This is a short rule sheet for Black Night. If anyone wants to take over and add more stuff, feel free to do so. From: larry@chinet.chi.il.us (Larry DeMar) Subject: Re: Need rules for BLACK KNIGHT Date: 23 May 91 00:57:40 GMT dka@chaos.arh.cdc.com (Dorian Adams x2675) writes: >Does anyone have a listing of rules for BLACK KNIGHT beyond the limited >infromation >given in the manual and instruction card. I maybe wrong but it sure >seems like this >game has a lot of timed shots which basically reduces my playing to a frantic >attempt to drop sets of drop targets before they reset. I would love to >know if >there is a more subtle strategy I should be following. The drop targets that you talk about are the Main shots on the game, but there others that are worthwhile: 1) Lock 3 balls on the upper playfield (no time limit) for 3 ball multiball. 2) Lock 1 ball on the upper playfield, and hit the hole on the lower playfield for 2 ball multiball. In each of the multiball modes above, all scoring is multiplied by the number of balls on the playfield. 3) Any time the ball goes down the left flipper return lane (which may be assisted by magna-save), shoot the center ramp for a mystery value (20,000 to 99,000.......Contrary to today's hyper-inflated games, this is a significant award). 4) Any time the ball goes down the right flipper return lane (which may also be assisted by magna-save), shoot the spinner (if well adjusted, this yields up to 100,000 points). In multiball, (w/ the scoring multipliers), concentrate on making shots 3 & 4 above (Multiball jackpots hadn't yet been developed.) 5) The turn-around on the lower playfield awards bonus multipliers. 6) The drop target banks when completed light a magna-save arrow, and light an arrow in front of the completed bank. Complete all 6 arrows on either level to light the extra ball on the upper level. 7) If 2 or more players are in the game, the winner gets a 30 sec. bonus ball. Complete all 4 targets banks (unlimited balls) in the 30 seconds, and the turnaround lights for a special. The turnaround must also be completed in the 30 second period. The timed drop targets that are giving you trouble run on an adjustable timer. Look up the appropriate adjustment in the manual, and you are able to make the time allowed to complete the drop targets to be quite long. -- ------------------------------------------ Email: chinet!larry@gargoyle.uchicago.edu