x 0 y 0.
Note: If you turn both Khalid and Jaheira down in the FAI, you can't get them.

Pairs: (can't have one without the other)
 Khalid - Jaheira
 Xzar - Montanon
 Minsc - ?
 Note: To get one of these in the pair without the other, simply send the other
       person into a building (the person you want to get rid of), and then
       reform the party to kick them out.  This way they can't come up to you
       and talk to you.

Good:        S  D  C  I  W  Ch       Race        Class           Alignment
 Ajantis    17 13 16 12 13 17      Human       Paladin         Lawful Good
   Ajantis is a simple person, all he wants to do is vanquish evil.
   Where he is:  Farm N of Friendly Arm Inn-- x 1572 y 3139
 Yeslick    15 12 17 7  16 10      Dwarf      Fighter/Cleric   Lawful Good
   You find Yeslick in the Cloakwood Mines, and all he wants to do is help.
   How noble.
   Where he is:  Cloakwood Mines, Level 2--x 851 y 1727
 Imoen      9  18 16 17 11 16      Human        Thief         Neutral Good
   Imoen automatically will join you immediately after Gorion's death.  Unless
   you run away, that is.  Sometimes she comes with a Wand of Magic Missiles,
   now who did she steal that from?
 Khalid     15 16 17 12 10 9      Half-Elf      Fighter       Neutral Good
   See Jaheira below for a description.
   Where he is:  Friendly Arm Inn, Ground Floor--x 329 y 685
 Coran      14 20 12 14 9  16     Half-Elf    Fighter/Thief   Chaotic Good
   Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so do that
   immediately or he will leave.  After you beat the wyverns, he will stay
   forever.
   Where he is:  Cloakwood 1--x 1515 y 691 (on a bridge)

Neutral:     S  D  C  I  W  Ch       Race        Class           Alignment
 Faldorn    12 15 11 10 16 15      Human        Druid         True Neutral
   Faldorn wants to free the forest from the evils of the Iron Throne, which
   has taken up residence in the Cloakwood Mine.
   Where she is:  Cloakwood 3--x 639 y 2885 (in the druid shrine)
 Jaheira    15 14 17 10 14 15    Half-Elf   Fighter/Druid     True Neutral
   Jaheira and Khalid were good friends of Gorion, and will go with you every-
   where.  However, if you say "No" to them the first time they want to join,
   you won't be able to get them.  Ever.
   Where she is:  Friendly Arm Inn, Ground Floor--x 329 y 685
 Garrick    14 16 9  13 14 15      Human         Bard        Chaotic Neutral
   Garrick will join you only after you finish the Silke subquest in Beregost.
   Where he is:  Beregost (by the Burning Wizard Inn)--x 2564 y 2284
 Quayle     8  15 11 17 10 6       Gnome  Cleric/Illusionist Chaotic Neutral
   Quayle is an insulting little person, who will join up for no apparant
   reason.  No matter which direction you say that you are going, he is going
   that way too.  Can't get him until the Cloakwood mines are clear.
   Where he is:  Baldur's Gate Bridge--x 486 y 797
 Safana     13 17 12 16 9  17      Human        Thief        Chaotic Neutral
   Safana wants to find some treasure in the Flesh Golem cave, and afterwords
   she will stay with you forever.
   Where she is:  Lighthouse--???

Evil:        S  D  C  I  W  Ch       Race        Class           Alignment
 Kagain     16 12 20 15 11 8       Dwarf       Fighter         Lawful Evil
   Kagain runs a Mercenary business, and one of his caravans has disappeared.
   Help him recover it, and you get to keep what you find.  Goodie.
   Where he is:  Beregost (Shop North of Feldepost Inn)--x 1549 y 2031
 Eldoth     16 12 15 13 10 16      Human         Bard         Neutral Evil
   Eldoth wants to join you so that he can "rescue" his lover Skie from her
   father in Baldur's Gate.
   Where he is:  Cloakwood 3--x 3181 y 3492 (in the forest)
 Montaron   16 17 15 12 13 9      Halfling  Fighter/Thief     Neutral Evil
   Montaron is the dumb half of Montaron and Xzar, and goes where Xzar goes.
   Where he is:  Crossroads (W of Candlekeep)--x 4515 y 2707
 Viconia
   If you turn Viconia down when she asks to join, she vanishes forever.
 Xzar       14 16 10 17 16 10      Human     Necromancer      Chaotic Evil
   Xzar and Montaron will join you on the crossroads right out of Candlekeep,
   and they want to go investigate the Nashkel mines (who doesn't).
   Where he is:  Crossroads (W of Candlekeep)--x 4577 y 2693

