The House of the Dead 2 FAQ (Walk-through) Ver.1.0 ================================================== Author: Frank Valenzuela Email: pharnok@hotmail.com Revision History ================ March 26, 1999- First Draft Finished. Table of Contents ================= 1. Introduction 2. Game Mechanics 3. Machine Type 4. Gun Type 5. Reloading and Aiming 6. Clothes and Health Care 7. Looking Cool 8. Games Tips 9. Chapter Routes (All Routes Found) 10. Boss Section 11. The Undead 12. Items 13. Endings 14. Codes (No Codes Yet) 15. Notes and Miscellaneous Information 16. Special Thanks 17. Copyright Information 1. Introduction =============== "People, make your sacrifice." The House of the Dead 2 (HOTD2) is the sequel to Sega's and AM4's The House of the Dead (HOTD). This is light gun game like the original. You play one of two agents (James or Gary) from AMS whose mission is to make contact with Agent G (a character you play from part one). Along the way you discover that the city has been overrun with undead and you proceed to shoot your way through mountains of ghouls, ghasts, wraiths and other creatures of the dead. During your ordeal you will encounter innocents in need of rescuing from the claws of fiendish horrors that dwell within bowels of the city. During your trek through the denizens of the dead you will have two other agents, Amy and Harry, who aid you on your mission (too bad they don't aid you by shooting the zombies). This FAQ is a walk-through for people who want to know about all the routes you can take through the game. I have included information on ALL the paths and what it is required to take the different routes. In addition, I have also listed some general tips and tactics for getting through the more difficult portions of the game. Also included are the locations of items and which innocents will give you life-ups. Plus, a brief description of the enemies and a guide on how to fight the bosses is included as well. 2. Game Mechanics ================= HOTD2 is played like other gun games where your shoot at your enemies with a hand-held plastic light gun and reload by shooting off-screen. Your character carries a six-shooter pistol, called The Gun of Justice, which you use to blow holes in the varies body parts of the undead. There are no upgrades for your gun so you must learn to reload as quickly as possible. During your adventure you encounter varies forms of enemies that can either fly, swim, crawl, or run toward you, so your aim must be relatively accurate. You have little choice on the path your character takes; you walk in a pre- determined road. However, you are allowed to choose your path at certain instances usually involving rescuing an innocent. The different paths offer replay value for those of you who are die-hard gun game addicts. All the undead share one thing in common, their weak spot. Located on the head, it only takes 1-2 shots to finish off any form of undead. This is easier said than done however, because the game moves very quickly at times. Generally, there are plenty of undead to shoot at and in two-player mode there is even more. You start off with three health, displayed as flaming copper-colored torches at the bottom of the screen. You can gain up to five health from shooting crates or barrels with life-ups (which appear as first-aid kits with the word "life") or by rescuing certain innocents from the undead. At the end of each level you can also gain a life-up if you rescue enough innocents. Unlike HOTD, you can only earn a maximum of one life-up for rescuing innocents. Of course, once you run out of life your game is over at which time a map will be displayed showing the route you have taken through the game. Damage can be inflicted upon you by the many forms of attacks the undead throw at you (more on this later) as well as "accidentally" shooting innocents. You never take more than one health worth of damage at a time. A few of the bosses' attacks have the ability to hit both players at the same time. Like HOTD, your score is not displayed until you complete a level, but in HOTD2 your accuracy will also be displayed. You cannot enter your initials until you complete the game at which time your rank will also be given. The game will save your score, initials, and rank. 0o0 3. Machine Type =============== Generally there are two types of machines that HOTD2 can be played on. The small cabinet type and the large big-screen version. Both are exactly the same except the big-screen version will cost more to play. The small cabinet type takes one coin to play and the big-screen two coins. Those of you who start with the small cabinet type and move to the big-screen version will find it hard to reload because you must move your gun farther to the side. Those of you who start with the big-screen version and move to the small cabinet type will find it difficult to aim precisely. The small cabinet type offers a sharper resolution on the screen so the graphics will be better but the big-screen version will be easier to hit because the undead are bigger targets. Beware of the machines that will not allow you to have more than three health. These machines are rare, but if you find one don't play it. 4. Gun Type =========== The guns are the same small plastic model as the previous HOTD as well as other gun games by Sega, it is the ANNEX ARM JPN DUAL-ACTION BLASTER MOD7587 CAL 10mm/12.7mm HE, also known as "The Eater." Some machines have different color guns for each player (player one is red, and player two is blue). The color of the gun should match the color of the gunfire displayed on the screen when you shoot. Note some machines have a blue or red gun for both. While playing for the first time, check your gun to see if it is aligned correctly. This is not really a problem unless you switch machines or between player one and two a lot; the sight can vary from gun to gun. Tip: Don't play L.A. Machineguns or Gunblade before HOTD2! ~_~ 5. Reloading and Aiming ======================= Always have a tight grip on your gun for accuracy. For those of you who shoot real guns, you'll find that you' ll need to change your grip. There is nothing I can tell you that will help your aim, just practice. The game will demand good accuracy at certain times especially for the bosses. Some people use an on-screen reloading trick; this is done by placing a finger in front of the barrel and shooting then releasing your finger. I have found this to be very difficult to get used to as it compromises the grip on my gun. I recommend, however, that you do what is most comfortable for you. I also suggest you develop what I call a RAPID-FIRE-FINGER. You can get this by playing any side-scrolling shooter, I personally got this ability from Ghostbusters (arcade version), does any remember that game? 6. Clothes and Health Care ========================== Wear lose fitting comfortable clothes that allow free movement of your arms. It is also important to wear clothes that won't get too hot since you will be moving a great deal and you may become overheated. Take breaks every two hours and drink plenty of soda. Get plenty of rest and make sure you eat enough junk food before coming to the arcade! 7. Looking cool =============== At the end of each level you should pose like your character in the game. Learn all the lines and say them at the same time as your on-screen character. Take extra friends along so they can fill in the rest of the parts. Draw straws to see who has to be Amy. When you become an expert switch to a long black trench coat and say your with the FBI. 0_- 8. Games Tips ============= Try to stick to the same game route over and over again. Trying different ways can often lead to a quick death. Of course, when you begin playing you may want to try different paths to find the best one for you. If you play with someone else always try to play together so you can develop better teamwork. When trying to save innocents remember that many of the undead will take less hits to kill than normal. A few seem to require the same amount of hits as regular undead, though. These can be especially tough. Also, undead that will kill innocents will not be stunned or slow downed by your gunfire. In addition, these undead will not be distracted into killing you until the innocent is dead. If you are unsure if you can save an innocent because of your aim, just take your time aiming and shot slowly. The innocent was going to die anyway, so you might as well build up your accuracy and who knows you just might get lucky. While it's not necessary to hit all the undead in the head, it makes the game a lot easier if you can. In the later portions of the game the undead will pop out close and you will have only a few moments before they hit. Sometimes the undead will still move around even with half their head blown off so be careful. Once an undead dies it will fall and turn into a pool of green blood and disappear. Enough shots to the chest will blow the top half off almost any undead. 9. Chapter Routes ================= This portion of the FAQ is divided into sections; at the end of each section will be a route decision following the paths you can take. Follow your path to the corresponding section. Note that these chapter explanations are mostly for one-player games; I tried to include two-player information but it is difficult to come by. The strategies for the bosses and the undead will be placed at the end of the game route section for easy reference. Remember: Knowing is only half the battle. YO JOE! Note: I did not bother to include the dialogue in the game. You can find this out for yourself as you play (if you can hear it). The First Chapter: A Prelude ============================ Chapter Notes: This chapter is more or less straight forward with only one real choice near the beginning. You must, however, rescue all five innocents to get the life-up at the end of the level. Many first time players will die somewhere near the middle and it is important not to get discouraged. HOTD games take a few tries before you can actually get somewhere. SECTION 1A You begin your adventure by driving in your car when you see a purple bat thing flying in the air. You stop your car and get out and he talks to you and flies away. You then see two zombies approach you, shoot these zombies (if you don't shoot them then why are you playing?). There will be four zombies in the background you can shoot these for extra practice and points they will fall in 1-2 shots. Afterwards, you walk into a church and two zombies (3 in 2-player) will come out as you open the door. Entering you then will look toward the right and down and see a dead