GameSurge Strategy Page

Blade Runner

NOTE: After the game starts, click on McCoy. Under OPT, click on load,
NewGame and choose EASY. This way, you will have unlimited ammo and
money. Also, it will be harder for you to be killed and easier for you
to kill someone.

If the game ever freezes, after arriving in the spinner or changing a
disc, hitting Esc sometimes allows the game to continue.

SPECIAL NOTE: During this walkthrough, some minor things may not happen
because of the way the game is played or the order in which things are
done. You should at least get through the game without too much

Talk to the officer.  Click on the people at the left.  Pick up the
chrome fragment.  Click on the fire hydrant and the trash can.  Click
the green cursor on the front door.  Inside, notice the foot prints.  At
your feet is a shell casing (or casings.)  You might have to move to the
side a bit.  Look carefully and pick up the casing.  Talk to the owner
until you get Lucie's reference.  Look at the camera hanging at the
upper left.  Talk to the owner again until you get a CD.  Go to the desk
by the curtain divider.

Get the candy bar and toy dog.  Look at the picture behind the desk.
Get the item on the floor in front of the desk.  Go back outside.  Talk
to the officer about all. Go home.

Click on the counter to automatically feed your dog. Put the CD in the
machine for two photos.  One of them has a face, suitable for a hardcopy
photo, when you zoom in on that area. In the other photo, get a closeup
of the desk and get a hard copy of a menu. You should review all
evidence in the KIA to uncheck the items. Check to see if you have any
messages in the wall unit. Click the bed for a rest. Go to police

At the laboratory, give all evidence at the window and keep clicking the
man to get all replies.  Go to the floor that has the shooting range and
notice the cigarrette butt.  Enter the shooting course.  Try not to
shoot any civilians.  After you exit the course, click on the monitor at
the upper right to see your score.  Go to China Town.

Under OPT in your KIA, select the question mark if it's not already
checked. Talk to the guy in the red jacket.  Talk to the owner of the
cafe, all choices. Follow the big guy to the kitchen.  Set your dialogue
to the question mark (user choice icon.) SAVE! Talk to the cook. If you
don't cause him to run away, you can do this later. If the cook leaves,
follow him. Talk to the bum and give him some money.  Find a license tag
in the dumpster.  Go through the door beyond the dumpster and search the
building.  Return to police headquarters.

Go to lockup and set your dialogue to the question mark (user choice
icon.)  Talk to the prisoner and you might administer a test (if not,
don't worry.) Press the red button to calibrate. Alternately press
buttons 1, 2, and 3 on the right side till you determine if the prisoner
is human. Go to the computer room and click the small screen on the
right side to upload your information.

If you previously caused the cook in China Town to run away, go home and
he will attack you.  Keep shooting him till you kill him. If you didn't
scare the cook away in China Town, go back there and try again and don't
forget the license tag in the dumpster. When you've finally chased the
cook, go home to the rooftop and kill him. Search the body for a clue.

NOTE: There's an alternate way to kill the cook. Restore to the kitchen
before you talk to him. When the cook tries to spill soup on you,
there's a moment that you can click screen right to jump away. You will
have time to run after him but don't kill him yet. Ignore the bum at the
dumpster. Keep running toward a door and climb the steps (or ladder) in
the next screen. Walk to a locked door and get ambushed. Keep shooting
the cook to kill him. Search the body. Go back to the dumpster and get
the license tag.

After killing the cook, go to your apartment. Feed your dog, check for
messages, and check the TV. Then, go to bed. You should dream about a
big fat guy. When you awake, you get a message about Tyrell.  Now, act 2
should begin.  Maybe you should consider going to Tyrell's.

ACT 2: Tyrell.
Get disc from guard. Enter door to the right. There might be a sales
brochure and an earring you should get from floor to the right of the
chamber entrance. Click the color bar monitor to learn about attempted
access to the Tyrell files. Use the computer till you say... I couldn't
even begin to guess the code...

Police Headquarters.
In the Esper room, use the picture from the security camera and zoom in
on the dog to the far left. It's collar should say RIKKI. Also get hard
copies of the person's face and the food container, all in the same
photo. Make sure you have reviewed all clues in your KIA.