vi. General Strategies
----------------------
Charisma is your friend:
 So what does Charisma really get you?  Well if you have a low charisma you may
 not be able to get NPC's to join you, if you pass a quest, the treasure may
 not be as good as it normally would be, (or there may be no treasure at all!)
 and shops may charge you more.  So don't skimp out on the charisma.

Low Dexterity Not So Bad:
 If your stats just aren't turning out so good, consider skimping on Dexterity.
 Why?  There are Gaunlets of Dexterity out there that bring you up to a full
 18!  Don't skimp out too much since you still have to fight to get those
 gauntlets.  (the gauntlets are in the gnollish fortress)

Fighting Battles:
 Let them come to you.  When you first see an enemy, your first instinct may be
 to run over to it and slaughter it.  Well don't.  Let it come to you, and
 attack it there.  This way if there are 50 more of these creatures, they won't
 see you and won't attack.  At least until you are ready for them.

Save a Lot:
 There are 3 times when you should definately save the game.  When you win a
 battle, before you go to sleep, and everywhere else.  You never know when you
 will go to a new area, have your best warrior charmed, and have half your
 party killed.  So save often.  Also don't just save over the same slot over
 and over, use at least 10 slots.  This is especially necessary in Durlag's
 tower.  This also means you should probably avoid the Quick Save.

Resting:
 No matter where you rest, you won't get very many HP from resting.  So before
 you rest make sure to (after you save it, if you are not in an inn) heal
 everyone with spells.  You get all magic memorized during the night, you do
 not, however, get all your HP's.

The Guard:
 When you rob someone, they might summon the guard.  Keep that in mind (you
 will want to save the game before you rob someone).  Also bear in mind that
 the guard is strangely NOT summoned if you kill someone, like in an inn.

============
Walkthrough:
============

-------------
1. Candlekeep
-------------
Companions (NPC's): none (although Imoen joins later)

Plot:
 - Buy Equipment in the Inn (you start right by it)
 - Talk to Gorion to leave Candlekeep (x 2683 y 1756)
   Note: Once you leave Candlekeep, you can't come back.

Subquests:
 - Phlydia's Book
   A little NE of the Inn, you will find Phlydia.  She has lost her book, The
   History of Halruaa  Go east, you will find a shed with hay and a cow.  Check
   one of the bales of hay for the book.  Return to Phlydia for your reward,
   a Lynx Eye Gem and 50 exp.
   Phlydia: Candlekeep (x 1601 y 311)
   Book: Candlekeep (x 3245 y 289)

 - Firebead's Scroll
   Inside the Inn is Firebead Elvenhair.  He has lent a scroll to a scholar,
   Tethtoril, near the Candlekeep central area and wants you to retrieve it.
   Do so for a small reward, a Healing Potion, 50 exp and he casts Protection
   from Evil on you.
   Firebead: Candlekeep, Candlekeep Inn (x 198 y 404)
   Tethtoril: Candlekeep (x 3154 y 1304)

 - Fuller's Bolts
   If you're still in the Inn, buy some bolts, and take them to the barracks.
   There you will give your bolts to Fuller who apparantly can't walk up the
   street to get some himself.  When you talk to Fuller, ask him if he has
   any errands for you to run.  Talk to him again and give him the bolts for
   your reward, a dagger +1 and 50 exp.
   Barracks: Candlekeep (x 1570 y 2447)

 - Hull's Sword & Medicine
   While you are still in the barracks, in the NW corner is a chest.  Open the
   chest and take the contents (a sword, and a bottle).  Now take the sword
   to Hull, who is by the main gate.  Talk to him, and he'll tell you that he
   forgot his sword.  Talk to him again to give it to him.  You get 20gp and
   50 exp for your trouble.
   Barracks: Candlekeep (x 1570 y 2447)
   Hull: Candlekeep (x 3662 y 2431)