innocent. Just then another zombie will appear behind a chair on the right. Shoot it and you will then walk a little bit and look down to the left and see another zombie. It will get up and walk toward you, shoot it and another zombie from the right will appear kill it and you will walk forward and talk with G. After talking with him an ax-wielder and zombie (2 ax-wielders in 2-player) will punch through a glass window and run toward you, shoot them and finish your talk with G. You walk through the broken window and turn right to see an ax- wielder kill an innocent (there's nothing you can do about this) kill it and you will hear the dying words of the innocent. There is also a zombie in the background for extra shooting practice. You will turn back left and walk a little further two jars will be at the left, one of which will contain a coin. A female innocent will run from the left, she will be chased by a zombie, this is your first choice. If you save her go to SECTION 1B. If you don't save her go to SECTION 1F. SECTION 1B After saving her, you will turn left and see one zombie, kill him to save the innocent. Behind him there are two crates, the right one will contain your first life-up for the game. If you kill the first zombie two more will appear from both sides of the innocent, kill them and he tells you that you can go out the nearby exit. If you saved the innocent go to SECTION 1C. If you didn't save the innocent go to SECTION 1D. SECTION 1C After saving the innocent you jump down; in the background to the right you will see two barrels one of which will contain a diamond. Just then you hear the cries of another innocent crawling on the floor. He is being chased by a zombie who will kick him if you don't shot it. This zombie one takes 1-2 shots to kill. Afterwards, you turn left and see an ax-wielder and zombie approach; kill them and you will walk forward and see a grate bust open and large undead maggots will come out, shoot them and you will see G's blood stains on the floor. Go to SECTION 1G. SECTION 1D You turn back to the first innocent and talk to her, after you turn left to see three zombies breakdown a gate, shoot them and walk into the next section. Go to SECTION 1E. SECTION 1E You will see tree barrels to left that contain nothing. You will turn right and see four death frogs shoot them and continue walking on your path. Before you reach the wooden door you will turn left and see an ax-wielder and zombie, shoot them and walk through the door. You then will walk and see G's blood stains on the floor. A grate will bust open and large undead maggots will appear, shoot them. Looking back up you will see barrels to the left. The closest bottom barrel contains a diamond. At the same time a chainsaw marauder will appear from a door on the right, shoot him and continue walking to the next section. Go to SECTION 1G. SECTION 1F You will turn left and see three zombies running toward you (notice the dead innocent in the background) shoot them and you will turn back right and see three zombies bust through the gate, shoot them and you will walk to the next section. Go to SECTION 1E. SECTION 1G You will look up and see and ax-wielder throw an ax at you. Shoot the ax and kill the ax-wielder (it will walk away if you can't kill it). After, you look to the right and two green revenants will jump out, these only take one shot to kill. You then will turn back left and see two barrels on the right, one will contain a coin. Just then a child innocent will burst from the doors from the left followed by two ax-wielders (3 in 2-player). Shoot them and you will walk further, two clawed minions will jump from underneath a panel on the ground. Kill them and you will walk a bit further seeing two zombies. As you kill them a third zombie will fall from above. After you kill them you will look up and see two more zombies jump down, you can shoot them as they fall. Behind all of this are two iron barrels and a large can to the left. One of the barrels has a golden frog. As you walk you will look up and see a zombie with a barrel who is about to throw it down at a female innocent. Shoot the barrel and kill the zombie. The innocent will fall down and land on the dumpster. She will point to the right and another zombie will come forth. Kill the zombie and the innocent will give you a life-up. After that, you will walk to an open space and see the first chapter boss. Note: If you shoot the zombie in the head it will immediately die falling forward and releasing the barrel, but the barrel will not hit the innocent. Go to BOSS 1. The Second Chapter: Muddy ========================= Chapter Notes: This chapter offers many ways to travel to reach the end. There are two versions of the boss which, in turn, will take you to different parts in the third chapter. This chapter is often the stopper for many beginners. You must rescue at least five innocents for the life-up. SECTION 2A You will walk along when you see a red car with a zombie on it, shoot the zombie to save the first innocent. The car will quickly swerve from side to side and end up driving off to the left; at this point it is close enough to get a few good shots. It takes 1-5 shots to knock the zombie off (head shot of course is only one). If you don't save him he will crash into a building and die. If you save him go to SECTION 2B. If you don't save him go to SECTION 2G. SECTION 2B The innocent will get out of the car and thank you; behind him is a large can with a coin in it. You will walk further and see a black van to the left. Two zombies will burst forth shoot them and continue on your way. Walking up the stairs you will see two zombies and an ax-wielder getting up on a car to get you. As you walk up you can shoot at the zombies. Kill these zombies and you will walk a bit further onto a small street. From the top of the furthest building a bladed minion will jump on the rooftops and come down on you. Wait until he is high in the air and shoot. After you kill him, you will walk a bit further and two clawed minions will jump from a window at the left. Kill them and you will continue on your way. You will turn right and see two wooden barrels at the right, one of which will contain a coin. At the same time two owls (4 in 2-player) will fly down. Kill them and you will see two zombies trying to get at an innocent (you can't see him). Shoot them and at the left near the back are two wooden crates, one will contain a diamond. Just then an innocent will fall from the above; you will look up and see an ax-wielder throw an ax. Shoot the ax first before killing him as he throws it very fast. You then continue walking and turn left and walk down some stairs, an owl (2 in 2-player) will come out. Shoot it and you will turn right and see two bladed minions fall from the sky. Kill them, near the back there are two jars one will have a golden frog. At this point you will see a dead innocent with a key. Shooting the key will choose your path. If you shoot the key go to SECTION 2C. If you don't shoot the key go to SECTION 2I. SECTION 2C Shooting the key, you will walk through the gate and see two jars which contain nothing. Your will turn right and see a ghoul with a barrel, kill it and you will see a child innocent being chased by another ghoul running from a building at the right. A head shot is best for this part as it takes to many hits to kill the ghoul before it kills the kid. If you save the child go to SECTION 2D. If you don't save the child go to SECTION 2K. SECTION 2D Saving the child you will enter the building and see two wraiths (3 in 2- player) kill them and you will then hear the cries of the father innocent and walk toward a locked door. The lock will only require ONE SHOT to open. If you are in 2-player mode it is best to let only one player shoot the lock. Once you shoot the lock the door will fly open and you will see an innocent followed by a wraith that is about to kill him. The wraith is to the right of the innocent. A head shot is also best for this part, fortunately it is not to difficult to do because the wraith is very close to you and is a big target. Saving the innocent AFTER the lock is open will not matter in choosing your path. If you opened the lock go to SECTION 2E. If you didn't open the lock go to SECTION 2M. SECTION 2E Opening the lock you will watch some TV (why not?) and see the second level boss. You then walk forward into the open room and see one maggot on the table and three maggots hidden underneath the rug. Shoot the hidden maggots first. After you will turn toward the door and begin to walk out. Just then two ghasts (4 in 2-player) will come out of a ventilation duct and fall to the ground, kill and continue on your way. Go to SECTION 2F. SECTION 2F You will turn right and see two wooden crates and a barrel. One wooden crate has a health (you must shot both crates to get the health though) and the wooden barrel has a coin. You then hear the cries of another innocent. You turn right and see a zombie on the left near the innocent and a ghoul on the right ready to attack you. In this part I strongly recommend head shots for both. If you want to save the innocent kill the zombie first and then the ghoul. After you turn back you will have one more chance to get the health. You turn left and walk along for a bit. Turning right you see two revenants and a ghoul on a boat coming toward you. You can shoot them before they land to attack you. To the right are two zombies for shooting practice. Kill these undead and you will walk and turn right. In the distance you will see an innocent being chased by an ax-wielder. This requires accuracy in order to save the innocent. You can get a head shot but this is difficult because of the axes and the great distance. However, your best chance to kill the ax-wielder is when he raises his ax to kill the innocent. At the point he drops his guard and is open, but doing this is risky. This still requires good aim to save the innocent. You can also aim for the right elbow of the ax-wielder since this is sticks out the most on the undead's body. Whether you save the innocent or not a chainsaw marauder (2 in 2-player) will suddenly bust through a door in front of you. If you saved the innocent he will tell you about Sunset Bridge and give you a life-up. Go to SECTION 2L. SECTION 2G You walk toward the car wreck and look at the driver innocent's corpse. Just then you hear a scream and turn left to see two wraiths about to attack a female innocent. Kill the wraith on the right first. To her right is a crate with a diamond. Kill both to save her and she will tell you that there are more people inside. You open the door and walk