Subject: SFEX2 Blanka FAQ v0.1 (Beta) From: "n00body" Date: 13 Feb 1999 23:50:44 GMT Newsgroups: alt.games.sf2 Blanka FAQ for SFEX2 Contents -------- 1. Why play Blanka? 2. Normals 3. Move List 4. Combos ------------------- 1. Why play Blanka? ------------------- Blanka isn't the #1 top tier "on paper" character in EX2, but as in most fighting games any character can be deadly depending on who's behind the controller. Another reason to play Blanka is for the nostalgia. He was in the entire SF2 series and many people played him. So playing him in EX2 continues that saga. You might also want to play him because, with a few exceptions, is mostly a charge character and may be easier to play then a fireball motion based character such as Ryu or Kairi. ------------------ 2. Normals ------------------ ------------------ 3. Move List ------------------ Special Moves ---------------- Blanka Ball (c)b, f+p Beast Leap (c)b, f+k Vertical Ball (c)d, u+k Electricity Tap punch repeatedly Jungle Slide df+hp Rock Crush f+mp Forward Leap qcf+kkk Backward Leap qcb+kkk Super Moves --------------- Grand Shave Roll (c)b, f, b, f+p Super Beast Leap (c)b, f, b, f+k Beast Hurricane qcf, qcf+p (in air) Special Move Comments --------------------- Blanka Ball ----------- This is Blanka's signature move. It comes out pretty fast, does average damage, but all 3 versions can be countered by your opponent before it either hits them or they block it. An interesting property of the Blanka Ball is that if you start the Blanka Ball and your opponent gets up, if the "back" of the ball is near the opponents front side, they will get hit by the ball resulting in a "cross up" Blanka Ball. Unfortunately Blanka remains turned around when he lands and your opponent can do what they want with you. Jab Blanka Ball: Travels a short distance.The damage is low and is only useful in tricking your opponent into getting caught in a Bite or charging your super meter from far away. If blocked, the recovery is very short. Strong Blanka Ball: Has the same stipulations as the jab version but travels farther and takes a longer time to recover. Fierce Blanka Ball: Travels just short of the entire length of the screen. Useful in getting close to your opponent quickly if you're on the other side of the screen. If you've knocked down your opponent or they are in the air and they aren't in the corner, you can use this version to get on the other side of them. This is also the version that you will want to use in combos.