 - Nessie's Green Elixer
   Now we're going to finish up these subquests by going up to Nessie (the cow,
   she's by where you got the book for Phlydia).  Talk to Dreppin (if you
   didn't talk to him before, you'll have to talk to him 3 times) and he'll
   take the potion from you, and you get 50 exp.
   Dreppin: Candlekeep (x 3264 y 430)

 - Killing Rats
   Talk to Reevor by the Storehouse, and he'll pester you to kill the rats in
   the storeroom.  Go inside and do just that.  Come back out and talk to
   Reevor again to get your reward, 5gp and 50 exp.
   Reevor: Candlekeep (x 4335 y 1454)

Assasination Attempts (it gets its own category...hehe): 2
 - Priest's Quarters (x 2961 y 437)
   Assasins: Shank -- Dagger, 20 exp
 - Bunkhouse (x 2055 y 2668)
   Assasins: Carbos -- Dagger, 20 exp
   Note: If you kill these assasins before they turn red and attack you, you
         get 2 exp.  But at least your reputation doesn't decrease!

Other:
 - Learn to Fight
   If you want to learn the battle system of Baldur's Gate in a controlled
   atmosphere, simply talk to the Gatewarden at (x 3065 y 3899) to set up a
   simulated combat experience.  You get no items from it, however, nor do you
   get any experience.

 - Learn to Fight part 2
   Another place to learn to fight is to talk to Jondalar (x 4094 y 1331).  He
   will attack you, you attack back.  Erik will sneak up behind you and shoot
   you with arrows.  Don't worry, they don't damage you.  You get nothing from
   this either.

 - Free Healing Potion
   Go to the healer's (x 3566 y 2932) and talk to the Priest of Oghma there,
   and tell him that you could use a little healing, and he will give you a
   potion of healing.

------------------
1a. The Crossroads (2 areas: Area E of Candlekeep, Area S of Friendly Arm Inn)
------------------
Companions: Imoen; Xzar and Montanon (x 4546 y 2701)
 I wouldn't bother with Xzar and Montanon here unless you are forming an all
 evil party.

Enemies: Gibberlings, Xvarts, Bandits, Wolves, 1 Ogre (see subquests below)

Plot:
 - You are now in the area where Gorion was killed, you need to go east, then
   north to get to the Friendly Arm Inn.
   Note: When you first enter the crossroads area, Elminster will talk to you.

Subquests:
 - Chase and the Cliff
   Chase apparantly has nothing to live for, and is going to hurl himself off
   of a cliff.  You can talk him out of it, but it's not readily apparant what
   effect this has on the game.  (btw, no matter what you say to him, he
   doesn't jump.)
   Chase: Area E of Candlekeep (x 1458 y 2412)
 
 - An Ogre and His Belts
   There is an ogre here who has a belt fetish.  Kill him and take the two
   belts.  The larger looking belt is the Girdle of Masculinity/Femininity
   (changes your gender) and the smaller one is the Girdle of Piercing + 3 vs.
   piercing.  You may want to wait to do this until you have more than 2
   people.  If you want, you can return the Girdle of Piercing to its owner,
   Unshey, in the Friendly Arm Inn (see that section below).
   Ogre: Area S of Friendly Arm Inn (x 4787 y 1665)

Other:
 - Search Gorion's Body (area E of Candlekeep)
   You will find some treasure's around where Gorion was killed, including a
   letter that has some clue's about your origin. (x 3149 y 1373)

 - A downed Caravan (area S of Friendly Arm Inn)
   You can check out a destroyed caravan, but there's only 7 gp there to be
   had.  (x 2348 y 3343)

-------------------
2. Friendly Arm Inn
-------------------
Companions: Khalid, Jaheira (both First Floor FAI, x 329 y 685)

Enemies: Hobgoblins

Plot:
 - Beat the assasin, Tarnesh, to gain entrance to the Inn
 - Talk to Khalid and Jaheria and get them to join.  They tell you to go to
   Nashkel to the south to find out about this tainted ore thing.