through seeing two wraiths. After you kill these, two clawed minions will jump out. Once you are done killing them, you will walk forward and see three barrels at the end of the hall one will have a coin. You will then look down and to the right at a dead twitching innocent. Suddenly you swing around and see a chainsaw marauder (head shot is recommended). After you kill it, you will do a 180 and continue down the hall. Going around the corner you will see a zombie on the left, running toward you, and an ax-wielder on the right throw an ax at the same time. Shoot the ax, then the zombie and finish off the ax-wielder. You can shot at both of them as you turn around the corner. You see an open room at the left and turn to face into it. Near the center (slightly to the left) you will see a crying female innocent. At the same time a wraith (2 in 2-player) will appear from the right, shoot it and you will talk to the innocent. You then watch some TV (sure!) and see the second level boss dancing. You then leave the building out the door. In a small alley like place an ax-wielder will burst through a door. Once you kill it you will turn left and see a bladed minion jump on the rooftops and fly toward you. Wait until it is high in the air before shooting it. You then will walk a bit further and see a zombie come forth from the right. As you shot this zombie another zombie will come out closer to you. Shot the closer zombie because he will attack you very quickly (for a zombie). Once you are done with this, you will walk a bit further and see three wooden crates, one of which will contain a golden frog. As you are going you will see maggots squirm out into the center of the screen. Kill them and you will hear the cries of an innocent. You walk forward to a small door with the word "wharf" and see the innocent thrown out to your left. When you look back right you will see a ghoul charging at you (head shot is recommended). Once the ghoul is finished you turn right and see two owls (4 in 2-player), kill these quickly as they will hit soon after. You will then walk a bit more and see a bladed minion fall from above kill them and you will turn right. As you turn right you will see a ghoul on the right and a zombie on the left; both are about to kill a grandpa and grandma innocent, respectively. This part is very difficult to do in single-player. You must score head shots on both in order to save the innocents. If you don't, at best you will only save one. You can start shooting at the ghoul as soon as you begin turning toward the right. Once you are done with this you will continue walking and see a female innocent behind a gate with two wraiths by her side. Kill the wraith on the left first then the right one. Be careful not to kill the innocent. If you save her go to SECTION 2H. If you don't save her go to SECTION 2J. SECTION 2H Saving the female innocent you will shoot the gate and enter the building. There are several barrels to shoot for practice here. You will walk to the other side of the room and see another stack of barrels which you can't shoot. From these a ghoul will come forth shoot him and walk through the door. You will then pass through a small hallway and come to another door. Three ghasts will punch through the bottom portion. Kill them and you will go through the door. You will then look left and see nothing and look right and see three wraiths walking toward you. After you kill them you will turn back left and see a chainsaw marauder (head shot is best for this part) in close range. You look right and see two clawed minions jump out of some crates. The rest of the crates in the background cannot be shot. Once you kill these you will come to a bookcase that can be shot on the left. If you shoot the bookcase go to SECTION 2N. If you don't shoot the bookcase go to SECTION 2O. SECTION 2I You will turn left and look up at a giant clock face with two clawed minions that will fall on you. You must score a hit one each or they will hit you. After you finish them off you will enter the clock tower. To your left you will see five wraiths kill them and you will look down and see zombies (can't shoot them). You then will decided to take the high road. Looking to the right you see a large group of putrid slugs hanging on a clock gear. Once you are done, you will walk up stairs and suddenly turn left at the sound of an innocent. He is about to be slashed by an ax-wielder; a head shot is recommended. After, you continue walking and turn left and see a chainsaw marauder. Kill it and you will go down the ladder and see a female innocent and a wraith. After this you will exit the building. Go to SECTION 2J. SECTION 2J You will turn right and see three revenants come from the river; to the center are three barrels that contain nothing. In the background are three zombies for shooting practice. Afterwards, you walk a bit further and see three more revenants come out and behind them are three more barrels one contains a coin. Once you kill everything you take a few steps and a zombie will suddenly come out from the left. After you kill it you turn right and see a large can that contains nothing and a set of doors. From these doors an innocent will come out; she is being chased by an ax-wielder. You can shoot through the doors to help you kill it. After you kill the ax-wielder two revenants will jump out from the left; these only take 1-3 shots to kill. If you rescue the innocent she will give you a life-up. You then will get pulled by two revenants into the river where they immediately attack you. After you kill them three piranhas will attack you; there are three zombies in the background for shooting practice. After that, you will walk and turn left and suddenly see an ax-wielder in front of you. Once you kill it two zombies will jump from a nearby boat into the water. Kill these and you will walk forward under a bridge on the top are two zombies for shooting practice. You will then see an innocent on a boat coming from the right. He is about to be killed by a revenant. A head shot it best for this part as the revenant takes a good amount of hits to kill. You then will begin to walk toward a ladder to climb out; as you walk another revenant will jump out of the water in front of you. Kill it and you will get out of the river. As you climb out you will see a large can to the left which contains nothing. Turning right you will see another can which also contains nothing. At the same time a chainsaw marauder will dash out to get you. A head shot is best for this part. You will then see Amy and Harry but before reaching them a zombie will appear from the right, kill it and you will then fight the boss. Go to BOSS 2 in Location B. SECTION 2K Walking to a building you hear the cries of a female innocent. Looking in the window you see her get killed by an undead. You enter and see three barrels on the right and one barrel in front of you. The one in front contains a health. You will then turn right and see a female innocent backing away from a wraith, both coming from the left. Kill the wraith to save the innocent. Immediately after, you will swing right and see a child innocent about to be killed by three ghasts. Careful aim is needed as it is easy to kill the innocent. Shoot the lead ghast first. Soon after you turn back, you see two more ghasts crawling toward you, shoot these and go to the next room. At the end of this room is a barrel which contains a golden cat. At the same time two clawed minions will come from the door leading out at the left. Once you kill these a ghoul will come from the door at the end of the hall. After you kill everything you will go outside and turn right. You will then see a bladed minion jump from below. Kill it to continue. Entering the building you will go up an elevator and see three zombies through the door. These can be shot before the door opens. After you kill them you will turn right and see an ax-wielder. Killing it you will continue up the stairs. When you reach the top you will see two iron barrels one of which will contain a necklace. At the same time maggots will squirm from the right. Kill them and you will walk to the right. Turning left you will see a chainsaw marauder come from the right very quickly. A head shot is best for this part. You then will walk into a dark corridor when two clawed minions jump out. Kill them and you will walk a little more and see two bladed minions jump from the windows. After your done killing them, you will walk into the next room and see two wraiths come from behind the pillars from both sides. Kill them and you will climb down a ladder. After a scene of you climbing down the ladder, you will see Amy and Harry; before you reach them two green revenants will jump out of the water to the right kill them and move on to the boss. Go to BOSS 2 in Location B. SECTION 2L After you turn and walk a bit, in a window above and in front of you will be an ax-wielder. It will suddenly throw open the window and hurl an ax. Kill him and you will walk further and see three piranhas (4 in 2-player) in the water and jump out. You then will walk and turn right and see a two green revenants jump out of the water. About one second later two more black revenants will jump out as well. After, you will walk forward and look up some stairs and see two iron barrels that are about to be thrown at you. Shoot them and you will walk up the stairs. Two ghouls are waiting for you and will start running toward you for an attack. I strongly recommend head shots for 1-player games. Begin shooting the ghouls as soon as you see the tops of their heads coming up. Up ahead you will see four zombies eating some dead innocents; they will stop eating and start running toward you. Kill them and you will meet up with Harry and Amy. Soon after you will fight the chapter boss. Go to BOSS 2 in Location A. SECTION 2M Not opening the lock you will then watch some television and see the second level boss. You continue walking more into the building and begin to enter a door on the left. As you do three ghasts come through the door. Once you kill them you will go through the door and turn left seeing two wraiths, behind them are two barrels one of which will contain some apples. After you kill them, a chainsaw marauder will suddenly come from the right. After all this you will open the door and suddenly see an wraith about to attack you . Kill it quickly and continue to the next section. Go to SECTION 2P. SECTION 2N Shooting the bookcase you will turn left and see a wraith come out on the left. Going in the door on the right you will see the arm of a wraith punch through the door from the right. Looking