Use the computer again and you should get the DNA. Enter the chamber and
talk to the photographer. Get a wire from the corpse. Get a food
container from the floor. Look at the dead animals. Exit chamber.
Question the guard at the desk, to ask for Tyrell. He says you have to
contact the bos' personal assistant.

Police Headquarters.
On the ground floor, talk to Guzza in his office. He will set up a
meeting for you and you had better have some good questions. If he's not
there, take the order receit from the folder on his desk. Go back to the
Tyrell building, question the guard, and return to Guzza's office. He
should now be there. You must get him to set up an appointment for you.

You meet Rachael and shortly, Tyrell.

Check all new options, in your KIA unit, especially the earring. Check
for messages on the wall unit. Check the TV.

Animoid Row: SAVE.
Talk to the fish salesman. Talk to the snake salesman to the far right
till he gets angry and tells you about Bullet Bob (listen carefully to
what he says.) Talk to the owner of the dragonfly booth. Buy a bracelet
with Maggie on it. Go left to Bullet Bob's. Before entering, make sure
your dialogue is set to the question mark. Question Bob about everything
and get him to fix up your KIA. This is important because later in the
game, you will get framed and you can't be too careful about what you
upload into the mainframe.

Administer a Voit Kamph test. Buy some special ammo. Go left to Hawkers
and talk to the woman. Go down and talk to the bartender. Order a drink.
You may or may not get a flask. Go right and click the green cursor,
from a distance, on the guy under the diamond sign to talk to him. If he
leaves, go up screen and return. From a distant view, click green cursor
on him. Question him about jewelry.

Go up screen and come back to question the man again. After he flashes a
camera in your face, take the camera then follow him. Shoot the cage
door and enter the trapdoor. Look at the weapons in the crates. Follow
the tunnel to the right and climb a ladder to the street. Agent Steele
should show up in time to keep you out of trouble.

Police Headquarters.
In Guzzman's office on the ground floor, you may find a paper on his
desk, about a new weapons shipment. Go to the man at the firing range.
Look at the crate on the floor. Talk to the man till he gives you a
shipping form. Recheck the clue data base in your KIA unit.

DNA Row.
Wait at the fire barrel and talk to the guy, in the red jacket, a couple
of times. Go left and SAVE!Enter Dermo Design and shoot the handcuffs to
free the man. Put your gun away and run left and to the bottom of screen
outside. Talk to the dying man. Talk to the officer. Go back inside and
check the damage. Exit and go up the stairs to the left. Get an envelope
from one of the dummies. Check the answering machine to the right of the
dummy (you might have to move to the side so that you can click on the

Exit to the street. Go right and up screen. Enter the green building.
Make sure your dialogue choices are set to the question mark. Keep
talking to the man untill you have choices. Ask about everything. Exit
and go through alley just left of building. Enter the Bradberry Hotel.
Go down the hallway and then right at top of stairs. In one room, click
the power strip on the floor to resume a printing process, then get the
printout. In the room with water, climb the ladder. Break glass in
bookcase shelves and climb to roof.

ACT 3.
When you're alone, bump your chair to the left of the window and cut
yourself loose. Get the item under the other chair. Get the doll and
another item under the pillow. Go down screen and left. Talk to the
tough guy. Go right, up, and left down the stairs and out front door. Go
right and check the wreck for an ID number. Get the wrapper from the
car. Go left, down, and right.

Police Headquarters.
At the mainframe in the Esper Room, upload your data and check all
photos to make sure you didn't miss any hard copies of the photo
closeups. Go to lockup and question the farthest guy to make sure you
have asked about Protest. After this, talk to the first guy, Izzo.

Feed your dog and check for any messages. Make sure you haven't missed
any hard copies of closeups in the photos. Click the bed to get some

Animoid Row.
The Dragonfly jeweler should now have information for you.

Nightclub Row.
Enter the club on the left. Talk to the bouncer near the stage. Try to
enter the revolving booth on the left. Exit and enter the club on the
right side of the street. Talk to the guy in the red jacket and watch
the show. He runs out, so run after him. You probably don't want to be
fooled into shooting him. You might consider letting him go.