Subquests:
 - Unshey's Belt
   If you want to part with the Girdle of Piercing (which I wouldn't), talk to
   Unshey in the Friendly Arm Inn to get a reward: History of Tethyr, 95gp, and
   800 exp.
   Unshey: Friendly Arm Inn, Second Floor (x 1190 y 753)

 - The Noble's Golden Pantaloons
   On the third floor of the Friendly Arm Inn you will find a nobleman who
   mistakes you for the laundry service of the inn, and he gives you his
   Golden Pantaloons for washing.  You can't do anything with the pantaloons
   so give them back to the Noble for 100 exp.  Not bad for not doing a thing.
   Noble: Friendly Arm Inn, Third Floor (x 336 y 673)

 - Landrin's Spiders
   Landrin's house in Beregost has been overrun by spiders, and that is why she
   is hiding in the Friendly Arm Inn.  She gives you a bunch of antidotes and
   promises a reward if you bring back the body of the spider, her husbands
   boots, and some wine.  Go to Beregost, and into the house by the Jovial
   Juggler.  Kill the spiders, and take the 3 items and return to Landrin for
   your reward: ??????????????????????????????
   Landrin: Friendly Arm Inn, Third Floor (x 796 y 735)
   Spiders: Beregost (x y )

 - Joia's Flamedance Ring
   Hobgoblins north of the Inn have swiped Joia's flamedance ring.  Kill them
   to get it back.  Joia is in the house just to the west of the outer gate in
   the inner grounds.  She won't give you anything, but you get 400 exp and
   Rep + 1.
   Hobgoblins: Friendly Arm Inn (x 2554 y 292)
   Joia: Friendly Arm Inn (x 1536 y 2484)

Assasination Attempts: 1
 - Steps to the Entrance (x 3364 y 2252)
   Tarnesh -- 120 exp, 58gp and 3 spells

---------------------------------
2a. North of the Friendly Arm Inn (2 areas: Farm N of FAI, and BG Bridge)
---------------------------------
Companions: Ajantis (x 1572 y 3146)

Enemies: Bandits, Ankhegs

Plot:
 - We're here to pick up the NPC Ajantis (if you want a Paladin, that is), and
   to do the subquests here. (they have good experience!)

Subquests:
 - The Fishermen and the Sea Priestess

Other:

-----------
3. Beregost
-----------

Mirianne's Letter (subquest)
Just south of Beregost you will find two Ogrillons, and on one of their bodies
is a letter for a Mirianne, who lives in Beregost.  Take her the letter and she
will give you a Ring of Protection + 1 and 300 exp.
Mirianne: Beregost (x 4804 y 2086)
Ogrillons: S of Beregost (x 3850 y 1460)

Firebead Elvenhair's Book (subquest)
You'll find Firebead in Beregost (he was also in Candlekeep while you were
there) and he wants you to pick a book up for him, the History of the Fateful
Coin.  You can find it across the street in the Feldepost's Inn (for 2gp).
Give him the book and you get 300 exp, the History of the Dead Three, and
a Reputation + 1.
Firebead: Beregost (x 2044 y 2905)

Marl the Drunk (subquest)
Marl is in the Feldepost Inn, and he has had his fill of adventurers.  He
accosts you in the bar, and you can fight him (????? exp), but you can also talk
him out of fighting.  Choose options 1, 1, 3, 3, 1.  For your trouble you get
900 exp.
Marl: Beregost, Feledepost's Inn (x 1406 y 2640)

----------
4. Nashkel
----------

--------------------
5. The Nashkel Mines
--------------------

========================
Tales of the Sword Coast
========================

X. Durlag's Tower
-----------------

Nymph's Hair (subquest)
In the tower on level 3 you will come across a jerk named Riggilo.  Don't kill
him.  On level 4 you find a Nymph (Kirinhale), agree to help her out, and she
gives you a lock of Nymph Hair.  Go back to Riggilo and give him the hair.
Finally go back to the Nymph and get your reward:  4000 exp.  Also Riggilo is
now trapped in the tower for eternity.  It's win-win!  If you want, go back and
talk to Riggilo again, and he will get upset and attack you.  Kill him for 1400
more exp, and some minor treasures.