right you will see two wraiths. Once you kill these you will turn back left and see putrid slugs hanging on the ceiling. Kill these and you will go through the door to the next section. Go to SECTION 2F. SECTION 2O Not shooting the bookcase you will enter the room on the right. Walking in, you will see the room filled with ankle-high whitish water and four ghasts crawling toward you. There are several iron barrels in this room which contain nothing. After you kill the ghasts, three piranhas will jump out to bite you. Once you are done you will walk through the door to the next section. Go to SECTION 2P. SECTION 2P You will turn and see an ax-wielder and two zombies behind it. Behind all the undead are two jars one of which will contain a necklace. Kill the ax- wielder first and then finish off the zombies. Once you are done you will turn right and cross a bridge and hear the cries of a female innocent. Walking toward the building you will see two barrels to the right which contain nothing. Looking in the window you will see a female innocent with a zombie and ax- wielder behind her. Kill the zombie first, which is on the right, and then the ax-wielder, which is on the left. If you save the innocent she will give you a life-up. After you are done you will turn left and walk to the edge of the river. Three revenants will jump out. Kill them and you will see the bridge is out. Then two more revenants will pull you into the river where they will be waiting to attack you. Kill them and on a boat a ghoul, zombie, and ax-wielder will come from the left and jump into the river with you. You can shoot them before they jump to kill them. Once you are done you will walk toward the edge to climb out. Before you reach the ladder one more revenant will jump out. Kill it and you will climb out and walk to the left. As you get to the corner a chainsaw marauder will come out from the right at close range (head shot is best). Go to SECTION 2L. The Third Chapter: Darkness =========================== Chapter Notes: This chapter is not as long as the previous one, but can be more difficult, especially for first time players. There are many enemies that will jump out suddenly if you don't know what to look for and large groups of undead can come out at one time. Like the second chapter, there are two versions of the boss which will lead you to different parts of next chapter. You will need to rescue at least three innocents for the life-up. SECTION 3A After your conversation with Amy and Harry you see three revenants in the water to the right shoot them and your boat will turn left. There are two zombies on the bridge for extra points and in the back there is a barrel and crate both contain nothing. At the same time a zombie will drop down and hang from the bridge and kick you. You must hit it in the chest not the legs. After, Harry will ask you if you all right. Your boat will turn right and you will see an ax-wielder (2 in 2-player) off to the left. Afterwards, two owls (4 in 2-player) will swoop down, kill them and after you will hear the cry of another innocent; you turn right and see two revenants coming toward him. Shoot the one on the right first and then the left one, they only require a few shots. Behind them are two barrels both contain nothing. After that, your boat will continue and a red revenant will jump out of the water to bite you. You can see him before he jumps traveling in the water and are able to shot him. Also in the water is green revenant but he will not attack. You look up and see a ghoul holding an iron barrel. Kill him and you will turn around and see two green revenants and after you kill them three piranhas will attack. You will then continue for a bit and will see an innocent on a moving boat with a revenant. This undead requires one shot. While on the boat the undead will move from the innocent's right side to left. Be careful not to shoot the innocent as the undead will go behind him, not in front as he moves. To the left are two crates and a barrel one crate contains a golden frog. To the right you will see a red crate which has a life-up. If you fail to save the innocent the boat will crash into the wall and explode. After Amy will receive a call telling you about Goldman. If you save the innocent go to SECTION 3B. If you don't save the innocent go to SECTION 3F. SECTION 3B You will continue on and at Amy's warning you turn toward an iron gate which will pull up allowing an ax-wielder, two zombies, and a muscles to walk out. The ax-wielder will throw his axes and run up to you for a kick. It is important to take him out first. Then finish off the zombies according to how close they are. Note: these zombies will walk up to you until you shoot them, after they will run toward you. After, you will immediately turn left and see a ghoul and a muscles running toward you, shoot the ghoul first with a head shot. Once you kill them, your boat will turn left this is another chance to get the life-up in the red crate if you missed it the first time. Moving along Amy tells you to look at a female innocent whose is about to be killed by a zombie. A head shot is best for this part. After your boat turns right, you will see an ax-wielder (2 in 2-player). Kill them and your boat will continue and you will see a large flock of harmless bats. Shoot these for pleasure, practice, and points. Your boat turns left and you see five bats flying toward you. After you kill them you will enter the underground and see three wraiths (4 in 2-player) to the right. Once you have killed them, Amy and Harry will leave you while you search the underground. You look forward and see an innocent being chased by two wraiths. Shoot the wraith on the left first, he his hidden at first behind a stone. This to trick you into shooting the other wraith which is moving very slowly. Go to BOSS 3 in Location A. SECTION 3C Your boat will go through a gate and you can see two red revenants in the water which will jump out if you don't shoot them. Harry will ask if you are all right. You will continue and on the right is a barrel and a crate both contain nothing. Suddenly a zombie will drop and land on your boat kill it and another will come down hanging from above. Your boat will turn left and you will hear the cries of another innocent. He is on a boat with a ghoul and a muscles. The muscles will jump on your boat and attack you while the ghoul attacks the innocent. As the boat comes from the left you have some time to kill the ghoul before the muscles jumps on your boat. A head shot is best for this part. If you don't save the innocent the boat will crash in the water gate and he will die. To the right is a iron barrel that contains a diamond. If you save the innocent go to SECTION 3D. If you don't save the innocent go to SECTION 3E. SECTION 3D After you save the innocent an ax-wielder will drop on you boat and attack. You must kill it very quickly or it will kick you. You then will look up and see two more ax-wielders but these will throw their axes at you. If you don't kill them they will jump down after you to attack. During this time the innocent will open the water gate and you will continue on. As you approach a shore you will see one zombie and three muscles waiting for you. The muscle on the extreme right will be the closest to you when you stop so kill it quickly. After, you will turn right and look down into the water and see five revenants attack you. Once you kill these you will proceed onto the next section. Go to SECTION 3G. SECTION 3E Your boat will turn right and you will hear the crackling sound of electricity. From a room near the center two wraiths and an ax-wielder will come out. After that, your boat will continue and you will look down into the water and see two revenants. You will continue a little ways more and hear the cries of another innocent. Looking up you will see an swimming innocent who is being attacked by two revenants from either side of him. Once you take care of this you will turn around and see three piranhas attack. After you will continue and see on the left two crates and a barrel. In one of the of the crates has a golden frog. Far in the background near the left is a red crate with a life-up. Moving along a red revenant will jump out of the water. Once you kill it in the water ahead you will see three green revenants swimming along. These will attack soon but after you turn around. During this time though you can shoot them as they swim. Once you turn around they will swim back and attack. After, you will turn back around and continue to the next section. Go to SECTION 3B. SECTION 3F Your boat will turn left and float down a bit when you hear the cries of an innocent. You will turn right and see a swimming innocent about to be attacked by two revenants. The first is behind him and the second is to the right hidden at first by the building. A head shot is best for the second one because you will not have much time to kill it when it appears. Once you kill the revenants three piranhas will jump out to attack, kill them and you will go on to the next section. Go to SECTION 3G. SECTION 3G You will turn left and see two ghouls on a bridge with iron barrels. Shoot the one on the right first. After three piranhas will attack as you face left. Once they are dead you will swing back and continue on your boat. Looking toward the left you will see two ghouls, one on each end, and in the middle, a zombie. Behind them are two wooden barrels and an iron barrel. One of the wooden barrels contains a mushroom. Head shots are best for this part. Before they attack you will have a few moments to shoot the undead. After you kill them, you will continue on and turn left. In the water is a crate with a life- up in the center of the screen. Once this is done you will land and Harry and Amy will leave you as you search the underground. You will enter and see three wraiths running up to you. Once you kill them, you will look up and see bats swoop down from the ceiling to attack. Kill them and you will walk a bit more and two ghouls will drop from above. The left ghoul will attack first. Once they are dead you will walk down a small slope and see an innocent being chased by two wraiths. Kill the wraith one the left first. After, you will fight the chapter boss. Go to BOSS 3 in Location B. The Fourth Chapter: Despair =========================== Chapter Notes: This chapter does not offer much in the ways you can travel. There are two versions of the boss but both take you to the same location in the next chapter. The innocents that need to be rescued are very close to the enemies. Careful aim is needed to save almost all of them. This