Hysteria Hall.
Enter used cars and talk to Crazy Legs. Go up the steps, on the right,
to the roof. Look around, then go back to the street. Talk to the old
man and woman about everything. Enter the hall area. Enter the first
area on the left. Talk to the girl, but maybe you should not perform the
VK test. Consider letting her go.

Animoid Row.
Talk to Mama Isabel at the Kingston booth.

Feed maggie and get some rest.

China Town.
Down screen and to the right, enter the Yukon Hotel and talk to the
manager. Go through the neon door. Get Holden's badge from a cabinet
drawer. Get a strange scale from the bathtub.

DNA Row.
Enter the Bradberry and talk to the owner. Look around the rooms again.
Talk to the owner again. He will probably order you to leave.

Nightclub Row.
Enter the club on the left and stand in front of the dancer. Talk to her
till the bouncer is right beside you. Make a dash for the booth on the
left to enter the back room.

Strip Club; Back Room.
Talk to the guy, in red tails, til he says he's working. When the show
starts, go left and watch but don't touch. After the show, go left to
the basement then right to the dressing room. Talk to Blondie till she
calls a cop. BOY do YOU get canned. After your rescue, walk into the
tunnel by the wrecked subway, then up the double staircase.

Back in the strip club, go through the balcony entrance on the right,
draw your gun and SAVEbefore going into the projection room. With the
red cursor on the glaring light, shoot the power cord. Climb the ladder
and shoot where the red cursor is, to destroy the Rep. After a disc
change, watch a lengthy movie.

ACT 4.
>From the bottom of the street entrance stairs, go left and cross the
tunnel. Go through the broken north door from the electric chair. Down
on the crossway, throw the lever to extend a walkway and go to the right
and see Lucile. Give her the VK and discover she's human. Go back to the
crossway and go left. Continue down the stairs and go left to the
manhole at the apartment.

Go up and enter your apartment to talk to someone. Go back to the
crossway in the sewers and go left through the large circular opening.
Turn right and take the big elevator down. With your dialogue set to the
question mark, choose the following as you talk to the drunk...OTHERS,
FAT MAN, then click him again. He wants some booze. Go to the crossway
and straight across to where Lucile was. Enter the weapons cache and
climb to the street.

Get a flask of wine at the China Bar and return over the crossway and on
to the drunk. First ask him about the sewers, then give him the wine.
Then ask him all you can before he passes out. Face the elevator and
take the right tunnel to the plank and SAVE! Start across the plank.
When the rat appears, return to the left end of the plank, draw your gun
and shoot the rat.

Cross the plank and make sure your dialogue is set to the question mark.
Talk to the twins, with all choices from top to bottom, til they ask for
Tyrell's DNA files. From the twins, exit the door under the light, climb
the tall ladder and SAVE! Climb the short ladder and quickly enter the
elevator behind the guard. Get the DNA from the table. The previous
directions to Tyrell's office are for playing in easy mode (unlimited
cash and ammo.) The following is an alternate route to Tyrell's
office...Return to the crossway and go screen left toward the room
before the manhole. Go through the northern door and go north.

Sneak back into the sewers and give the DNA to the twins. They give you
the whole scoop on things. Go up the steps behind the twins and call
Guzza on the console. Go back to the drunk and SAVE! Go through the iron
gate and talk to Guzza. When you have the chance, shoot him. The Reps
tell you to go to the moonbus.

To return to the apartment building, leave the platform and take the
elevator up. Return to the crossway and go screen left to the manhole
and enter the apartment building. There's a long movie and act 5 starts.

ACT 5.
You get a message, on the wall unit, from Lucile. Go to the ground floor
and enter the sewer. In the room from the manhole, go through the
northern door and go north from there. You see Agent Steele. Shoot her
when you get the chance. Continue north to the moonbus and talk to
someone outside. Return south to where you shot Steele and pick up the
power source near the white running lights on the left. Return north to
the moonbus and enter. Watch the ending. McCoy a Rep?

Nmae Chan Han Jia

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