===========
Appendices:
===========

A. Monsters & Monster Strategies
--------------------------------
In the treasure category, the amount of gp can also be replaced by a jewel or a
potion (or pretty much anything of some value).

Normal Monsters:

Name:             EXP:             Treasure:

Ankheg             975             Ankheg Shell
Baby Wyvern        450               --
Bandit              65             Scalp, Long Sword, L. Armor, S. Bow, 1-20gp
Battle Horror     4000             20gp
Black Bear         175               --
Black Talon Elite  240             Scale Armor, Long Sword, Magic Arrows, 20gp
Brown Bear         420               --
Cave Bear          650               --
Digger               7             Spear
Dire Wolf          125               --
Diseased Gibberling 35               --
Doom Guard        2000               --
Doomsayer         4000               --
Doppleganger       420             varies
Dread Wolf         650               --
Druid              120             Quarter Staff
Ettercap           650             5gp
Flaming Fist       250             Plate Mail, Helmet, S. Shield, L. Sword
F. Fist Enforcer   300             same as FF, w/ Magic Arrows
FF Enforcer/Wizard 650               --
F. Fist Scout      300             varies
Flind              120             2-Hnd Sword, 18-30gp
Ghast              650             15gp
Giant Spider       450               --
Gibberling          35             1-11gp
Gnoll               35             Halberd, 2-10gp
Gnoll Slasher       65             same as gnoll
Gnoll Veteran       65             same as gnoll
Greater Basilisk  4000             varies
Gr. Doppleganger  4000             varies
Guard              120             Scale Armor, M. Shield, L. Sword
Hamadryad          650             Dagger
Hobgoblin           35             Leather Armor, Helmet, L. Sword, 5-20gp
Hobgoblin Elite     95             same as Hobgoblin
Invisible Stalker 3000             45gp
Kobold               7             Short Sword, Short Bow, 2-15gp
Kobold Commando     35             Arrows*, 20gp
Lesser Basilisk   1400               --
Mountain Bear      900               --
Mustard Jelly     2000               --
Ochre Jelly        270               --
Ogre Berserker     650             varies
Ogre Mage          650             varies
Ogrillon           175             varies
Phase Spider      1400               --
Polar Bear         900               --
Sirine            2000             Pearl, etc.
Skeleton Warrior  4000             Spell, 2 Hnd Sword + 1, Helmet
Sword Spider      2000               --
Tasloi              35             Spear, 1-5gp
War Dog             65               --
Wild Dog            35               --
Winter Wolf        975             Pelt
Wolf                65               --
Wraith Spider     1400               --
Wyvern            1400             Wyvern Head
Xvart               15             Short Sword, 2-15gp
Zombie              65               --

Monsters with Names:

Tarnesh            120             3 spells, 58 gp
Teven (bandit)     975             Scale Mail, Long Sword, M. Shield, 45gp
Osmadi            1000             Leather Armor, Staff, 12gp
Tranzig            975             Wand, Ring, Staff, Letter, 91gp
Raiken             650             Chain Mail, M. Shield, War Hammer+1, 31gp
Ardenor Crush      900             Studded Leather Armor, Helm, L. Sword, 104gp
Taugosz Khosann   2000             Full Plate, M. Shield+1, War Hammer+1, 105gp
Hakt               750             Bow of Marksmanship, Leather Armor, 62gp
Venkt              900             3 spells, Robe, 2 potions, 92gp
Britik             900             Gold Ring, Jade Ring, Garnet Gem, Halberd
Raemon            1200             Scalp, Composite Long Bow, Magic Arrows, 1gp
Seniyad           4000             Leather Armor, Staff, Ring*
Centeol           1000              --
Drasus            1400             Boots of Speed, Chain, Morning Star+1, 56gp
Kysus             1400             Robe, Dagger, 66gp
Rezdan            1200             Robe, Staff, 32gp
Genthore          1600             Plate Mail+1, L. Shield, Throwing Ax, 56gp
Hareishan         1200             Adv. Robe, 2 spells, Potion, Staff, 310gp
Natasha           1200             Robe, 4 spells, Dagger
Davaeorn          6000             Bracers AC6, 2 Robes, 2 Spells, 106gp
Tenya              650             Bracers*, Flail
Droth              975             Helm of Defense, 150gp
Shoal              500             Pearl
Drizzt           12000             2 Scimitars, Chaim Mail + 4,
Brage             1400             Cursed 2 Hnd Sword, Body, Potion, 80gp
Icharyd            950             Helm, L. Shield, 80gp, Flail + 1
Lendarn           1400             Robe*, 4 spells, 2 potions, 180 gp
Thalantyr         3000             Adventurer's Robe, 2 potions
Kelmath Ormlyr    5000             Mace, 2 potions, 102gp
Gellana Mirrorshade 2000           Studded Leather, 2 Potions, club
Unshey             420             History Book, Staff, 82gp
Gerde              420             Chain Mail, Spear, 45gp