chapter is short but deadly as they can kill off many first time players or players with low health. Unlike previous chapters, some of the undead will be different in the same locations if you come from a different path. You will need to rescue at least three innocents for the life-up. SECTION 4A You will suddenly turn right and see three wraiths jump up and land to attack. You can shoot these as they jump at you. After you are done, you will turn right and walk up some steps and turn left seeing a clawed assassin with a two wraiths one on each side of it. Kill these and after you will takes a few steps and a bladed assassin will run out. Once this is done you will walk forward and see about five bats quickly fly out at you. After, you will walk down stairs and hear the cries of an innocent. You turn right and see an innocent held by a wraith very closely and a clawed assassin behind a cage to the right. Your best bet is to aim for the wraith's leg which is sticking out; this is the best place as it only takes one shot to kill it. Behind all this are three crates, the one on the left has a diamond and the center one has a mushroom. In order to save the innocent you must kill the wraith quickly. If you save the innocent he will give you a life-up. You turn back left and a two lizard spawns will drop from above kill it and you will continue forward a bit hearing the cries of another innocent. You turn left and see him being held by a wraith down a shaft. A head shot is best for this part, be careful in aiming. If you don't save him he will slide down and you will follow him. If you save him go to SECTION 4B. If you don't save him go to SECTION 4G. SECTION 4B You turn back right and look up and see two lizard spawn on a pipe above. You can shoot them as they crawl toward you. Once they reach you they will hang down and try to hit you with their tails. Once you kill them they will fall below and die. Be careful sometimes they will land in front of you and jump up for a hit. After you kill them, you will look up at the pipe again and them back down. You will then see a blood knight walking toward you. Right after a wraith will suddenly come from the right close to you to attack. Behind them and to the right are two iron barrels one of which contains a necklace. After you kill them, two more lizard spawns will drop from above to attack. Finish them off and you will walk through the door. As you open the door, you will see a clawed assassin on the left and on the right will be a wraith with another clawed assassin near the center in the rear. Take out the one on the left first as he will attack quickly. Head shots are best for all the undead in this part as they all come at you fairly soon. After, five bats will swoop from above and attack. Kill them and you will walk forward and turn right at the sounds of another innocent. Your turn toward the left and see a worker innocent about to be killed by a wraith on the right. At the center is a blood knight that is going to attack you. If you want to save the innocent you should try to attack the wraith first and quickly finish off the blood knight before it hits you. The wraith will only require one shot to kill, so you can quickly finish off the wraith. You will then turn left and walk along for a bit. Two bladed assassins will run out along with a wraith. It is best to try and kill at least one bladed assassin as it runs out before it throws its knives. After you kill everything, you will head up some stairs and fight the chapter boss. Go to BOSS 4 in Location A. SECTION 4C You will first see three wraiths walking up to you. After you kill them you will look down some sloping pipes and see two clawed assassins slide out of a pipe in the distance. After you kill them a third will slide out from the left. Once they are dead you will walk a bit more and a lizard spawn will fall from above. After you kill it, you will hear the cries of another innocent. Looking down a shaft you will see him being held a wraith. A head shot is best, but be careful because the wraith and innocent are moving around slightly. It can take a few shots to kill the wraith. If you save him go to SECTION 4D. If you don't save him go to SECTION 4E. SECTION 4D Saving the innocent you will go back and walk through the door. When you open the door you will see a wraith and clawed assassin ready to attack you. After you kill them two blood knights will appear; the one on the left is closer and should be attacked first. Once you kill them, you will turn left and walk for a bit and look up seeing two lizard spawn crawling on the pipe. Be careful with these two because many times they will fall down the pipe when you shoot them and quickly hit you when they land. After you kill them, you will go through the door and hear the cries of an innocent being held by a wraith at close range. To the right of the innocent in a cage, is a clawed assassin and another wraith. In the cage also are three crates, the left one contains a mushroom and the center one contains a life-up. To kill the wraith holding the innocent, aim for the leg which is sticking out, this requires only one shot. Once this is done you will continue on and turn right looking into a cage with a two dead innocents and bats hovering above. Shoot the bats as they attack you. After you kill them, you will swing left and look at a hole. Two lizard spawns will crawl out to attack you. Once you kill them you will go down the hole and through a tunnel and turn left, a blood knight and a wraith will be waiting to attack you. Kill them and you will turn toward the right and see three clawed assassins running toward you. After you will go and fight the boss. Go to BOSS 4 in Location B. SECTION 4E Chasing the innocent you will jump down the hole. When you reach the bottom a clawed assassin and a wraith will be waiting to attack you. After you will hear the cries of another innocent. Your turn right and see a fat innocent in a cage with two wraiths. You must shot the lock in order to save the innocent. Once you shot the lock the door will open and the innocent will run out, but the wraiths will not chase him. You won't have much time to shot the wraiths because you will swing left as two bladed assassins attack you. After, you will go to the next section. Go to SECTION 4F. SECTION 4F As you reach an archway, bats will fly from above and attack you. Once you kill them you will turn left and see a blood knight very close to you. Behind him are two iron barrels one will contain a coin. After you kill it, you will turn right and walk down. Two lizard spawns will drop from above once you kill them you will walk a bit more and hear the cries of an innocent. You turn left and see that he is being chased by a wraith. This wraith is VERY close to the innocent. If you want to save him it is best to wait until the wraith raises its arms to attack. Remember that this undead will only take one hit to kill. If you save the innocent go to SECTION 4H. If you don't save the innocent go to SECTION 4I. SECTION 4G You will chase after the innocent to save him (even if you shot him) sliding down a chute. When you reach the bottom you will swing right and see a wraith at close range kill it and you will turn back and walk a bit. You see a wraith and clawed assassin at close range and after you will then look down at the dead innocent you were chasing. It is best to shoot the clawed assassin first because it moves faster. Once they are dead you will walk out of the cage and see two bladed assassins attack you. After you kill them you will go to the next section. Go to SECTION 4F. SECTION 4H Saving the innocent you will turn around going right. You will walk for a bit and see a clawed assassin and a wraith walk from the left. In the background near the center are two iron barrels one of which will contain a necklace. Facing a set of stairs you will see two lizard spawns crawling toward you. After you kill them, you will walk up the stairs. When you reach the top you will turn right and see a blood knight on the right and a wraith on the left ready to attack you. Finish off the blood knight first; note the dead innocent in the background. After you will turn around and see two bladed assassins ready to attack you. It is best try and finish one off as quickly as possible for one-player games (shooting four knives before they hit is tough). After you will soon fight the boss. Go to BOSS 4 in Location A. SECTION 4I Not saving the innocent you will continue forward toward an elevator. Before you reach it a clawed assassin and a wraith will appear from the left side. Kill them and you will go up the elevator. When you reach the top two bladed assassins will appear to attack you. Once you kill them you will turn left and see a blood knight and a wraith about to attack you. Finish off the blood knight first. You will walk a bit and from the right, three clawed assassins will run out. Kill them and you will go and fight the boss. Go to BOSS 4 in Location B. The Fifth Chapter: Dawn ======================= Chapter Notes: In parts this chapter is not very difficult, however, together it will wear players down. This chapter features return visits of two previous bosses. Many of the undead will appear in mixed groups and will start off close to you. First time players will have trouble with this chapter especially with the chapter boss. Also, on the map there are two different roads at the beginning of this chapter both, however, are exactly the same. In addition, there are no innocents to save and as a result no life-up at the end of the chapter. SECTION 5A You walk down an empty street when you turn right and see three muscles approach you. Kill them and you will turn left and see an incubator next to a black van. Behind him are two iron barrels the one on the left contains a life- up (this is the only life-up on this level). After you kill it, two muscles will bust from the van on the right. You then turn right and see a car, as you walk an incubator will raise up from the right kill it and you will walk to the car. To the right are four zombies in the background for practice. Before you reach the car you will turn around and see a bladed assassin with two muscles in front of you. Shoot the blades and quickly finish off the muscles. After, you will drive down a small hill and the bat like thing from the first chapter boss will break your windshield and talk to you. You then fight Judgment again. This boss is exactly the same as in the first chapter. Once you kill the boss you will continue to drive on. Another car will pull up along side you. You turn right and see a muscles on the hood of a