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Admiral: Sea Battles
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WALKTHROUGH THE FIRST EPISODE OF ADMIRAL SEA BATTLES
1996 Megamedia Corporation. All Rights Reserved

Strategies described below:
- to suffer minimal losses;
- to earn the maximum quantity of money that will be useful for the next
missions;
- to start the next mission with repaired ships so not to waste time on
their repair in the beginning of the next mission.

MISSION ONE:

Concentrate your navy on the east and to the south from the southern
enemy fort but out of reach of its guns. During this maneuver, as a rule,
you manage to destroy enemy brigs by long-range guns without any damage
to your ships. Then having waited for favorable wind you place your ships
vertically on the left from the southern fort so that they were out of
the fire range of other forts and try to destroy the southern fort. The
most optimal formation of navy are the following: first comes brigs, then
frigates then 2-deckers and further 3-decked battleships and galleons.
(this is the general tactic of attack throughout the whole game and we
shall not mention it further - it is implied.) Then you shall concentrate
ships between two other forts and destroy them for 2-3 turns. While
destroying the forts you are attacked by enemy 2-deckers. It is desirable
to board one of them and to destroy the rest (including frigates). This
will be useful for accomplishing the next mission. Then you shall move to
the north-east and destroy frigates at a safe distance from the fort.
With a fair wind you attack the fort and destroy it. Next build a port,
repair damaged battleships (do not repair transports) and destroy the
remaining fort. Then build the 2nd line fort by transports and finish the
mission.

MISSION TWO:

Immediately move your navy through the northern strait to intercept enemy
transports. Simultaneously build 2-3 clippers and send them to catch up
your navy. Try to keep them safe and not engage them in battles. Destroy
with the basic squadron attacking enemy squadrons one by one. Concentrate
clippers a bit further nearer the shoal but out of reach of enemy forts
so that you can fire at enemy transports which broke away from your basic
squadron. An experienced player manages to destroy all enemy battleships
and transports in this mission. Then you can destroy all forts and ports
to get the maximum bonus for the mission.

MISSION THREE:

Repair ships if necessary, build some galleons and move your navy to the
south. It is recommended to build one tender. Leave 3 galleons to repel
an attack from the side of the northern enemy squadron. Destroy with the
basic squadron 4 forts and 2 ports and all guard battleships in the
south-west part of the map. Try to make as many boarding attacks as
possible. Return to your port and repair damaged ships. Then destroy the
fort that is situated in the middle part of the map. Move the island
round from the north. Divide your navy into two squadrons. Send 9-11
ships to turn the big island from the southern fort of the 1st line. The
other squadron should be moved to destroy the northern fort of the 2nd
line. Then you should destroy the enemy squadron to the north.
Concentrate all your ships near the harbor and with a favorable wind
burst into the harbor and destroy two remaining forts, then guard the
ships and the port.

MISSION FOUR:

Move out of the bay and destroy the nearest enemy fort and all the
battleships near it. Simultaneously build 4-5 galleons to repel the
attack of the northern squadron. Build 1-2 light vessels (tenders).
Repair damaged ships. Divide navy into two squadrons: send 8-9 ships
between the island to destroy forts; the rest of your ships keep a safe
distance. After the forts are destroyed attack and destroy with your
ships the enemy squadron of heavy ships. Send light vessels over shoal
into the harbor with allied transports and build ports and then repair
allied ships. Move your basic squadron to the south east to destroy the
last enemy squadron. While allied transports are moving to your port you
can destroy the remaining enemy ships and forts.

MISSION FIVE:

In the beginning repel the attack of light enemy vessels. With fair
weather you can do that without any damage to your ships. To accomplish
the mission you will need 9 heavy ships and 1 tender. There is no need in
building new ships. If you follow the tactics described above you will
accomplish this mission without any difficulties. Try to earn the maximum
bonus.

MISSION SIX:

An experienced player (or natural born Admiral) comes to the last mission
with a sum that exceeds 100000 credits. The most optimal navy effective
for this mission is two 3-decked battleships, 13 galleons and 1 tender.
From the very beginning enemy ports with every turn build 2-3 heavy
battleships and in case you choose the frontal attack tactics you will
loose this battle for sure. Enemy resources are almost unlimited.
Nevertheless we know at least 2 winning strategies in this mission. In
the beginning you should move to the south and destroy 2 forts and the
maximum number of enemy vessels. You should also board at least 2 light
vessels there. It is not necessary to destroy the southern port. After
that you should move your squadron to the east. Moving round the central
group of islands from the east destroy 2 forts. After that you may choose
one of the two strategies. The first of them requires to build (in the
central group of islands) a port and then to build as many light
fast-moving vessels (tenders and steam-corvettes) as possible. While
building light battleships your basic squadron should destroy ships that
are guarding forts and the ports. After that it draws away the enemy
battleship. With the built light vessel and a fair wind cross over the
shoal and burst into the western bay. Tenders should board heavy ships of
the enemy and steam-corvettes destroy the royal port. The second strategy
requires more patience and attention. After destroying the northern forts
your navy clears the area before forts from enemy ships and then destroys
forts. Three light vessels go to the north-east over the shoal and stop
at a safe distance. After that two 3-decked battleships and six galleons
go to the south. Two galleons and two 3-deckers (all of them should be
100% repaired!) occupy two cells below the island on which the enemy port
that is building 2-deckers is situated. Your ships are destroying every
turn and every newly built enemy 2-decker there. Four galleons go a bit
to the east and occupy the position between the reefs and destroys one
ships standing to the north with every new turn. (Do not forget to keep
an eye on the weather forecast!) The rest of the galleons approach the
strait and destroy the nearest enemy ships. Keep in mind that newly built
ships are inexperienced and timid. If you are attentive and careful you
will manage to destroy two ships more and damage the rest for the next
turn. Hence the total quantity of enemy ships decreases despite the fact
that enemy ports build new ones. A considerable part of enemy navy goes
to the north frightened by appearance of the three light vessels. The
rest of the enemy armada is squeezed by your galleons to the north and to
the east. All the above allows you to destroy the fort to the north of
the strait and then to approach the port that is building 2-deckers. Now
the time has come to change the tactic. Near the enemy port you build
your own port to build galleons and to repair damaged battleships,
including boarded ones. The most experienced ships board newly built
2-deckers one by one with every turn. The rest of your ships continue
attacking enemies. Two galleons which were standing to the south of the
port join the eastern group of galleons and wait for the moment when the
quantity of your ships are equal or a bit smaller to the quantity of
enemy navy. After this the enemy is doomed for failure.

WALKTHROUGH THE SECOND EPISODE OF ADMIRAL SEA BATTLES
1996 Megamedia Corporation. All Rights Reserved

MISSION ONE:

You can repel the attack of enemy light vessels with your light
battleships. If the weather is favorable you can also use your clippers.
The most interesting variant is when you send your light speedy ships to
pursue four enemy ship-builders. It is enough to destroy two of them.
Even if you loose some of your light ships you deprive the enemy of
possibly to building 1-2 forts. Meanwhile your heavy ships are moving
through the southern passing to the west. With a fair wind they can even
forestall the northern enemy squadron and enter the Storming Gates
strait.

MISSION TWO:

It is easy to repel the attack of the first pirates' squadron in the
beginning of the 2nd mission if you have repaired your ships in the end
of the previous one. After repelling the second pirates' attack you
should repair your ships and start moving to the west destroying enemy
forts and ports on your way. In case you have managed to keep your ships
efficient enough after destroying all pirates objects you may attack and
destroy Gordon's squadron. You can also do that after building a port in
the western bay and repairing your ships. You may leave Gordon's squadron
but then in the following missions it will be hard for you to destroy it.

MISSION THREE:

Again you are attacked by pirates in the beginning of the mission which
is why you are recommended to repair your ships in the end of the
previous mission. After the attack you are recommended to repair your
ships and move farther to the west. It is useful to send 1-3 the least
efficient ships to destroy the south-east port. If you use the tactic
described above you can destroy enemy forts on Turtle island practically
without serious damages to your ships. To do this you should reasonably
use weather conditions and the peculiarities of the coastline. In case
your squadron remained efficient you can damage (or even destroy) Eric
Gordon's squadron. We recommend you build a port and repair your ships
for the next mission.

MISSION FOUR:

You are attacked by powerful pirates' squadron at once. Simultaneously 4
speedy vessels are moving to build forts. With favorable weather you
manage to destroy them and to repel the attack of the basic pirates'
forces. Repair your ships after the attack. Then you destroy the port to
the east from Roger bay. You can also enlarge your navy by means of
boarding newly built inexperienced frigates. After that you should
destroy the south-west enemy squadron and move to fort Rodger.

MISSION FIVE:

Your squadron should be moving strictly to the east towards the attacking
pirates. You can destroy their ships from a safe distance without serious
damages to your ships. Your transports should remain near the island. You
may move transports to the south-east bay only when you have cleared 2/3
of the map from the enemy. Your basic forces keep on destroying ships and
forts. In the end build a port and repair 20 ships.

MISSION SIX:

Build a port in the north-west bay to build galleons at once.
Simultaneously the north-east port builds galleons too. After repelling
enemy attacks on both ports repair damaged objects. Then build galleons
and tenders with all remaining sum of money. After that use the
traditional winning tactic.

---THE END---


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