Tales of the Sword Coast Named Monsters:

Marcellus         2000             Robe*, 1 Spell, 81gp
Beyn              1800             Wand*, 66gp
Andris            6000             Robe*, 2 Spells, Scroll, 109gp
Tellan            3000             Darts*, 78gp
Dezkiel           1800             Shandalar's Cloak, Scroll, 66gp
Garan             2000             4 Spells, 66gp
Cuchol            1800             1 Spell, 66gp
Ghost             3750              --
Riggilo           1400             Leather Armor*, Short Sword*, 170gp
Love              3000             Rune, Bastard Sword, Wine
Fear              2200              --
Pride             2500             Plate Mail, Large Shield
Avarice           2500             Short Sword + 1, Leather Armor

 "Dryad" Fighting:
   A dryad (or any other female monster type, such as the Siren) has some nasty
   magical attacks, namely Charm Person, which if used on the right person in
   your party, screws you over.  Nothing worse than having to fight your own
   best fighter.  So if you lose too many people to her, then go back to your
   last save, then send only your best fighter to where the dryad is.  If your
   fighter is charmed, no big deal (enemies won't attack charmed party members,
   so you won't get killed).  Once she is out of the worst magical attacks,
   send in the cavalry.

B. The Gods of the Realm
------------------------
Cyric -- evil god worshipped by Bassilus to raise the dead, also Mulahey has a
 Cyric Holy Symbol on him.
Helm -- a good god, worshipped by Ajantix.  There's a Helm temple in Nashkal.
Jergal -- former god of the dead, lost his power to Bane, Bhaal, and Myrkul
 (History of the Dead Three)
Kozah -- ancient god of various chaotic happenings (like earthquakes), there is
 an ancient temple being unearthed of his far to the SW of Beregost, but beware
 the curse!
Mystra -- goddess of magic
Oghma -- there is a temple to Oghma is Candlekeep
Sune -- good god, the Holy Ring is a Sune artifact
Umberlee -- goddess of the Sea, you run into her priestess at the Baldur's Gate
 Bridge

C. Utilities & Editors
----------------------

D. Cheats
---------

E. Online Resources
-------------------

Portraits:

http://hometown.aol.com/ldyjaheira/bgindex.html

F. Strange Things
-----------------

Inconsistencies and/or Mistakes:

After clearing the Cloakwood Mines, talk to Officer Vai and she will say:
"You efforts have not..."  A clear grammatical mistake.



ASCII Art created using SigZag by James Dill:   (freeware!)
 http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
 http://www.gwdsoft.com/

Shameless Self Promotion:
 I have also written faq's for:
   NES:   The Legend of Zelda
          Disney Adventures in the Magic Kingdom
   SNES:  Utopia: Creation of a Nation
          Aerobiz Supersonic
   PC:    Ultima 4
          Ultima 7
          Ultima 7 Part 2: Serpent Isle
          Ultima Underworld -- Keyboard Commands
          Ultima Underworld II -- Keyboard Commands
                               -- Spell List
          Sid Meier's Alpha Centauri
          Rollercoaster Tycoon
          Colonization -- the Single Colony Strategy Guide
                       -- the Cheat Guide
          Master of Magic (revision)
 All can be found at:
   http://www.gamefaqs.com/

Questions?  Comments?  Mistakes?  Email me about it!  manymoose@hotmail.com

Preliminary Version (8-17-99, 32k)


This Document is Copyright 1999 by Dan Simpson


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