car. Kill it and then car will drive up a bit more revealing two more muscles. Once they are dead their car will swerve out of control and crash. You can also shoot the driver muscles for points. Shooting it first, however, will not cause the car to crash before the other two muscles can hit you. Driving along two lightbladed minions will materialize on your hood, shoot these quickly before they hit you. Your car will swerve around when they land. As you drive along, the bridge will explode and the Hierophant will emerge. He is almost the same expect he will not summon piranhas when he reaches 1/2 health. Instead, he will go straight to jumping into the air. The same tactics apply as before. Once you finish, you will drive along the edge and see in the distance a group five muscles. You can shoot them as you drive up to them. After you kill them, from the van on the right, two incubators will jump out. After, you will continue driving and two more lightbladed minions will materialize on your car. Kill them and you will ram through a fence and get out of your car. You then will see a group of four undead; two muscles, one on each end, and in the middle, two incubators. After, you will walk to the Goldman's headquarters, but before you enter you will fight the chapter boss. Go to BOSS 5. The Final Chapter: Original Sin =============================== Chapter Notes: This is the final chapter of the game. There are no choices in your path. This chapter will have new forms of undead that may be difficult for first time players. There is also a return visit from the third chapter boss. This chapter can be difficult as many undead will pop out close to you for a quick hit. SECTION 6A You enter Goldman's Headquarters and see three neodymium zombies. Kill them and you will head for the elevator turning left. As you are walking three lightbladed minions appear in the distance. Kill them and you will turn right and for the elevator door. When it opens two lightsaw marauders and one neodymium zombie come out in a single-file line. After, you will see a scene of you going up in the elevator to the fiftieth-floor. When the elevator door opens two lightsaw marauders (3 in 2-player) will be waiting for you. Kill the one on the left first as it is very close. Once they are dead you will walk a bit and turn left and fight two lightbladed minions. After they are dead, you will go to the end of the hall and three neodymium zombies will phase through the wall. Kill them and you will go through a door and walk down a small hall to another door. One more neodymium zombie will phase through this door to attack. Going through the door a lightsaw marauder will attack you from the right. A head shot is best for this undead because he appears very close. After you kill it, you will walk through a lab and see all the forms of undead you have been fighting through the game. Turning around a corner you will see a crate to the right next to a door which will contain a life-up. As you reach the door two neodymium zombies will phase close to you from the left. The right one will attack first. Going through the door you will hear the cries from Tower. Turning to the right you will see Tower emerge from the blue mist. Fighting it is almost the same except the blue head will also attack and you do not need to fight it after. Once you defeat it you will go through a door on the right and reach a bend. Three neodymium zombies will phase through the wall ahead. Turing right you will see three lightbladed minions in the distance. After you kill them, you will walk forward a bit and two lightsaw marauders will come from both sides to attack. The left one will strike first. Once you kill them you will walk up a long staircase and talk to Goldman. After, you will fight the last chapter boss. Good luck! Go to BOSS 6. If your wondering which path I take it is as follows: First Chapter: 1A, 1B, 1C, 1G, Boss 1 Second Chapter: 2A, 2B, 2C, 2D, 2E, 2F, 2L, Boss 2 (Location A) Third Chapter: 3A, 3B, Boss 3 (Location A) Fourth Chapter: 4A, 4B, Boss 4 (Location A) Fifth Chapter: 5A, Boss 5 Final Chapter: 6A, Boss6 My path is almost a straight line through the entire game. I rescue all the innocents (or try to anyway) and shoot all the items (like keys and such). I believe this is the easiest and fastest way through the game. Of course, the best part about HOTD2 is the ability to take different routes, that way everyone's game doesn't have to be the same. 10. Boss Section ================ All bosses will require practice. The tips given here assume you have decent aim and skill. No boss is easy at first. So don't be surprised if you have trouble doing what is recommended in the following sections. All you need is practice (and maybe a friend to play/die with). Before you fight each boss G's File book will open (or as I like to call it "The Book of Hideous Undead Creatures") which will show you the boss' weak point. BOSS 1 Judgment Type 28 ================ Boss Notes: It is important for first time players not to get discouraged by this boss. A little practice is all you need to be able to defeat it without losing too much damage. I strongly recommend playing with a friend until you get used to it. Accuracy is somewhat important; a fast trigger finger will be very helpful with the first part. Judgment is a large headless undead with armor and large halberd. A book will open with G's file showing his weak point as the small purple bat-like thing that flies around. The armored undead will walk toward you for an attack; unless you hit the bat-like thing he will raise his weapon and slash you. Before his attack the bat-like thing will stay still for a second above the armored undead. This is your last chance to hit it, afterward he will fly behind the armored undead and you can't shoot it. If you get hit the bat-like thing will laugh and fly up, this is another time that he stands still for a hit. Generally, the more times you hit the bat-like thing the faster he will move. It is best to hit the chest of the armored undead and hope that the purple thing will fly into your gunfire. Shooting the body will only cause minimal damage, but if your trigger finger is fast enough you can actually do enough damage to reduce the number of times needed to hit the bat thing. Each time you hit the bat thing he will fly behind the armored undead and stay their for about a second. After, it will quickly fly out again from either side of the undead. At this time you can begin shooting above or to the side of one of the shoulders. If your lucky you can quickly score another hit. After you have brought its health down to 1/3 the armored undead will fall. The bat-like thing will fly to the center and will attack you in one of three ways. He will either fly up and down, zigzag keeping near the center, or zigzag keeping near the sides of the screen. You must score a hit or he will ram you. If he hits, you can quickly shoot him because he will fly back to the center and stay still for a few moments. If you hit him before he hits you he will fly back and frantically fly around in the background before attacking again, you can hit him at this time but it is very difficult to do. Note that he always fly back to the center before attacking you, so you can start shooting at him before he attacks and keep him pinned. After you kill him he will scream and fall to the ground. This boss will lead you to SECTION 2A. BOSS 2 Hierophant Type B 05 ==================== Boss Notes: This boss is can cause players trouble at first, but will quickly become easier after a few times. The most difficult portion is when he summons piranhas; this demands a little accuracy. A fast trigger finger can be helpful with its third type of attack. Location A You see several innocents being chased by some zombies. Before your character can react the bridge underneath them explodes and the boss will emerge from below. Location B You see large amounts of water being splashed toward you and the boss emerges forth from the waves in front of you. He is standing on a bridge made of boards floating on water. The Hierophant is a large humanoid fish creature holding a trident which he uses to spear you. G's file displays his weak point as the pulsating thing in the beast's chest. The boss will first shift from side to side; you must score a hit on his weak spot in order to stop him from hitting you. In Location B you will have less time to shot him before he spears you. If you fail he will swing his spear around and hit you, but after you will be able to hit him very easily because he is close to you and will back away with his chest open. After scoring a hit, his chest will close and he is invincible but will not attack. At first he his slow but after scoring 3 hits (2-player requires more) he will move more wildly around. When he reaches 1/2 health he will begin to summon piranhas. In Location A he will jump down into the river and summon fish. In Location B he will just stand there and summon fish. Before he begins summoning fish you have a chance to score a good hit. If you score a good hit then this will sometimes stop or reduce the number of fish that appear. If you fail to hit him he will turn from side to side (Location B) or just look up opening and closing his chest (Location A) and summon about 10 fish. The screen will shift from side to side in order to see the fish emerge. After he stops you have another opportunity to shoot him. You can shoot the boss when the fish are flying but this is difficult to do with only one player. Shooting the boss when the fish are flying will stop the summoning of fish. If in 2-player mode one person can shoot the fish while the other shoots the boss. Once he reaches 1/3 health or summons fish three times he will attack by flying in the air and bringing his spear down on you. You must score a hit on him or suffer damage, it is best to pump bullets into him until he flies back. This is fairly easy to do with 2-players. If he lands a hit he will stand fairly close to you with his chest open; use this time for a quick hit on him. Sometimes before he jumps he will stand and wildly open and close his chest; you can use this time to score one hit on him. Before he jumps he will quickly open and close his chest once, if your lucky you can score a hit keeping him from jumping. In Location A only he will sometimes jump down into the river and fly up in a random direction. During this time you character will tell you where he is coming from when he jumps (this is very hard to hear, especially in noisy arcades). After he dies he will stagger back and fall in water. If you fought in Location A go to SECTION 3A. If you fought in Location B go to SECTION 3C. BOSS 3 Tower Type 8000 =============== Boss Notes: Tower can be difficult to beat with only one-player at first, but it can be done easily with two. This boss will demand quick reaction time and some accuracy. The second form will require a quick trigger finger. Location A You will see a fat innocent running directly toward you and will be snatched away. Afterwards the second form will be in the water. Location B You will see a fat innocent running to the right and will be snatched away. Afterwards the second form will be in the sand. Tower is a five-headed monster that looks like a hydra. Each head is the weak spot. The center (blue) head will not attack. Before each head strikes a golden circle will form around the mouth. You must hit this head before it bites you. Up to three heads will attack at the same time or in quick succession. During these attacks you will need to be fast and accurate. Your best chance is to shoot the same head until it dies. You can hit a head when it is recovering from a hit. This will cut down the waiting time, so you don't have to sit there and wait for it to attack. Aiming for the mouth is your best bet in hitting hydra's head or when the head is flying back from a hit aim for the base of the head. Once all its energy is gone the heads will fall and you will see the blue one escape through a door. It will move around building a golden circle around his mouth to attack (you can also hear him roar). You must score at least two hits on his head or it will bite you. The best technique is to fire as many bullets as you can and hope you land two. Remember to reload as quickly as you can. Locations A and B are almost the same in technique. The blue hydra will move around in a different pattern for each location, though. Each time you play the pattern will be the same, so you can anticipate where it will come from and shoot it more accurately. I found the difficulty to be about the same for both locations. Once you defeat Tower he will roar and fall life-less on the sand or water. After you defeat Tower you will see a scene involving Amy and Harry. If you fought in Location A go to SECTION 4A. If you fought in Location B go to SECTION 4C. BOSS 4 Strong Type 205 =============== Boss Notes: This will be the first boss that separates the truly skilled from the ones with the endless pockets of money. This boss demands accuracy and nerves of steel, a quick trigger finger can be helpful. With two-players, this boss is manageable, with one-player it can be difficult. Location A The coliseum will be tan in color with spots. Location B The coliseum will be dark blue in color with flood lights in the background. Strong appears as a large crazed maniac wearing a gray hood with a big chainsaw. He will frantically run around up to you and bring down his chainsaw. G's file tells you that his weak spot is its head. You begin by walking backward as he advances, during this you have some time to shoot his head before he will run up to you for a saw. Unfortunately he blocks many of your shots with his chainsaw. Try to shoot at the base of the blade (above the red handle) sometimes you can get lucky and hit him. Shooting him in the body only does minimal damage and is not worth trying. Even if you hit him he will most likely slip in and try to saw you. During this time he will stand still and raise his chainsaw. This will be your last chance to hit him before he hits you. If he hits you he will take a few steps back and raise his chainsaw (beginners will see this a lot ~_~) this is a good chance to hit him. During your fight with Strong he will sometimes disappear (by running around a corner) and break down a stone wall. If he does this you will have only a few moments before he raises his chainsaw for an attack. He can also jump from above and bring his saw down on you. You must score a hit on his weak point or he will hit you. Note that in Location B he will jump down on you much sooner than in Location A. Also in Location B the halls are narrower. A good time to hit him is when he comes around the corner because his chainsaw is to the side. When he is at a great distance he will stand still and throw an ax at you. This is another good chance to hit him. Remember to shoot the ax though. As you shoot Strong you will blow off bits of his hood. When he reaches low health he will move around VERY quickly and it is extremely difficult to score a hit on him at great distance. Also he will allow less time for you to hit him when he raises his chainsaw. When you defeat him is will yell and fall to the ground lifeless (you can also see his face). Afterwards you will talk to Amy and Harry. This boss will lead you to SECTION 5A. BOSS 5 Magician Type 0 =============== Boss Notes: Players of HOTD will drop their jaws and cry to the heavens. This boss is almost exactly the same as in the previous game. If you have never fought him then be prepared to die (or continue) a lot. Fortunately, he is a lot slower than in the previous HOTD. Accuracy and a quick trigger finger are helpful. The Magician is similar in design as the previous HOTD. He appears as tall somewhat thin undead with horns on his head and veins sticking out. He has three weak spots one on HIS left arm, lower right leg and upper left leg. He will begin by spinning around and throwing fireballs at you. When he spins around (before he shoots the fireballs) it is a good chance to hit it once or twice. Don't try to hit him too many times because you will need to devote your attention to the fireballs he throws at you. He will repeat this attack a few times and occasionally attack by standing still and hurling fireballs from each hand. During this time you have a few moments to score some hits, but again it is best to hit him a few times and devote your attention to the fireballs. After you do enough damage (3/4 health left) he will switch attacks. This time he will zip around flying somewhat quickly and fly into you holding a fireball to hit you. When he attacks (you can't hit him when he is zipping around) you must score a hit on his weak spot or suffer damage. You need to hit him only once. Unlike HOTD, even with two players he only requires one hit stop before he hits. Once you do enough damage (2/3 health left) he will repeat the first set of attacks again. When you inflict enough damage again, he will zip around once more. The second time he will move a little faster and zip around in a different pattern. His final attack happens when he reaches about 1/2 health. He will fly back and shoot a massive amount of fireballs at you. Note that some of the fireballs he shoots won't hit you. Concentrate on the center ones only; the rest will fly to the side and not hit you. Before he hurls the fireballs you have a good chance to score many hits on him. He will repeat this attack until he dies (or you die). HOTD players will note that this attack is different from the original. In part one he landed on the ground and shot fireballs into the air and then you had to shoot them as they fell. When you defeat him he will fly back and explode. The boss will lead you to SECTION 6A. BOSS 6 Emperor Type Alpha =================== Boss Notes: This boss to very difficult for first time players. Unless you know what to expect, you will most likely die very quickly. This boss can be discouraging and many players continue a lot (which is what the game wants). However, once you learn what to do this boss becomes easier will time. You will need it all, accuracy, speed, a steady hand, fast reloading time, quick reaction time and an iron will. The Emperor appears as a see-through jester-like being with eight silver spheres floating around him. G's file displays his weak point as "unknown". It is in fact the glowing red orb in his chest. When you score a hit he will sometimes turn red and you will hear a beeping-like sound. He begins by throwing eight spheres at you; these will fly somewhat quickly and will require one hit to stop. He can also throw four larger spheres which will fly at you slowly but will take two hits to stop. After you shoot all the spheres you will have a few moments to score a hit on him. Finally, he can form a lance with the spheres and fly over to you and slash you. You must score a hit on his weak spot in order to stop him. The best chance to do this is when he is about to slash because he raises his arm and his weak point is very close to you. He will randomly switch between these attacks until he reaches 3/4 health. His next set of attacks will be when he uses combat tactics from the bosses with his spheres. He can form the bat like thing from Judgment which will fly toward you (note that it is much closer to you when it starts fly so you will have less time to hit it, one hit is needed to stop it). Or he will form the Hierophant and jump in the air; one hit in the Hierophant's weak point will stop it. He can also form the blue head of Tower which will whip around for a bite. It is best to aim to the right of the head and start shooting; this way it will fly into you gun fire. Finally it can also change into Strong, it will "float" over to you with its chainsaw raised ready to bring it down on you. A shoot to the head will stop it. Each time you stop a boss' attack you will inflict damage on the Emperor. Again he will randomly switch between these attacks until he reaches 1/2 health. His final attack is when he turns into a bunch of spinning spheres with his weak point in the middle. The floating spheres will block your shots to the center. During this time it will float over to you for a hit. Unless you keep hitting the weak point it will fly into you. Hitting the weak point will cause him to fly away, so if you have good accuracy you can keep him pinned and far away from you until he dies. Your best tactic is to aim for the weak point and fire like crazy. Remember to have tight grip on your gun so that if you shoot wildly you won't be shooting around the weak point. When you defeat him he will say something and finally explode. This boss will lead you to an ending (of course). 11. The Undead =============== HOTD2 doesn't give any official names for the undead in the game, so I have assigned names to them myself. I have also included the number of undead that may appear at one time and on which levels. Note that this number does not count toward when undead come in mixed groups. As stated before, all of the undead take one 1-2 hits in the head and generally 6 hits or more anywhere else. Of course aim for the head as much as possible, but I strongly recommend a head shot for undead marked with an * . Also, shots to the legs will stun or slowdown most undead and shooting the limbs will sometimes blow them off. When an undead dies it will give a small roaring sound (this is hard to hear sometimes). Undead Name (No. Appearing) [Level(s) Appearing]- Physical and attack description. Ax-wielder (1-2) [1-3]- These can appear in two different forms always carrying two axes in a cross pattern to block your shots. You can shoot above the axes but this is difficult for beginners. Shooting them in the stomach or legs will cause them to drop their guard. You can also shoot them in the elbows, since they stick out, to blow their arms off. When encountered at great distances they will throw their axes at you. Bladed Assassin* (1-2) [4-5]- These undead will run from a side and quickly throw one set of two knives at you. They can be difficult if encountered in pairs while in single player. After they throw their knives they will come into close range for a bite. Occasionally they will run up to you and slash you with their knives. Bladed Minion (1-2) [2]- Small undead that jump up and throw knives at you. They tend to move around very quickly especially when going from side to side. These undead will do backflip to avoid your gunfire. They will also hold two large knives in front that can block your shots. Blood Knight (1-2) [4]- An undead wearing light chain mail and carrying a large broadsword which can block you shots They move somewhat slow but take many hits to kill. They will sometimes carry their sword over their heads or in front of their face preventing head shots. Aim for the stomach to drop his guard and quickly shoot the head. Chainsaw Marauder* (1-2) [1-2]- An undead with two chainsaws that can block your shots. They come in only one form and move very fast; they're difficult to kill while in single player if in close range. Clawed Assassin* (1-3) [4]- Tall and thin undead with claws and a iron mask. They will quickly walk up and run you through with a claw. These undead sometimes will raise their claws near their face to prevent head shots. They can be tough when appearing with other forms of undead at close range. Clawed Minion (2) [1-2]- Another small undead with a iron mask and claws on each hand. They will jump on you and claw for damage or fall from a high location for a hit. They can climb on the walls and ceilings and can be attacked at almost any location even when laying on the ground. Note that they have armor on the upper back and shoulders which can block your shots. So if they seem to take a long time to kill it is because you're hitting in these locations (or you're just missing). Death Frog (2-4) [1]- Amphibians with a need for blood. Slowly moving, they are easy to kill as they only take one shot. They leap at you for nip. Ghast (2-4) [2]- Undead with their lower body torn off. They crawl toward you and jump when in range. Not very difficult to kill as they move slowly and require only a few shots. Ghoul* (1-2) [2-3]- These fat undead have only one form. They attack by doing a splash, jump kicking or ramming into you. They are most deadly when encountered in pairs while in single player. They are very difficult to kill once they have initiated their attack. Ghouls will sometimes carry barrels above their heads to throw at you. Always shoot at these first before going after them. Incubator (1-2) [5]- An undead with a pink worm that will burst from its chest and fly toward you. These undead cannot be hit in the chest, but they can be hit in the arms, legs, and head. When they begin to release their worm they will clutch their chest. At this time only a head shot can kill them. After releasing their worm, they simply fall to the ground and die. They sometimes will move toward before releasing their worm. The worm requires only one shot to kill. They only appear in one form. Killer Owl (1-4) [2-3]- Undead fowl with sunken eyes. They fly around in a pattern and will swoop for an attack. It is best to shoot them while they are flying toward you for an attack because they will not move around so much. Owls only require one shot to kill. Lightbladed Minion (1-3) [5-6]- These bluish-gray minions will have two types of attacks. They can materialize in front for a quick attack, taking only a few hits to stop. Or, they can attack from a distance throwing blue lightblades at you. During this attack they will blink in and out to avoid being shot. When at close range they will jump on you for a bite. These undead do not register any damage on their bodies, so you can't blow their limbs off. Lightsaw Marauder* (1-3) [6]- Almost the same as their cousin these move faster and come in bigger groups. Fortunately they take less hits to kill; they appear in only one form which is bluish-gray in color. When you shoot them, their bodies look like they are taking no damage and their limbs cannot be blown off. Lizard Spawn* (1-2) [4]- Lizard men-like creatures, they sometimes crawl on pipes and attack by hitting you with their tails. They can be difficult because they take many hits and sometimes will fool players by playing dead (you think they're dead and then pop up for a hit). They are difficult to kill once they have jumped at you for an attack. Also, these undead seem to come out only in poorly lit areas of the game. Maggot (4 or more) [1-2]- These writhing worm-like creatures always come in large groups. They will squirm around and then jump at you for a bite. They require only one shoot to kill. Muscles (1-2) [3-5]- Like their cousins, zombies, these undead, however, take more damage and move slightly faster. They appear as buff-looking zombies which come in two forms with or without a beret and military uniform. Neodymium Zombie (1-3) [6]- Bluish-gray undead, their attacks are identical to regular zombies, expect these undead have the ability to phase through walls for a surprise attack. These undead, when shot, do not look like they are taking any damage. As a result, their limbs cannot be blown off. Piranha (1-5) [2-3]- Amazon fish appear to have made their way to the city as undead sea-life (actually they live in freshwater). They can be shot underwater appearing as a black spots or when they jump out to attack. They can be difficult because of their speed, caution should be taken when dealing with large groups as people tend to miss one or two. Putrid Slug (5 or more) [2]- Brown squishy things that come in large groups. They will always appear hanging from somewhere and drop. Then they will inch their way forward and jump at you for an attack. These only require one shot to kill and can be disposed of while still hanging. Revenant* (1-4) [1-3]- These undead come from the water and are usually green, black or red. They attack by jumping out of the water and slashing or when on land by biting. While in the water I recommend a head shot. Red ones will jump out and bite for a surprise attack. Vampire Bat (5 or more) [3-4]- Winged mammals that fly in small circles toward you. They only take one shot to kill. They can be trouble if they swarm you in a large group. Wraith (1-5) [1-4]- Thin spindly-looking undead that tend to come in large groups, deadly if you let them get into close range. However, they're very easy to kill quickly. They come in only one form. Zombie (1-3) [1-3]- The most common form of undead; they come in several different forms and colors. They attack by one- or two-handed slash or by biting when at extreme close range. They sometimes appear with barrels (actually only in the first chapter). 12. Items ========== During the course of the game you can shoot various items for extra points. Because the game does not display your score, I am not sure how much each one is worth. All items when shot will sparkle with the player's color and fly up. All these items are hidden in barrels, cans, jars, crates, etc. Coin- Small object that spins around. Diamond- Large rock that spins around. Golden frog- It jumps up and down and is hard to shoot when enemies are around. Golden cat- Egyptian looking thing. Necklace- Fine wear for our heroes! These items do not sparkle when shot, I have no idea what they do. They are hidden in crates, etc. as well. Mushroom- Black with red spots. Apples- A bunch in a basket. 13. Endings =========== There are three different endings to this game like HOTD. Depending on how well you do determines what type of ending you get. When you continue one point will be added to your score. Normal Ending If your score in under 83,000 and ends with a number between 1-9. Goldman will jump off the building and you will see Amy, Harry, and G, along with a bunch of innocents waving at you. Advanced Ending If your score is under 83,000 and ends with a 0. After Goldman jumps he will be at the bottom appearing as a zombie. Amy, Harry, and the others will not appear. Expert Ending If your score is above 83,000; it can end with anything. (Not sure what happens! Sorry!) 14. Codes ========== To my knowledge there are no codes for HOTD2 unlike part one. If you have found any codes let me know. 15. Notes and Miscellaneous Information ======================================= No animals were harmed in the making of this walk-through. ^o^ Many innocents had to die in order to find all the paths. ^o^ If you have any comments or suggestions please e-mail me. Let me know if there are any errors in this walk-through or additional information that should be included. Silly Game Lines plus (My Comments) "AAAAHHHH! I don't want to die!" -First Chapter innocent (Too Bad!) "My friends, they went inside. They're not back yet. I told them not to go!" - Third Chapter innocent (You have really stupid friends!) "Thank you for rescuing me." -innocents throughout the game (Your welcome, now where's my life-up, you jerk?!) " . . .in time a successor will come." -Goldman before he jumps (Does this mean HOTD3?!) 16. Special Thanks ================== Thanks to the following people . . . Gustavo Beltran- for listening to me talk about HOTD and HOTD2 even though he never plays it. Andrew Irving- for having a slow trigger finger allowing me to shoot HIS zombies for extra points. Seumas Irving- for never playing HOTD or HOTD2 and ruining my game with his bad aim. Felipe Soto- for providing rides to the arcade and actually shooting monsters when we play. 17. Copyright Information ========================= This is an unofficial FAQ and is not endorsed by Sega. Sega and AM4 are registered trademarks of their respective companies. "The House of the Dead" and "The House of the Dead 2" are registered under Sega, 1996, 1998. Copying or reproducing this document is granted for private use only. This document is copyright 1999 by Frank Valenzuela.